Search found 865 matches

by mcompany
28 Jul 2018, 21:37
Forum: Release candidates
Topic: Alpha 14.RC6
Replies: 3
Views: 263

Re: Alpha 14 RC7

As an aside, I'm still not sure why the release candidates aren't on the forums anymore

https://drive.google.com/drive/folders/ ... sp=sharing
by mcompany
19 Jun 2018, 18:55
Forum: General Discussions
Topic: Evolution top league scores
Replies: 7
Views: 585

Re: Evolution top league scores

Like I said on telegram: I don't see the significance of these gaps as one can argue that the 5th and 10th are arbitrary picks that do not properly represent the top 10 well. Also, people generally care about the first more than the 5th, and the 1st isn't represented at all
by mcompany
15 Jun 2018, 01:40
Forum: Strategies
Topic: Theorycrafting Topic Discussion
Replies: 10
Views: 439

Re: Theorycrafting Topic Discussion

Next item. How to find out if your bot started aiming before enemy bot, preferably without tags. Perfect for SG and Sniper duels. Easiest way to do so is on the tick that you start shooting, but it requires tags. Otherwise, Idk Well, next. How to find resource with shortest total path to score (dis...
by mcompany
03 Jun 2018, 18:58
Forum: Feature Requests
Topic: conditional subtrees
Replies: 22
Views: 1349

Re: conditional subtrees

Possible? Yes. But it runs through all of your tags and is somewhat complicated to do on our side that I'd rather it be built into the game
by mcompany
30 May 2018, 06:56
Forum: Feature Requests
Topic: Minor editor usability improvements.
Replies: 8
Views: 195

Re: Minor editor usability improvements.

Ah, ok, in situations like that, then it shouldn't be automatically false
by mcompany
29 May 2018, 18:37
Forum: Feature Requests
Topic: Minor editor usability improvements.
Replies: 8
Views: 195

Re: Minor editor usability improvements.

- Let ally/enemy related filters evaluate to true, when no enemies/allies left. I don't know a situation that would be beneficial for. - Change "ally/enemy current action" filter from AND to OR. As pier said, and is more useful here. Also, I'm not sure it I understand the alternative you ...
by mcompany
29 May 2018, 18:26
Forum: Feature Requests
Topic: Suggestions and Minor Bugs
Replies: 19
Views: 377

Re: Suggestions and Minor Bugs

At this rate, we should just go back to the version 5-7 one. That one is probably the most tidy one You are joking, right? :| Because back then the AI-Editor was missing some very nice features we have today. Such as? Please note that I'm not talking about stuff like counting but the overall design...
by mcompany
28 May 2018, 03:33
Forum: Feature Requests
Topic: Suggestions and Minor Bugs
Replies: 19
Views: 377

Re: Suggestions and Minor Bugs

masterplayer wrote:Just give us back the AI-Editor from Alpha12. Please. I loved it.

At this rate, we should just go back to the version 5-7 one. That one is probably the most tidy one
by mcompany
11 May 2018, 19:34
Forum: Release candidates
Topic: Alpha 13
Replies: 50
Views: 3005

Re: Alpha 13

On connecting online. The first time it crashed mid way between getting a shotgun skin, the second was deploying a match, and the third was finishing a match
by mcompany
11 May 2018, 02:08
Forum: Release candidates
Topic: Alpha 13
Replies: 50
Views: 3005

Re: Alpha 13

Cool, that works now...

Now my game seems to keep crashing
by mcompany
09 May 2018, 17:46
Forum: Release candidates
Topic: Alpha 13
Replies: 50
Views: 3005

Re: Alpha 13

How come the skins I purchased are still locked for me, but I can't buy for them again? I don't understand. What happens exactly when you unlock a skin? When I unlock a skin, it relocks if I try to close and reopen the game. Also, if I already unlocked a skin (that it thinks is locked) and I try to...
by mcompany
09 May 2018, 02:26
Forum: Release candidates
Topic: Alpha 13
Replies: 50
Views: 3005

Re: Alpha 13

How come the skins I purchased are still locked for me, but I can't buy for them again?
by mcompany
08 May 2018, 19:07
Forum: Feature Requests
Topic: New tagging system (yes, baby, yes! instantly tagging alternative, etc...)
Replies: 37
Views: 1379

Re: New tagging system (yes, baby, yes! instantly tagging alternative, etc...)

Tags should become instant in alpha 12. It will become possible once the Leader class is implemented. It will be the only class able to place team tags. Pls, don't do that (leaving other bots without team tags). How could I have personal team tag for each bot then? It's almost like I already compla...
by mcompany
08 May 2018, 19:00
Forum: General Discussions
Topic: Elo score boom
Replies: 158
Views: 8014

Re: Elo score boom

I guess never leave a ghost to do your housekeeping
8 bronze
75 silver
10 gold
5 platinum
12 diamond
6 master
17 grand master

I will say, don't expect me to update this too frequently, since I've mostly retired from this game for now
by mcompany
29 Apr 2018, 08:34
Forum: Strategies
Topic: Better Transport?
Replies: 38
Views: 1831

Re: Better Transport?

I'm late to the party (I've been pretty dead when it comes to this game), but I'll risk locking this thread just so that I'll give my 2 cents. 1. A bug is something that is not intentional in any manner. An exploit is something that is entirely intentional, but is used in a completely unintentional ...
by mcompany
02 Apr 2018, 19:46
Forum: General Discussions
Topic: Elo score boom
Replies: 158
Views: 8014

Re: Elo score boom

9 bronze (+6)
102 silver (+13)
10 gold (-1)
8 platinum (+1)
13 diamond (±0)
9 master (-3)
14 grand master (+2)
by mcompany
02 Apr 2018, 18:31
Forum: Feature Requests
Topic: Behavior of bots at very small distances
Replies: 9
Views: 274

Re: Behavior of bots at very small distances

Solution: If not in short range of resource, move to resource. The point is that you are supposed to program the bots to do what you want them to do. If one of your guys is stuck on top of a resource doing nothing, then there is a problem with your logic in your program and you need to figure out w...
by mcompany
19 Mar 2018, 22:02
Forum: General Discussions
Topic: Elo score boom
Replies: 158
Views: 8014

Re: Elo score boom

6 bronze (-3)
94 silver (+9)
9 gold (-3)
10 platinum (+3)
9 diamond (±0)
15 master (+5)
14 grand master (-1)
by mcompany
14 Mar 2018, 07:14
Forum: General Discussions
Topic: Node Reactivity Depth Discussion(+10ms per node)
Replies: 42
Views: 1478

Re: Node Reactivity Depth Discussion(+10ms per node)

In their GDC talk , the devs of Darkest Dungeon retells how much doubt they were given by the player base, and how happy they are that they ended up going through with their vision anyway. The Duskers devs talk at length about how they had to defend specific design choices that served the vision fr...
by mcompany
09 Mar 2018, 06:38
Forum: Bug Reports
Topic: App won't open
Replies: 63
Views: 2178

Re: App won't open

By the way, when my app crashed originally, clearing my cache didn't do anything and the game wouldn't let me open the app without crashing after the splash screen. I haven't been 100% active lately, so whether or not I may get any additional crashes is fairly unknown

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