Search found 740 matches
- 02 Sep 2018, 17:11
- Forum: Feature Requests
- Topic: Bot plotting (free movement) concept, not in game
- Replies: 46
- Views: 4474
Re: Bot plotting (free movement) concept, not in game
I'm actually curious of what kind of strategy you guys are planning to implement if this kind of feature is implemented as maps are random now. I i did it before but it was like primitively made, I just want it refined, its one but its the most in demand, Flanking, I just wanna make an enemy cry ag...
- 18 Aug 2018, 14:53
- Forum: Feature Requests
- Topic: Bot plotting (free movement) concept, not in game
- Replies: 46
- Views: 4474
Re: Bot plotting (free movement) concept, not in game
GFX47 wrote:https://trello.com/c/CSUmYy4s/24-conditions-for-distance-from-static-points-of-the-map
Yeeh i told them that on thread #18
Since we have arena positions,
Can we do direct actions to that?
Like
Move > center > etc.
Or just ehh conditions?
- 14 Aug 2018, 15:00
- Forum: Bug Reports
- Topic: Tutorial bug
- Replies: 4
- Views: 655
Re: Tutorial bug
Oh im sorry my bad, Besides i dont understand the language, i skipped parts. He just overlapped the node to the line lol, it made me laugh even more, so sorry for waisting your time.. (Didnt see it at first) But eyy, it showcase how tutorial does to people. Probably hes not that good at English. Me ...
- 14 Aug 2018, 12:03
- Forum: Feature Requests
- Topic: Bot plotting (free movement) concept, not in game
- Replies: 46
- Views: 4474
Re: Bot plotting (free movement) concept, not in game
*popcorns here* Nooot everyone is as creative as YOU I suppose. Ive seen a lot of people struggle about the game's "simplest" things.. I am not so forcing this stuff to uhhhh, Be implemented in game, just to be clear. Its just uhm some stuff than maybeee. Maybe can happen. Your opinion is ...
- 14 Aug 2018, 08:34
- Forum: Feature Requests
- Topic: ai folders on ai list[main post renewed]
- Replies: 29
- Views: 3331
Re: ai folders on ai list[main post renewed]
Ooooo for how long did i invest to this?
Supply<demand now
Hold, dont sell, its stocks will go up,
Brace yourself gfx
Supply<demand now
Hold, dont sell, its stocks will go up,
Brace yourself gfx
Revenge wrote: tag
- 14 Aug 2018, 08:25
- Forum: Feature Requests
- Topic: Bot plotting (free movement) concept, not in game
- Replies: 46
- Views: 4474
Re: Bot plotting (free movement) concept, not in game
This is self explanatory, but ask anytime. Introducing "Bot/Team TAG X" received_1778394025549337.png received_2308784392482113.png received_278672639396207.png received_504838403308272.png Hey all Peace Tag TAG cmon peace, kind sirs, im just 17 and unskilled, not even going to school
- 13 Aug 2018, 18:32
- Forum: Bug Reports
- Topic: Tutorial bug
- Replies: 4
- Views: 655
Re: Tutorial bug
Sorry didn't fill it properly since its all in the video,
The tutorial a and b it is,
One enemy left, its lower health,
His bot still fled, timer runs out making the tutorial confusing and unfinished, thats why hr ended his video.
The tutorial a and b it is,
One enemy left, its lower health,
His bot still fled, timer runs out making the tutorial confusing and unfinished, thats why hr ended his video.
- 13 Aug 2018, 11:35
- Forum: General Discussions
- Topic: Link your email to a pre-alpha13 player account
- Replies: 834
- Views: 78611
Re: Link your email to a pre-alpha13 player account
Castlevania wrote:Could you please sync data from Castlevania to new username Captain Spock?
Casltevania comming back <3
- 12 Aug 2018, 13:46
- Forum: Bug Reports
- Topic: Tutorial bug
- Replies: 4
- Views: 655
- 10 Aug 2018, 16:06
- Forum: Feature Requests
- Topic: Bot plotting (free movement) concept, not in game
- Replies: 46
- Views: 4474
Re: Bot plotting (free movement) concept, not in game
Thats not final, thats just the proof of concept. Since i dont have the proper resources. Everything is not instant, its a process. Itll be also nicer if people would make some out of it I ain't that selfish, and i didnt said so :| I can explain better and even can burn you, but im quite a nice kid....
- 10 Aug 2018, 13:20
- Forum: General Discussions
- Topic: Collection of leaderboard snapshots
- Replies: 12
- Views: 1827
Re: Collection of leaderboard snapshots
No like did you collect
Sub ais screenshots from telegram or discord?
Or theyre just lost there, ofc itll be another thread
Sub ais screenshots from telegram or discord?
Or theyre just lost there, ofc itll be another thread
- 10 Aug 2018, 12:21
- Forum: General Discussions
- Topic: Collection of leaderboard snapshots
- Replies: 12
- Views: 1827
Re: Collection of leaderboard snapshots
@papa pier
Howbout screenshots of
Attack sub ais?
Just in case you collected some.
I really suck at offence since my R&D is on defence
Really good progress so far,
Also lost all past progress since its from scratch
Real lazy atm
Howbout screenshots of
Attack sub ais?
Just in case you collected some.
I really suck at offence since my R&D is on defence
Really good progress so far,
Also lost all past progress since its from scratch
Real lazy atm
- 10 Aug 2018, 12:10
- Forum: Feature Requests
- Topic: Bot plotting (free movement) concept, not in game
- Replies: 46
- Views: 4474
Re: Bot plotting (free movement) concept/proposal
Its THE HIGHEST VOTED request :/ Quote Lold Told yah this thread is an update/stretch for that, Its 2500+ objects (which is a lot or too much) Another layer of cake Already the game have improved a lot since then. I, we can play this game as it is. I wasnt worried about us, you or me. Its to simpli...
- 10 Aug 2018, 04:44
- Forum: General Discussions
- Topic: /// STEAM EARLY ACCESS ON AUGUST 9th! ///
- Replies: 19
- Views: 3699
Re: /// STEAM EARLY ACCESS ON AUGUST 9th! ///
Wuut no im not the one making badges, thats why called it trivial. Ifs that what you mean
i could make those badges 0_0, but am i gonna?.jpeg
Anyways good luck with the release, new world for your baby
i could make those badges 0_0, but am i gonna?.jpeg
Anyways good luck with the release, new world for your baby
- 09 Aug 2018, 20:12
- Forum: Feature Requests
- Topic: More options for movement and detection
- Replies: 6
- Views: 858
Re: More options for movement and detection
All that quite possible with this(the things you wanna achieve) https://trello.com/c/CSUmYy4s/24-conditions-for-distance-from-static-points-of-the-map Do people know thered a roadmap? roadmap.gladiabots.com The past The current The future of gladiabots Also i really do recommend you to browse this, ...
- 09 Aug 2018, 20:01
- Forum: Feature Requests
- Topic: Bot plotting (free movement) concept, not in game
- Replies: 46
- Views: 4474
Re: Bot plotting (free movement) concept/proposal
Since a lot (5 people) disagreed, And no more than 2 has yet to show up that wanted this to be implemented, (Its just an idea :/) Ill renew this as a "BOT TAG" "TEAM TAG" target for actions and conditions Tagging extension/upgrade. I just tried cmon.. Its just sharing an idea. It...
- 09 Aug 2018, 19:41
- Forum: General Discussions
- Topic: /// STEAM EARLY ACCESS ON AUGUST 9th! ///
- Replies: 19
- Views: 3699
Re: /// STEAM EARLY ACCESS ON AUGUST 9th! ///
Congratulations our dear robot overlord, I wanna see live or not steam player count coming in if possible. Also gotta identify players pretty please? Since badges are a thing Why not Default Mobile badge Itch badge? Mac badge Steam badge Etc. A badge from which platform he originally came from or A ...
- 08 Aug 2018, 12:03
- Forum: Feature Requests
- Topic: Bot plotting (free movement) concept, not in game
- Replies: 46
- Views: 4474
Re: Bot plotting (free movement) concept/proposal
Oh nonono not at all <3, You said it yourself, Itll be easier for the users (everyone/anyone) which is the main thing about the game. You program without programming, or dont worry if youre not a programmer. Because not everyone is, And your everyday human doesnt have an above average iq(like you) W...
- 06 Aug 2018, 18:35
- Forum: Feature Requests
- Topic: Bot plotting (free movement) concept, not in game
- Replies: 46
- Views: 4474
Re: Bot plotting (free movement) concept/proposal
I guess not :')
Its user friendly tho, just drag and apply
Its user friendly tho, just drag and apply
- 06 Aug 2018, 15:28
- Forum: Strategies
- Topic: YASAB (Yet Another Small Assault Brain)
- Replies: 8
- Views: 2325
Re: YASAB (Yet Another Small Assault Brain)
Just to note, I've started series of streams to win the campaign with 4 assaults. And among other tricks, I'm sharing my compact way to organize an AI, which I developed when playing mobile version. Cool. Where would I find that ? I'm pretty close to the goal of having a single ai beating the campa...