Search found 740 matches

by ConsciouS-0nE
02 Sep 2018, 17:11
Forum: Feature Requests
Topic: Bot plotting (free movement) concept, not in game
Replies: 46
Views: 1925

Re: Bot plotting (free movement) concept, not in game

I'm actually curious of what kind of strategy you guys are planning to implement if this kind of feature is implemented as maps are random now. I i did it before but it was like primitively made, I just want it refined, its one but its the most in demand, Flanking, I just wanna make an enemy cry ag...
by ConsciouS-0nE
18 Aug 2018, 14:53
Forum: Feature Requests
Topic: Bot plotting (free movement) concept, not in game
Replies: 46
Views: 1925

Re: Bot plotting (free movement) concept, not in game

GFX47 wrote:https://trello.com/c/CSUmYy4s/24-conditions-for-distance-from-static-points-of-the-map



Yeeh i told them that on thread #18


Since we have arena positions,

Can we do direct actions to that?
Like

Move > center > etc.

Or just ehh conditions?
by ConsciouS-0nE
14 Aug 2018, 15:00
Forum: Bug Reports
Topic: Tutorial bug
Replies: 4
Views: 290

Re: Tutorial bug

Oh im sorry my bad, Besides i dont understand the language, i skipped parts. He just overlapped the node to the line lol, it made me laugh even more, so sorry for waisting your time.. (Didnt see it at first) But eyy, it showcase how tutorial does to people. Probably hes not that good at English. Me ...
by ConsciouS-0nE
14 Aug 2018, 12:03
Forum: Feature Requests
Topic: Bot plotting (free movement) concept, not in game
Replies: 46
Views: 1925

Re: Bot plotting (free movement) concept, not in game

*popcorns here* Nooot everyone is as creative as YOU I suppose. Ive seen a lot of people struggle about the game's "simplest" things.. I am not so forcing this stuff to uhhhh, Be implemented in game, just to be clear. Its just uhm some stuff than maybeee. Maybe can happen. Your opinion is ...
by ConsciouS-0nE
14 Aug 2018, 08:34
Forum: Feature Requests
Topic: ai folders on ai list[main post renewed]
Replies: 29
Views: 1902

Re: ai folders on ai list[main post renewed]

Ooooo for how long did i invest to this?



Supply<demand now



Hold, dont sell, its stocks will go up,

Brace yourself gfx


Revenge wrote: tag
by ConsciouS-0nE
14 Aug 2018, 08:25
Forum: Feature Requests
Topic: Bot plotting (free movement) concept, not in game
Replies: 46
Views: 1925

Re: Bot plotting (free movement) concept, not in game

This is self explanatory, but ask anytime. Introducing "Bot/Team TAG X" received_1778394025549337.png received_2308784392482113.png received_278672639396207.png received_504838403308272.png Hey all Peace Tag TAG cmon peace, kind sirs, im just 17 and unskilled, not even going to school
by ConsciouS-0nE
13 Aug 2018, 18:32
Forum: Bug Reports
Topic: Tutorial bug
Replies: 4
Views: 290

Re: Tutorial bug

Sorry didn't fill it properly since its all in the video,



The tutorial a and b it is,


One enemy left, its lower health,
His bot still fled, timer runs out making the tutorial confusing and unfinished, thats why hr ended his video.
by ConsciouS-0nE
13 Aug 2018, 11:35
Forum: General Discussions
Topic: Link your email to a pre-alpha13 player account
Replies: 818
Views: 48122

Re: Link your email to a pre-alpha13 player account

Castlevania wrote:Could you please sync data from Castlevania to new username Captain Spock?



Casltevania comming back <3
by ConsciouS-0nE
12 Aug 2018, 13:46
Forum: Bug Reports
Topic: Tutorial bug
Replies: 4
Views: 290

Tutorial bug

Last 5mins
https://youtu.be/v7Kg1H2CQHM

Tutorial bug,

Was laughing it made him confused af
by ConsciouS-0nE
10 Aug 2018, 16:06
Forum: Feature Requests
Topic: Bot plotting (free movement) concept, not in game
Replies: 46
Views: 1925

Re: Bot plotting (free movement) concept, not in game

Thats not final, thats just the proof of concept. Since i dont have the proper resources. Everything is not instant, its a process. Itll be also nicer if people would make some out of it I ain't that selfish, and i didnt said so :| I can explain better and even can burn you, but im quite a nice kid....
by ConsciouS-0nE
10 Aug 2018, 13:20
Forum: General Discussions
Topic: Collection of leaderboard snapshots
Replies: 12
Views: 867

Re: Collection of leaderboard snapshots

No like did you collect

Sub ais screenshots from telegram or discord?

Or theyre just lost there, ofc itll be another thread
by ConsciouS-0nE
10 Aug 2018, 12:21
Forum: General Discussions
Topic: Collection of leaderboard snapshots
Replies: 12
Views: 867

Re: Collection of leaderboard snapshots

@papa pier


Howbout screenshots of
Attack sub ais?

Just in case you collected some.

I really suck at offence since my R&D is on defence
Really good progress so far,
Also lost all past progress since its from scratch

Real lazy atm

Screenshot_20180810-182402.png
"LeDef"
Screenshot_20180810-182402.png (379.15 KiB) Viewed 716 times
by ConsciouS-0nE
10 Aug 2018, 12:10
Forum: Feature Requests
Topic: Bot plotting (free movement) concept, not in game
Replies: 46
Views: 1925

Re: Bot plotting (free movement) concept/proposal

Its THE HIGHEST VOTED request :/ Quote Lold Told yah this thread is an update/stretch for that, Its 2500+ objects (which is a lot or too much) Another layer of cake Already the game have improved a lot since then. I, we can play this game as it is. I wasnt worried about us, you or me. Its to simpli...
by ConsciouS-0nE
10 Aug 2018, 04:44
Forum: General Discussions
Topic: /// STEAM EARLY ACCESS ON AUGUST 9th! ///
Replies: 17
Views: 1668

Re: /// STEAM EARLY ACCESS ON AUGUST 9th! ///

Wuut no im not the one making badges, thats why called it trivial. Ifs that what you mean

i could make those badges 0_0, but am i gonna?.jpeg

Anyways good luck with the release, new world for your baby
by ConsciouS-0nE
09 Aug 2018, 20:12
Forum: Feature Requests
Topic: More options for movement and detection
Replies: 6
Views: 372

Re: More options for movement and detection

All that quite possible with this(the things you wanna achieve) https://trello.com/c/CSUmYy4s/24-conditions-for-distance-from-static-points-of-the-map Do people know thered a roadmap? roadmap.gladiabots.com The past The current The future of gladiabots Also i really do recommend you to browse this, ...
by ConsciouS-0nE
09 Aug 2018, 20:01
Forum: Feature Requests
Topic: Bot plotting (free movement) concept, not in game
Replies: 46
Views: 1925

Re: Bot plotting (free movement) concept/proposal

Since a lot (5 people) disagreed, And no more than 2 has yet to show up that wanted this to be implemented, (Its just an idea :/) Ill renew this as a "BOT TAG" "TEAM TAG" target for actions and conditions Tagging extension/upgrade. I just tried cmon.. Its just sharing an idea. It...
by ConsciouS-0nE
09 Aug 2018, 19:41
Forum: General Discussions
Topic: /// STEAM EARLY ACCESS ON AUGUST 9th! ///
Replies: 17
Views: 1668

Re: /// STEAM EARLY ACCESS ON AUGUST 9th! ///

Congratulations our dear robot overlord, I wanna see live or not steam player count coming in if possible. Also gotta identify players pretty please? Since badges are a thing Why not Default Mobile badge Itch badge? Mac badge Steam badge Etc. A badge from which platform he originally came from or A ...
by ConsciouS-0nE
08 Aug 2018, 12:03
Forum: Feature Requests
Topic: Bot plotting (free movement) concept, not in game
Replies: 46
Views: 1925

Re: Bot plotting (free movement) concept/proposal

Oh nonono not at all <3, You said it yourself, Itll be easier for the users (everyone/anyone) which is the main thing about the game. You program without programming, or dont worry if youre not a programmer. Because not everyone is, And your everyday human doesnt have an above average iq(like you) W...
by ConsciouS-0nE
06 Aug 2018, 18:35
Forum: Feature Requests
Topic: Bot plotting (free movement) concept, not in game
Replies: 46
Views: 1925

Re: Bot plotting (free movement) concept/proposal

I guess not :')


Its user friendly tho, just drag and apply
by ConsciouS-0nE
06 Aug 2018, 15:28
Forum: Strategies
Topic: YASAB (Yet Another Small Assault Brain)
Replies: 8
Views: 1304

Re: YASAB (Yet Another Small Assault Brain)

Just to note, I've started series of streams to win the campaign with 4 assaults. And among other tricks, I'm sharing my compact way to organize an AI, which I developed when playing mobile version. Cool. Where would I find that ? I'm pretty close to the goal of having a single ai beating the campa...

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