Search found 53 matches

by Ed-209
20 Apr 2019, 06:01
Forum: Bug Reports
Topic: No timer in Domination or Elimination
Replies: 1
Views: 157

No timer in Domination or Elimination

I can possibly understand no timer in elimination matches as should have a victor at some point, may take a while between certain parties. In Domination though, I went to campaign level 1 and it was never going to end with me well over 200 to 4 with the enemy not able to get to a base and ran for 5 ...
by Ed-209
18 Feb 2019, 05:23
Forum: Feature Requests
Topic: Add or Move "Carrying Resource" to "target current action"
Replies: 8
Views: 1148

Re: Add or Move "Carrying Resource" to "target current action"

GFX, I understand what you are saying for that particular instance, but what if I want to attack closest enemy "moving to a resource" or "carrying a resource" set up in the same node. I can't find a way to do that with the current and if they are separated to two nodes all of a s...
by Ed-209
24 Jan 2019, 21:03
Forum: Bug Reports
Topic: Small bug regarding health packs
Replies: 2
Views: 227

Small bug regarding health packs

Screenshot (25).png
Screenshot (25).png (434.28 KiB) Viewed 227 times
by Ed-209
10 Jan 2019, 01:26
Forum: Feature Requests
Topic: Smoother progression with unlock system for nodes/filters
Replies: 11
Views: 564

Re: Smoother progression with unlock system for nodes/filters

The last time you had unlocks at certain levels it was for the different bots. I remember that I personally didn't like being new with what was then limited ability to program since we didn't have all the filters and features now available and coming up against people from higher leagues that had un...
by Ed-209
12 Dec 2018, 23:47
Forum: Feature Requests
Topic: Add or Move "Carrying Resource" to "target current action"
Replies: 8
Views: 1148

Re: Add or Move "Carrying Resource" to "target current action"

GFX, if I were to select from the above shot I would then only attack an enemy carrying a resource at close range attacking an ally or fleeing from an ally. That won't ever happen that the enemy would be carrying a resource and attacking (unless someones ai is really flawed). What I want to do is at...
by Ed-209
12 Dec 2018, 02:08
Forum: Feature Requests
Topic: Add or Move "Carrying Resource" to "target current action"
Replies: 8
Views: 1148

Add or Move "Carrying Resource" to "target current action"

I think moving or adding the selection "Carrying Resource" to the "Target Current Action" tab could be very beneficial to saving some nodes in everyone's ai. :idea:
Screenshot (1)_LI.jpg
Screenshot (1)_LI.jpg (1.35 MiB) Viewed 1142 times
by Ed-209
03 Dec 2018, 01:02
Forum: General Discussions
Topic: Link your email to a pre-alpha13 player account
Replies: 834
Views: 58413

Re: Link your email to a pre-alpha13 player account

Not sure how it happened, but I have two accounts linked to the same email. Steam id is AI Droid and on android I have Ed_209. I would like them linked, I want to keep the Ed_209 as the primary with all it's ai's, but I would like the unlock points I have acquired in steam transferred to Ed-209 if p...
by Ed-209
03 Dec 2018, 00:32
Forum: Feature Requests
Topic: Chaining dependencies
Replies: 5
Views: 391

Re: Chaining dependencies

Filter: if enemy carrying resource =1 or more and moving to enemy base
action: move to closest enemy base enemy moving to.
Done.
This will not move to enemy base enemy is moving to UNLESS the filter above is true.
by Ed-209
19 Oct 2018, 05:52
Forum: Feature Requests
Topic: Configurable Sandbox
Replies: 4
Views: 324

Re: Configurable Sandbox

I think the meaning is maybe to pull a ghost to test against instead of your own ai.
by Ed-209
28 Sep 2018, 05:55
Forum: General Discussions
Topic: I want to attack closest enemy attacking ally carrying resource
Replies: 2
Views: 339

I want to attack closest enemy attacking ally carrying resource

Is this possible? I am not finding a way. I can't think of a way using tags either, since there are no filters to select specific ally under attack for any condition or state. If there is no way wouldn't filters for this be a nice add?
by Ed-209
07 Sep 2018, 06:14
Forum: Feature Requests
Topic: paste to centre of current view
Replies: 5
Views: 493

Re: paste to centre of current view

+1
by Ed-209
07 Sep 2018, 06:10
Forum: Questions
Topic: stop rendering in background
Replies: 23
Views: 1611

Re: stop rendering in background

+1
by Ed-209
24 Aug 2018, 05:02
Forum: General Discussions
Topic: Node Connector tutorial
Replies: 2
Views: 360

Re: Node Connector tutorial

When you click and drag from the white dot below one of the conditions, as if creating new node, there is option to select condition, action or connector. Select connector, and attatch remaining condition to it, then connect from the dot at the bottom of the connector to each of the actions below.
by Ed-209
15 Aug 2018, 16:35
Forum: Feature Requests
Topic: Reintroduce exclusive taging
Replies: 7
Views: 545

Re: Reintroduce exclusive taging

+1
by Ed-209
18 Apr 2018, 03:16
Forum: Strategies
Topic: Better Transport?
Replies: 38
Views: 3565

Re: Better Transport?

I haven't noticed the campaign tactics changing since the release. Even if they are pulled occasionally to refresh, GFX by allowing this tactic to continue and be used in the training instead of fixing it, is making this tactic acceptible. It helped me get through campaign, but using it made my ai w...
by Ed-209
17 Apr 2018, 18:04
Forum: Strategies
Topic: Better Transport?
Replies: 38
Views: 3565

Re: Better Transport?

I'll fix that ;) https://trello.com/c/ZQJV3Bml/467-fix-catch-drop-move-catch-exploit This quote is from this thread dated February of 2017. If the game developer indicated that he would fix, that would indicate he felt that it was not an acceptable behavior for his game. Up until this release I did...
by Ed-209
17 Mar 2018, 22:18
Forum: Feature Requests
Topic: Increase security to avoid copying the AI ​​of the opponent
Replies: 9
Views: 758

Re: Increase security to avoid copying the AI ​​of the opponent

I was on Telegram a while back and found that several were talking about being able to see enemy ai. I pursued since I couldnøt and found that some of the players are decompiling the game and rewriting several lines of code which allow them to not only see but copy paste enemy ai. Watching to figure...
by Ed-209
19 Feb 2018, 06:24
Forum: Strategies
Topic: Better Transport?
Replies: 38
Views: 3565

Re: Better Transport?

I'll fix that ;) https://trello.com/c/ZQJV3Bml/467-fix-catch-drop-move-catch-exploit Well, apparently this hasn't been fixed and I see that some of the top level players still use this as well as some other filters removed from editor, but not disabled in their ai. This resource transport method is...

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