Search found 24 matches

by Melkor
10 Oct 2017, 00:44
Forum: Feature Requests
Topic: Add Detect Distance to Red Zone
Replies: 18
Views: 1196

Re: Add Detect Distance to Red Zone

Yes, this is how my shotgun distracts all enemies while the rest of my team capture the resources, killing some of them eventually when they are not careful. :) Except I use bases to navigate, not resources. Wait, you use the normal bots to collect the resources while your shotgun fights? That's th...
by Melkor
06 Oct 2017, 20:14
Forum: Feature Requests
Topic: Treat Arena Border as a Target
Replies: 9
Views: 708

Re: Treat Arena Border as a Target

+1
by Melkor
06 Oct 2017, 20:11
Forum: Release candidates
Topic: Alpha 10.3
Replies: 71
Views: 6281

Re: Alpha 10.3

No it is very difficult for you to lose elo (you lose crumbs, that one victory will offset), but it is also very frustrating after a certain gap. The problem is, even though one victory would offset all those losses, I'm not going to get a victory against mrchris or any of the people in his tier. S...
by Melkor
06 Oct 2017, 18:25
Forum: Feature Requests
Topic: Add Detect Distance to Red Zone
Replies: 18
Views: 1196

Re: Add Detect Distance to Red Zone

It can be useful. I can imagine bots flanking the enemies by moving along the border while enemies stay near the center of the map. I've seen some people do this already just by using resources instead of the border. Its defintely possible on maps like seven wonders, but from what I've seen its not...
by Melkor
06 Oct 2017, 18:22
Forum: Feature Requests
Topic: Jump to end of game
Replies: 3
Views: 360

Re: Jump to end of game

+1
by Melkor
06 Oct 2017, 00:20
Forum: Release candidates
Topic: Alpha 10.3
Replies: 71
Views: 6281

Re: Alpha 10.3

Not necessarily. Someone can discover tht luring some bots following another (that then gets destroyed) may buy time for other actions. Like on mp. But wouldn't it be better to run over by the wall, stop, and force them to take the time to kill you? You're still better off not running into the wall...
by Melkor
05 Oct 2017, 18:38
Forum: General Discussions
Topic: What is your ultimate objective in the game?
Replies: 31
Views: 2442

Re: What is your ultimate objective in the game?

I want to have my bots act smart. There's nothing more satisfying for me than when my assaults realize that they outnumber the enemy and stop being pushed and start advancing, or when my shotgun sees that it can run up to close range without being targeted.
by Melkor
03 Oct 2017, 04:02
Forum: Strategies
Topic: Shotgun AI help
Replies: 19
Views: 2468

Re: Shotgun AI help

I've never gotten much success with team tags to focus fire. Sometimes bots end up pushing too far to get the "priority" target, and some times it just seems too slow. So, here's what I do with the quick bots. (For MG and sniper, I tend to let the little bots focus on what the big boys ar...
by Melkor
02 Oct 2017, 20:31
Forum: Feature Requests
Topic: Timer Delay for Action Nodes
Replies: 33
Views: 2237

Re: Timer Delay for Action Nodes

If you want to counter dancing, just have a node that says

Attack enemy(close medium or long range) and (attacked by me)
by Melkor
02 Oct 2017, 19:32
Forum: Questions
Topic: Tags taking time to complete?
Replies: 3
Views: 361

Re: Tags taking time to complete?

That is a lot of time. Well, at least I found out about it before I built a whole AI based on tags.
by Melkor
02 Oct 2017, 18:45
Forum: Questions
Topic: Tags taking time to complete?
Replies: 3
Views: 361

Tags taking time to complete?

So I've been doing some research on how tags work, and I've seen a few posts that say that they take a certain amount of time to complete. So does this mean that there's a delay in all conditions, or is it specific to tagging? Is it a noticeable issue, or will it only really matter if I have huge lo...
by Melkor
02 Oct 2017, 18:19
Forum: Feature Requests
Topic: Add Detect Distance to Red Zone
Replies: 18
Views: 1196

Re: Add Detect Distance to Red Zone

I don't think this would improve the game. Right now you have to choose how aggressive you want to be, and then if you aren't aggressive enough you get pushed into the wall, but if you're too aggressive you just get killed. With this, you don't have to worry about getting pushed, since you can just ...
by Melkor
02 Oct 2017, 18:04
Forum: Strategies
Topic: Shotgun AI help
Replies: 19
Views: 2468

Re: Shotgun AI help

@Melkor, is that you with the IGN of "Melkor___"? (I've been playing as "eleazr02".) Good to see you in the Master league. I haven't played with this new counting stuff but I've seen more matches lost by poor resource handling than most anything else except poor target handling,...
by Melkor
29 Sep 2017, 18:13
Forum: Tournaments
Topic: SOLO SPECIAL - Seven Wonders
Replies: 104
Views: 6597

Re: SOLO SPECIAL - Seven Wonders

I'd like to join this one. I did the sign up from the game, and I'm confirming it here.
by Melkor
28 Sep 2017, 21:06
Forum: General Discussions
Topic: Who is Master or Grand Master?
Replies: 54
Views: 4381

Re: Who is Master and Grandmaster?

Melkor_ born in 1999 male I live in America, and always have Still in High school Obviously I haven't graduated from anywhere, but I'm planning on engineering Not a proffesor I learned basic HTML and java, but not really Not working as a programmer I'm master league, hanging out at just under 1650 f...
by Melkor
27 Sep 2017, 20:55
Forum: Questions
Topic: Newbie tagging problems
Replies: 19
Views: 1285

Re: Newbie tagging problems

TheKidPunisher wrote:It did not havr a problem for focus fire or select a target. He had a problem that his tagger bot wont stop to tag ^^

Anyway your method can help him to think how to work with tags.and gg for your promotion. Maybe wee will match against one day


I've edited my post.
by Melkor
27 Sep 2017, 19:29
Forum: Questions
Topic: Newbie tagging problems
Replies: 19
Views: 1285

Re: Newbie tagging problems

I have another one... My boss is ordered only to team-tag an enemy if there isnt any other enemy already tagged. But my boss suddenly switches over to another enemy and team-tags it. Why could that be? Enemy can remove tags maybe? What I do is have a condition loop that checks if there is a tagged ...
by Melkor
27 Sep 2017, 06:59
Forum: Strategies
Topic: Shotgun AI help
Replies: 19
Views: 2468

Re: Shotgun AI help

now that you have counting, you can collect resources with you shotgun only when the enemy shotgun is well damaged, if you have at least one bot more, or if you detect that you have some sort of advantage somehow. Yeah, I just spent a few hours on counting based subroutines. Now my shotgun grabs re...
by Melkor
26 Sep 2017, 18:31
Forum: Strategies
Topic: Shotgun AI help
Replies: 19
Views: 2468

Re: Shotgun AI help

i dont know ow you play but maybe you must begin to playing only by fightning and then recolting after all ennemies are dead. It may improve our "attack behavour" and then you will be able to secure resources during fight Well, I think I've solved most of my problems, and I'm back in diam...
by Melkor
26 Sep 2017, 18:25
Forum: Tournaments
Topic: Gladiabots Cup 2017.09 #2
Replies: 73
Views: 4596

Re: Gladiabots Cup 2017.09 #2

Can I join the tournament, or is it too late?

My in game name is Melkor__, or maybe just one underscore. I can't tell for sure.

Go to advanced search