Search found 9 matches

by WildLynx
11 Oct 2017, 10:26
Forum: Feature Requests
Topic: Number of units infront/behind unit
Replies: 5
Views: 683

Re: Number of units infront/behind unit

But direction/facing is completely irrelevant in the current system. Adding it would make things much much more complicated. You've got to consider the primitive elements. It would be a whole different game if instructions were move forward, turn 45', fire, etc. We can think of the "forward&qu...
by WildLynx
07 Oct 2017, 19:27
Forum: Feature Requests
Topic: Max Count Node Leagues(New League)
Replies: 12
Views: 1246

Re: Max Count Node Leagues(New League)

To be realistic, the implementation will probably require a lot of work. For example, the game should keep different sets of recently assigned AIs for each League (when deploying a match). Also, separate leaderboards and so on. But it would be very nice to see that thing in the game. Also i dont thi...
by WildLynx
07 Oct 2017, 18:39
Forum: General Discussions
Topic: Who is Master or Grand Master?
Replies: 54
Views: 4993

Re: Who is Master and Grandmaster?

We still miss info for 9 players of Grandmaster: DH!, sollniss, mumpsimus, Buzzlefall, PENTIUM, Tortuga, djdf, ScorpioT1000, WildLynx. ⋅ What are your player names? (Main account first.) - WildLynx ⋅ What is your year of birth? - 1985 ⋅ Are you male or female? (I would...
by WildLynx
06 Oct 2017, 09:05
Forum: Feature Requests
Topic: Default target type
Replies: 19
Views: 1920

Re: Default target type

LuBeNo wrote:I always use this kind of target selection. It would be really nice to have an option to only use this by default or completely hiding the favorite target menu.

+1
The favorite target menu is really annoying. It would be nice to have an option to disable it.
by WildLynx
06 Oct 2017, 09:01
Forum: Release candidates
Topic: Alpha 10.3
Replies: 71
Views: 7166

Re: Alpha 10.3

I propose once again: one huge league, dynamic "leagues" done with +/- a score. 400 points of difference maximum. So 1900 vs 1500 can happen, and it is not totally meaningless. But 2200 vs 1500 cannot happen because that is meaningless. Well, playing on 1800+, sometimes I happen to lose u...
by WildLynx
24 Sep 2017, 04:52
Forum: Strategies
Topic: Map Aware AI?
Replies: 19
Views: 2331

Re: Map Aware AI?

JustYourAverageHuman wrote:Has anyone ever used tags to count the total number of resources and/or enemy bots in order to determine the map that the AI is playing on?
I count bases to detect MP.
by WildLynx
22 Sep 2017, 19:42
Forum: Feature Requests
Topic: Exclusive tagging should keep tags on objects of a different type
Replies: 25
Views: 1562

Re: Exclusive tagging should keep tags on objects of a different type

will not be necessary when we will be limited... Oh, that latest news... Well, if the game will be limited with just random maps and fixed 4-class setup, I'll most likely quit the game. :-( I've been playing Gladiabots just for 3 month, but I like the game very much. I especially like SW, SYP and S...
by WildLynx
22 Sep 2017, 13:47
Forum: Feature Requests
Topic: Exclusive tagging should keep tags on objects of a different type
Replies: 25
Views: 1562

Exclusive tagging should keep tags on objects of a different type

Hi! First of all, thanks for the great game! Trying to implement a sophisticated AI I ran into the limitation of the tag system. When a bot exclusively tag an object, the tag is dropped from any other objects of any type (allies, enemies, resources, bases), not only from objects of the same type. Th...

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