Search found 13 matches

by Borogrove
03 Mar 2019, 13:31
Forum: Questions
Topic: Counting and tick relationship and decisions
Replies: 2
Views: 720

Counting and tick relationship and decisions

I've looked through the wiki and I've read through these forums and I've done my own experiments but I'm still a bit stumped so would appreciate some certain answers. Firstly at what point(s) in a tick does a counter adjust? Is this dependent on variables or do all count effects happen at the same t...
by Borogrove
02 Mar 2019, 10:34
Forum: Strategies
Topic: Compact panic module
Replies: 1
Views: 1790

Re: Compact panic module

I haven't played in a very long time and just now getting back into the swing of things. These counters definitely are game changing. Last time I played even tagging took precious ticks. Trying to get this working in the past was such a headache and basically dependent on knowing resource count befo...
by Borogrove
24 Nov 2017, 19:08
Forum: Feature Requests
Topic: Buff Assault Class
Replies: 85
Views: 5925

Re: Buff Assault Class

I guess I had liked the concept of assault being weak and a partially a team filler yet something to be compensated for. With this buff I think assault will stand very well against the other classes, could there be a shift to have any number of each class now? The buff to assault will probably negat...
by Borogrove
24 Nov 2017, 14:29
Forum: Feature Requests
Topic: Buff Assault Class
Replies: 85
Views: 5925

Re: Buff Assault Class

Hahaha when will this update come in to effect?
by Borogrove
24 Nov 2017, 12:59
Forum: Feature Requests
Topic: Buff Assault Class
Replies: 85
Views: 5925

Re: Buff Assault Class

That will be different.. Assaults much more useful, as second best at long range and faster than sniper.. But that would definitely mean rewriting the Shotgun AIs.. For Assaults it wouldn't really make a rewrite necessary.. Surely it would? It would be better to keep them at long range as much as p...
by Borogrove
24 Nov 2017, 08:02
Forum: General Discussions
Topic: We need more players.
Replies: 90
Views: 8153

Re: We need more players.

I'm an old player who has come back to this game. When were you here? What was your IGN? I played around September of 2016 and my phone then got destroyed about a year ago and I only just now reinstalled. Not sure what the ign is? I had a different nick I forgot what it was till I found I still had...
by Borogrove
24 Nov 2017, 05:40
Forum: General Discussions
Topic: We need more players.
Replies: 90
Views: 8153

Re: We need more players.

I'm an old player who has come back to this game. It's the only app game I have ever spent money on because I wanted to support it. On new players and retention I'd think it would be great if the test arena was open to all and without ads for people who pay. I think it would improve the multiplayer ...
by Borogrove
24 Nov 2017, 02:57
Forum: Feature Requests
Topic: Buff Assault Class
Replies: 85
Views: 5925

Re: Buff Assault Class

To put it simply: 99% of the time, even if you are blind enough to believe that assault is a good bot, shotgun is objectively better than assault in every way. Even if assault isn't a problem, there needs to something to differentiate assaults and shotguns. And considering that assault has historic...
by Borogrove
23 Nov 2017, 18:26
Forum: Questions
Topic: Resource action
Replies: 4
Views: 586

Re: Resource action

I tend to get trounced in straight elimination maps as I don't mess to much with map specific AI and more crucially at my low level I don't want to use the sniper at all yet. My bots generally push too much and probably need a bit of an overhaul for every map where they don't start in a nice group w...
by Borogrove
23 Nov 2017, 16:31
Forum: Questions
Topic: Resource action
Replies: 4
Views: 586

Re: Resource action

My point is it would be nice to set a system where for example you can attack from a resource once reached and pick up under certain conditions... Instead with the command catch from close range your bot may move sub optimally. If resource not carried tag closest resource I suppose that works fine b...
by Borogrove
23 Nov 2017, 08:56
Forum: Questions
Topic: Resource action
Replies: 4
Views: 586

Resource action

I find it highly frustrating that the action to grab a resource also causes the bot to move to the resource as well. I'm trying to figure out a way to seperate this... I also do not wish to use tags as they can interrupt some timing and it would potentially encompass some highly complex untagging co...
by Borogrove
22 Nov 2017, 06:03
Forum: Feature Requests
Topic: Buff Assault Class
Replies: 85
Views: 5925

Re: Buff Assault Class

1. Slows would break the game. If anything speed related is added it should make bots faster, not more sluggish. 2. That would just kill off resource strategy completely. There's already a topic about how resource strategies play too much like elimination. No point making it worse. 3. Interesting, ...
by Borogrove
22 Nov 2017, 03:52
Forum: Feature Requests
Topic: Buff Assault Class
Replies: 85
Views: 5925

Re: Buff Assault Class

This is my first post on this forum and I made the account after seeing this thread. I'm just getting back into gladiators, I last played it when there were none of these new classes ages ago. I just wanted to offer my 2 cents on this. Assault is my favourite class and I do not think they need to be...

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