Search found 9 matches

by The Eye
27 May 2017, 02:22
Forum: Devlog
Topic: [Alpha 7.9] Monetization
Replies: 156
Views: 15718

Re: [Alpha 7.9] Monetization

pier4r wrote:eh, the game cost less than a mcdonald. For how amazing it is! I wish all the Mcdonald's meals would be as amazing as gladiabots.


I am still confused. I don't have money, so I need to know if I have to pay even after downloading previous versions.
by The Eye
11 May 2017, 00:20
Forum: Devlog
Topic: [Alpha 7.9] Monetization
Replies: 156
Views: 15718

Re: [Alpha 7.9] Monetization

Still very confused. I only play every once in a while, but I still love this game, so to see that suddenly I need to pay to download is scary.

How does this affect me? Will I need to pay after having downloaded this in the past?
by The Eye
31 Jan 2017, 00:39
Forum: Feature Requests
Topic: Feature Request - Automatic Camera Mode for matches
Replies: 5
Views: 631

Re: Feature Request - Automatic Camera Mode for matches

I think that there should be an option for the minimum/maximum zoom amount, so you don't get a really big picture of a small area when there's not a lot to view.
by The Eye
21 Jan 2017, 01:15
Forum: Feature Requests
Topic: Spin and rotate relative to a target
Replies: 14
Views: 2066

Re: Spin and rotate relative to a target

How would one flank away? Would you be able to flank bases (ally/enemy), allies, and resources, as well as the enemies? Also, I think you should also consider if Flanking would be a constant action, or if it would stop when you reach a certain point relative to the target being flanked.
by The Eye
18 Dec 2016, 23:09
Forum: Feature Requests
Topic: conditional subtrees
Replies: 22
Views: 3699

Re: conditional subtrees

Basically, we're asking for procedure nodes, right? Go to MIT App Inventor 2, if you don't understand. Like this: http://appinventor.mit.edu/explore/sites/all/files/UserGuide/concepts/procedures/movemole.png http://appinventor.mit.edu/explore/sites/all/files/UserGuide/concepts/procedures/callmovemol...
by The Eye
28 Nov 2016, 00:16
Forum: General Discussions
Topic: What kind of player are you?
Replies: 71
Views: 11841

Re: What kind of player are you?

Haha, I'm still in school. I do a bit of coding in my free time, but I have taken simple high school classes for Java and Visual Basic. I mostly do Khan Academy (Javascript/Processing JS) and MIT App Inventor 2 (though I don't consider it a language).
by The Eye
28 Nov 2016, 00:09
Forum: Feature Requests
Topic: Commander class bot
Replies: 4
Views: 790

Re: Commander class bot

Interesting idea. I had in mind something less constraining: using specific actions to give orders to its allies. Other bots would have the choice to listen to these orders or not and have a specific reaction to them. Yeah, something like that would be nice. Maybe, not a specific bot class, but a d...
by The Eye
19 Nov 2016, 21:53
Forum: General Discussions
Topic: I'll be back...
Replies: 4
Views: 670

Re: I'll be back...

Have fun!
by The Eye
19 Nov 2016, 21:10
Forum: Feature Requests
Topic: Commander class bot
Replies: 4
Views: 790

Commander class bot

I've had this idea for a while: Commander Class. Commanders would force the 3 nearest bots to follow the commander's AI. ei: if the commander had 2 nodes: shoot closest enemy in medium or short range, and move towards closest enemy; the 3 nearest bots would follow that AI, in addition the the Comman...

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