Search found 72 matches

by G.M. [rogueleader]
23 Apr 2018, 21:04
Forum: Feature Requests
Topic: Better handling of arena borders
Replies: 6
Views: 652

Re: Better handling of arena borders

But that is not a function yet. We will have to work to try to get it implemented into the game
by G.M. [rogueleader]
23 Apr 2018, 21:03
Forum: Feature Requests
Topic: Better handling of arena borders
Replies: 6
Views: 652

Re: Better handling of arena borders

Ok. Not a bad idea, but the idea of moving in formations and/or flanking moves has been requested and denied several times. Maybe you could work with specific directions tho. If you want to escape from being pinned to the wall by going clockwise, you could just go up then right then down, then right...
by G.M. [rogueleader]
10 Apr 2018, 21:18
Forum: Feature Requests
Topic: Conditional value for # of destroyed robots
Replies: 12
Views: 1239

Re: Conditional value for # of destroyed robots

If there are 3 or less enemies, one is destroyed. If you have 2 or less, two are destroyed. One doesn't really need to count them. The problem exist if one wants to compare them with the ally team. Anyway it tooks me 6 nodes to consider all the basic cases. 6 nodes (or even 10) is not much, unless ...
by G.M. [rogueleader]
10 Apr 2018, 20:25
Forum: Feature Requests
Topic: Edit Ai while watching replays
Replies: 8
Views: 743

Re: Edit Ai while watching replays

Or did you mean one on mobile, one on pc?
by G.M. [rogueleader]
10 Apr 2018, 20:25
Forum: Feature Requests
Topic: Edit Ai while watching replays
Replies: 8
Views: 743

Re: Edit Ai while watching replays

What aboit for mobile users?
by G.M. [rogueleader]
05 Apr 2018, 20:28
Forum: Feature Requests
Topic: Conditional value for # of destroyed robots
Replies: 12
Views: 1239

Re: Conditional value for # of destroyed robots

Approximate resources from starting? As in tweaking the ai appropriately? If that is what you mean, then it relies on a tag/count system, which, as you stated right before, is a possible way to accomplish determining the amount of destroyed/missing/scored. The only thing is that it takes up tags tha...
by G.M. [rogueleader]
03 Apr 2018, 21:47
Forum: Feature Requests
Topic: Conditional value for # of destroyed robots
Replies: 12
Views: 1239

Re: Conditional value for # of destroyed robots

Ok. I just think that it it easier, because it reduces node number drastically. Also, a use of this condition would be to adjust strategy in responce to apparent enemy strategy. For example, the condition "if 'enemy bot-mg class' exists" would allow you to see that the plan of the enemy is...
by G.M. [rogueleader]
03 Apr 2018, 21:34
Forum: Feature Requests
Topic: Better handling of arena borders
Replies: 6
Views: 652

Re: Better handling of arena borders

By counter/clockwise movement directions you mean like circling around the enemy?
by G.M. [rogueleader]
03 Apr 2018, 21:30
Forum: Feature Requests
Topic: Behavior of bots at very small distances
Replies: 9
Views: 786

Re: Behavior of bots at very small distances

Actually, I think melee attacks would be very useful. If the amount of damage from a melee attack is significant enough, it would cause a change in the core requirements of a good Ai. It would start experimentation of defense sytems, while allowing an opportunity to capitalize on it. It would be har...
by G.M. [rogueleader]
22 Mar 2018, 19:48
Forum: Feature Requests
Topic: Overheating
Replies: 6
Views: 662

Re: Overheating

Ok. I wasn't trying to make the game more complicated, I just thought that it would ad an interesting strategy aspect to the game
by G.M. [rogueleader]
20 Mar 2018, 20:48
Forum: Feature Requests
Topic: Overheating
Replies: 6
Views: 662

Re: Overheating

Sorry, I forgot to say two things. 1) at 100% overheat, it has to cool to 0% before firing again 2)and that this would only apply in a linear rate of overgeating with the machine gun. The shotgun and snipe would work the same way, each shot increase overheat by 2x% then the reload time allows for x%...
by G.M. [rogueleader]
20 Mar 2018, 20:39
Forum: Feature Requests
Topic: Overheating
Replies: 6
Views: 662

Overheating

Just a suggestion for a new function of the game. What if the gun could overheat, unless stopped soon before to let them cool down. This would allow for some aspect of controlling timing or amount of firing. As the barrels of the guns get hotter (shown as a percent where 0% is cool) the acurracy wou...
by G.M. [rogueleader]
20 Mar 2018, 19:28
Forum: Feature Requests
Topic: Filter module list by typing
Replies: 3
Views: 447

Re: Filter module list by typing

+1 useful
by G.M. [rogueleader]
15 Mar 2018, 20:03
Forum: Feature Requests
Topic: Half value
Replies: 4
Views: 632

Re: Half value

True.
by G.M. [rogueleader]
14 Mar 2018, 00:04
Forum: Feature Requests
Topic: New rate of damage condition
Replies: 17
Views: 1058

Re: New rate of damage condition

Ok. Thank you!
by G.M. [rogueleader]
13 Mar 2018, 20:46
Forum: Feature Requests
Topic: Half value
Replies: 4
Views: 632

Re: Half value

Ok,thanks
by G.M. [rogueleader]
13 Mar 2018, 20:46
Forum: Feature Requests
Topic: Conditional value for # of destroyed robots
Replies: 12
Views: 1239

Conditional value for # of destroyed robots

Yeah. Thats about it. It would allow the user to program the ai to recognize when it needs to go on the defensive, without using an overly complicated system of tagging and scanning for "if all allies tagged A are equal or less than (# of taged bots -1) in number". Also, if there are more ...

Go to advanced search