Search found 482 matches

by Ritter Runkel
19 Jan 2018, 18:48
Forum: Requests
Topic: Reset elo score
Replies: 13
Views: 331

Re: Reset elo score

Chilio wrote:In that case, unranked games should count as inactive, because that's the loophole they found iirc ^^


+1
by Ritter Runkel
19 Jan 2018, 00:20
Forum: Requests
Topic: Reset elo score
Replies: 13
Views: 331

Reset elo score

I suggest to reset the Elo score from time to time, maybe whenever there is a new release.

I request that because the current top2 almost never play ranked and so it's not possible to get to place one or two at the moment and that's kind of frustrating.
by Ritter Runkel
17 Jan 2018, 21:49
Forum: Devlog
Topic: My own random map generator
Replies: 2
Views: 227

Re: My own random map generator

nice, that are pretty tough maps and very "creative" ones. GJ
by Ritter Runkel
17 Jan 2018, 21:46
Forum: General Discussions
Topic: Who do you think will win?
Replies: 11
Views: 354

Re: Who do you think will win?

I would say that all assaults is winning (but it depends on the AI). With my AI I have the strange situation that Assault-MG wins against Assault-Assault, but if there are more then three Assaults they win against the MG-Assault Combo (like 3xAssault > 2xAssault/1xMG). MG pushes a litte bit, then so...
by Ritter Runkel
16 Jan 2018, 20:10
Forum: General Discussions
Topic: Node Reactivity Depth Discussion(+10ms per node)
Replies: 42
Views: 1076

Re: Node Reactivity Depth Discussion(+10ms per node)

Please don't add these kind of restrictions. We had the discussion some weeks ago:

viewtopic.php?f=5&t=1180&hilit=Size+limit&start=40
by Ritter Runkel
07 Jan 2018, 23:21
Forum: General Discussions
Topic: Elo score boom
Replies: 153
Views: 6500

Re: Elo score boom

The new method of counting players is interesting, thx for sharing.
by Ritter Runkel
03 Jan 2018, 07:44
Forum: General Discussions
Topic: Elo score boom
Replies: 153
Views: 6500

Re: Elo score boom

That's only an assumption that silver league players are on the other side
by Ritter Runkel
03 Jan 2018, 00:25
Forum: General Discussions
Topic: Elo score boom
Replies: 153
Views: 6500

Re: Elo score boom

Shouldnt a stacked bar graph do better? Good idea! I'll modify my graph of total players to that. The only problem is that the bars in the graph get very skinny and hard to read when i try to change it to that. How about the reduction of information WE talked about at the telegram chat? ActivePlaye...
by Ritter Runkel
02 Jan 2018, 19:45
Forum: Strategies
Topic: Help me improve my AI
Replies: 7
Views: 506

Re: Help me improve my AI

Ritter; would you mind posting a higher quality image of the top conditions for your retreat. I'd like to try and figure out how to count enemies as well as see what other conditions I should be mindful of. My newer retreat module is weaker than the one I posted and I'm struggling to figure out why...
by Ritter Runkel
30 Dec 2017, 23:18
Forum: Strategies
Topic: Help me improve my AI
Replies: 7
Views: 506

Re: Help me improve my AI

I met you some days ago (Don Quixote) and imho your ai is pretty strong, especially your attacking style and your push is very advanced. There are two ideas I would think about. First is, that you should try to avoid any damage. With this in mind it's pretty easy to optimize your retreatment. If you...
by Ritter Runkel
26 Nov 2017, 17:01
Forum: General Discussions
Topic: Elo score boom
Replies: 153
Views: 6500

Re: Elo score boom

GM +3
by Ritter Runkel
13 Nov 2017, 22:41
Forum: General Discussions
Topic: New 20s trailer
Replies: 20
Views: 631

Re: New 20s trailer

I like it so far, it's a little bit to fast to read the text and understand what's happening at the same time.

And with the old video it felt that the focus was more on the development process and less about statistics. But it's a great Trailer, gj
by Ritter Runkel
11 Nov 2017, 20:14
Forum: General Discussions
Topic: New 20s trailer
Replies: 20
Views: 631

Re: New TL;DR trailer

Awesome. I like that you can see how the AI evolves
by Ritter Runkel
09 Nov 2017, 21:23
Forum: Strategies
Topic: Strategies featured in the Wiki
Replies: 11
Views: 515

Re: Strategies featured in the Wiki

I think the advice you'd give to new players is the same advice you'd give to any players, and it has to be based on what the current best known strategies are in the game, i.e. what the top players do. The best strategy has changed a few times since the game was released, and I'm sure it will chan...
by Ritter Runkel
09 Nov 2017, 21:12
Forum: General Discussions
Topic: Roadmap update
Replies: 20
Views: 806

Re: Roadmap update

GFX47 wrote:Anyone still checking it?


To be honest, I don't. But someone does and posts it to the Telegram Chat.
by Ritter Runkel
09 Nov 2017, 21:10
Forum: Devlog
Topic: AI size limits
Replies: 51
Views: 1535

Re: AI size limits

GFX47 wrote:At some point I may have to change things that will make current AIs obsolete though...


You already did that before. And after that the game was better then before. Don't be to scared because we will be shocked for a say or a week.

:shock: ... :o ... :cry: ... :idea: ... :roll: ... :D
by Ritter Runkel
08 Nov 2017, 21:54
Forum: Strategies
Topic: ♥ Replay alley ♥
Replies: 160
Views: 6036

Re: ♥ Replay alley ♥

Jeffrey Harpen wrote:813054
No comments. :|


Ha ha ha, like running into a fist
by Ritter Runkel
08 Nov 2017, 07:15
Forum: Strategies
Topic: ♥ Replay alley ♥
Replies: 160
Views: 6036

Re: ♥ Replay alley ♥

I just realized that it didn't saved him but good handling anyway
by Ritter Runkel
08 Nov 2017, 07:09
Forum: Strategies
Topic: ♥ Replay alley ♥
Replies: 160
Views: 6036

Re: ♥ Replay alley ♥

And another example that pushing is good, but close border behavior can save you

812812
by Ritter Runkel
06 Nov 2017, 20:12
Forum: Devlog
Topic: Going 100% multiplayer
Replies: 21
Views: 601

Re: Going 100% multiplayer

I like the idea. Maybe there could be one or two maps to give some more confidence.

And+1 to the trophies.

Go to advanced search