Search found 872 matches

by mcompany
21 Nov 2018, 02:53
Forum: Questions
Topic: Can someone explain me this?
Replies: 7
Views: 894

Re: Can someone explain me this?

Image

If you want how to do it, it's [img]https://i.imgur.com/xvzTCP5.png[img] (add the '/' in the ending tag)
by mcompany
19 Nov 2018, 18:49
Forum: Feature Requests
Topic: Counters
Replies: 11
Views: 1898

Re: Counters

To be fair, it would still be much less heavy than just doing the same thing with traditional tags, so it'll definitely be a plus
by mcompany
19 Nov 2018, 18:47
Forum: Strategies
Topic: Counter timings for assault and machine gun
Replies: 4
Views: 954

Re: Counter timings for assault and machine gun

Could you explain the machine gun timer? Why do you need 4 counters? Assuming the machine gun used the previous stats (which lined up perfectly with the ticks), knowing how many bullets you shot would be annoying. So the purpose is to know exactly how long you've been shooting for the machine gun (...
by mcompany
19 Nov 2018, 06:27
Forum: Bug Reports
Topic: Locked up game
Replies: 1
Views: 390

Re: Locked up game

Nevermind. Latest update fixed it
by mcompany
19 Nov 2018, 06:13
Forum: Feature Requests
Topic: Counters
Replies: 11
Views: 1898

Re: Counters

Now that we have this feature, I find it somewhat limitating that these are global only. Imo, it'll be great if they could be limited to individual objects to open up tagging to a lot more options
by mcompany
19 Nov 2018, 06:09
Forum: Strategies
Topic: Counter timings for assault and machine gun
Replies: 4
Views: 954

Counter timings for assault and machine gun

I'm rather surprised that no one has bothered to talk much about counters, but now that we have them, I'd figure I'd come up for a way to simplify counting when you just shot
Assault:
Screenshot_20181118-194202.png
Screenshot_20181118-194202.png (416.84 KiB) Viewed 954 times

Machine gun:
Screenshot_20181118-204949.png
Screenshot_20181118-204949.png (183.49 KiB) Viewed 954 times
by mcompany
19 Nov 2018, 03:58
Forum: Bug Reports
Topic: Locked up game
Replies: 1
Views: 390

Locked up game

Id number 1484467 won't play out, and I can't deploy any matches until it resolves.
by mcompany
28 Jul 2018, 21:37
Forum: Release candidates
Topic: Alpha 14.RC6
Replies: 3
Views: 1240

Re: Alpha 14 RC7

As an aside, I'm still not sure why the release candidates aren't on the forums anymore

https://drive.google.com/drive/folders/ ... sp=sharing
by mcompany
19 Jun 2018, 18:55
Forum: General Discussions
Topic: Evolution top league scores
Replies: 7
Views: 1501

Re: Evolution top league scores

Like I said on telegram: I don't see the significance of these gaps as one can argue that the 5th and 10th are arbitrary picks that do not properly represent the top 10 well. Also, people generally care about the first more than the 5th, and the 1st isn't represented at all
by mcompany
15 Jun 2018, 01:40
Forum: Strategies
Topic: Theorycrafting Topic Discussion
Replies: 10
Views: 1595

Re: Theorycrafting Topic Discussion

Next item. How to find out if your bot started aiming before enemy bot, preferably without tags. Perfect for SG and Sniper duels. Easiest way to do so is on the tick that you start shooting, but it requires tags. Otherwise, Idk Well, next. How to find resource with shortest total path to score (dis...
by mcompany
03 Jun 2018, 18:58
Forum: Feature Requests
Topic: conditional subtrees
Replies: 22
Views: 3396

Re: conditional subtrees

Possible? Yes. But it runs through all of your tags and is somewhat complicated to do on our side that I'd rather it be built into the game
by mcompany
30 May 2018, 06:56
Forum: Feature Requests
Topic: Minor editor usability improvements.
Replies: 8
Views: 824

Re: Minor editor usability improvements.

Ah, ok, in situations like that, then it shouldn't be automatically false
by mcompany
29 May 2018, 18:37
Forum: Feature Requests
Topic: Minor editor usability improvements.
Replies: 8
Views: 824

Re: Minor editor usability improvements.

- Let ally/enemy related filters evaluate to true, when no enemies/allies left. I don't know a situation that would be beneficial for. - Change "ally/enemy current action" filter from AND to OR. As pier said, and is more useful here. Also, I'm not sure it I understand the alternative you ...
by mcompany
29 May 2018, 18:26
Forum: Feature Requests
Topic: Suggestions and Minor Bugs
Replies: 19
Views: 1733

Re: Suggestions and Minor Bugs

At this rate, we should just go back to the version 5-7 one. That one is probably the most tidy one You are joking, right? :| Because back then the AI-Editor was missing some very nice features we have today. Such as? Please note that I'm not talking about stuff like counting but the overall design...
by mcompany
28 May 2018, 03:33
Forum: Feature Requests
Topic: Suggestions and Minor Bugs
Replies: 19
Views: 1733

Re: Suggestions and Minor Bugs

masterplayer wrote:Just give us back the AI-Editor from Alpha12. Please. I loved it.

At this rate, we should just go back to the version 5-7 one. That one is probably the most tidy one
by mcompany
11 May 2018, 19:34
Forum: Release candidates
Topic: Alpha 13
Replies: 50
Views: 7217

Re: Alpha 13

On connecting online. The first time it crashed mid way between getting a shotgun skin, the second was deploying a match, and the third was finishing a match
by mcompany
11 May 2018, 02:08
Forum: Release candidates
Topic: Alpha 13
Replies: 50
Views: 7217

Re: Alpha 13

Cool, that works now...

Now my game seems to keep crashing
by mcompany
09 May 2018, 17:46
Forum: Release candidates
Topic: Alpha 13
Replies: 50
Views: 7217

Re: Alpha 13

How come the skins I purchased are still locked for me, but I can't buy for them again? I don't understand. What happens exactly when you unlock a skin? When I unlock a skin, it relocks if I try to close and reopen the game. Also, if I already unlocked a skin (that it thinks is locked) and I try to...
by mcompany
09 May 2018, 02:26
Forum: Release candidates
Topic: Alpha 13
Replies: 50
Views: 7217

Re: Alpha 13

How come the skins I purchased are still locked for me, but I can't buy for them again?
by mcompany
08 May 2018, 19:07
Forum: Feature Requests
Topic: New tagging system (yes, baby, yes! instantly tagging alternative, etc...)
Replies: 37
Views: 3405

Re: New tagging system (yes, baby, yes! instantly tagging alternative, etc...)

Tags should become instant in alpha 12. It will become possible once the Leader class is implemented. It will be the only class able to place team tags. Pls, don't do that (leaving other bots without team tags). How could I have personal team tag for each bot then? It's almost like I already compla...

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