Search found 498 matches

by Ritter Runkel
17 Oct 2018, 21:42
Forum: Feature Requests
Topic: matchmaking small improvement for psychology.
Replies: 18
Views: 169

Re: matchmaking small improvement for psychology.

GFX47 wrote:I patched the matchmaking algorithm to pick lower/higher elo ranking opponent at a 50% rate (random pick, not -/+/-/+/-/+).


Thank you. I'm glad you changed it.
by Ritter Runkel
14 Oct 2018, 20:28
Forum: Feature Requests
Topic: matchmaking small improvement for psychology.
Replies: 18
Views: 169

Re: matchmaking small improvement for psychology.

I second that it's really frustrating having ten to twenty matches with negative ELO delta in a row. Imho it should be balanced, so within ten matches the sum over the deltas should be around zero
by Ritter Runkel
12 Oct 2018, 21:54
Forum: Feature Requests
Topic: Nodes that allow us to change the colour of units during battle!
Replies: 4
Views: 98

Re: Nodes that allow us to change the colour of units during battle!

That sounds awesome. Awesome for debugging reasons, for the teabagging at the end and for fun.

I want to have this
by Ritter Runkel
04 Oct 2018, 14:46
Forum: General Discussions
Topic: Do Bots compute simultanious or one after another?
Replies: 4
Views: 106

Re: Do Bots compute simultanious or one after another?

As far as i saw it, it's from left to right regarding the team setup. My SG is first one and I'm pretty sure he's evaluated first
by Ritter Runkel
04 Oct 2018, 14:42
Forum: Strategies
Topic: Need help with pushing
Replies: 6
Views: 230

Re: Need help with pushing

3. Changed sniper to finish weak enemies instead of continuing fire and now i´m winning :-) I do it vice versa. I use the sniper to destroy the shield and let the assaults damage the health while he's retreating. There are two reasons why I do it so: 1st, I try to prevent that I aim for no effect w...
by Ritter Runkel
29 Sep 2018, 00:39
Forum: Feature Requests
Topic: Treat separate subAI instances as separate subtress.
Replies: 6
Views: 292

Re: Treat separate subAI instances as separate subtress.

I though this was intentionally to prevent from circles. It's a DF-Search to prevent doubled-tripled-... execution.
by Ritter Runkel
20 Sep 2018, 21:52
Forum: Bug Reports
Topic: Bug with ingame purchases Android
Replies: 4
Views: 115

Re: Bug with ingame purchases Android

You should see a popup from google play when you click on one of the point packs. Ok, now it worked fine, popup appeared, I could pay. Minor bug is, that I didn't got the 9000 points (see screenshot). Maybe I had some kind of negative amount of points, when I raised the level I didn't got the +25 a...
by Ritter Runkel
20 Sep 2018, 16:40
Forum: Bug Reports
Topic: Bug with ingame purchases Android
Replies: 4
Views: 115

Bug with ingame purchases Android

Hi, I wanted to donate with ingame purchases, but it's broken somehow in Android.

The READY button is greyed out after selecting the amount. Cancel button isn't working too, only way to go back is by the back button from the smartphone:

Screenshot_20180920-163401.jpg
Screenshot_20180920-163401.jpg (601.49 KiB) Viewed 115 times
by Ritter Runkel
20 Aug 2018, 21:04
Forum: Bug Reports
Topic: Bug in conditions execution
Replies: 16
Views: 425

Re: Bug in conditions execution

I can reproduce it. I setted up a new class with one condition (if my score advantage is 0) and one action (tag myself A) Screenshot_20180820-205550.jpg Works fine in the sandbox Screenshot_20180820-205622.jpg Same setup in a private match: Screenshot_20180820-205659.jpg Bug appears Screenshot_20180...
by Ritter Runkel
18 Aug 2018, 23:28
Forum: Bug Reports
Topic: Bug in conditions execution
Replies: 16
Views: 425

Re: Bug in conditions execution

It happened again in a class I made today. It happened when the node is new and when the new is copied and changed. It only happened to check against zero: Screenshot_20180818-231237.jpg Screenshot_20180818-231300.jpg This time it's not score count, it's score advantage In sandbox mode it works well
by Ritter Runkel
17 Aug 2018, 20:44
Forum: Bug Reports
Topic: Bug in conditions execution
Replies: 16
Views: 425

Re: Bug in conditions execution

I just checked, now the strange condition is also on editing mode. I changed it and it seems to work.

For me it looks like, if the match changed the AI code. I will keep an eye to this section of it happens again.

Screenshot_20180817-204153.jpg
Screenshot_20180817-204153.jpg (442.84 KiB) Viewed 383 times
by Ritter Runkel
17 Aug 2018, 17:21
Forum: Bug Reports
Topic: Bug in conditions execution
Replies: 16
Views: 425

Re: Bug in conditions execution

The first (the ones with the bug) I did normally, adding the conditions, the other ones through copy paste and changing the numbers
by Ritter Runkel
17 Aug 2018, 16:02
Forum: Bug Reports
Topic: Bug in conditions execution
Replies: 16
Views: 425

Re: Bug in conditions execution

Generic -> harvest -> dance
by Ritter Runkel
17 Aug 2018, 15:33
Forum: Bug Reports
Topic: Bug in conditions execution
Replies: 16
Views: 425

Re: Bug in conditions execution

It's different in editor (2nd picture) and in the game (1st picture).

I didn't change anything, you can watch the match and check it at 3:08.
by Ritter Runkel
17 Aug 2018, 00:18
Forum: Bug Reports
Topic: Bug in conditions execution
Replies: 16
Views: 425

Bug in conditions execution

The attached condition is executed as an idle-check, but it's implemented as a score counter:

Screenshot_20180817-001409.jpg
Screenshot_20180817-001409.jpg (1.02 MiB) Viewed 425 times


Screenshot_20180817-001425.jpg
Screenshot_20180817-001425.jpg (394.13 KiB) Viewed 425 times
by Ritter Runkel
19 Jan 2018, 18:48
Forum: Feature Requests
Topic: Reset elo score
Replies: 13
Views: 532

Re: Reset elo score

Chilio wrote:In that case, unranked games should count as inactive, because that's the loophole they found iirc ^^


+1
by Ritter Runkel
19 Jan 2018, 00:20
Forum: Feature Requests
Topic: Reset elo score
Replies: 13
Views: 532

Reset elo score

I suggest to reset the Elo score from time to time, maybe whenever there is a new release.

I request that because the current top2 almost never play ranked and so it's not possible to get to place one or two at the moment and that's kind of frustrating.
by Ritter Runkel
17 Jan 2018, 21:49
Forum: Devlog
Topic: My own random map generator
Replies: 2
Views: 349

Re: My own random map generator

nice, that are pretty tough maps and very "creative" ones. GJ
by Ritter Runkel
17 Jan 2018, 21:46
Forum: General Discussions
Topic: Who do you think will win?
Replies: 11
Views: 562

Re: Who do you think will win?

I would say that all assaults is winning (but it depends on the AI). With my AI I have the strange situation that Assault-MG wins against Assault-Assault, but if there are more then three Assaults they win against the MG-Assault Combo (like 3xAssault > 2xAssault/1xMG). MG pushes a litte bit, then so...

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