Search found 64 matches

by Athelinde
25 May 2018, 09:28
Forum: General Discussions
Topic: Link your email to a pre-alpha13 player account
Replies: 769
Views: 34726

Re: Cross-device sync temporary solution

Much appreciated! Thanks!
by Athelinde
25 May 2018, 08:58
Forum: General Discussions
Topic: Link your email to a pre-alpha13 player account
Replies: 769
Views: 34726

Re: Cross-device sync temporary solution

I would like to have access again to my StarWanderer profile. But please don't overwrite any of my other profiles. Somehow after having ignored this one for a couple of months, when I started Gladiabots up again it asks for a Username and email, I don't know what happened, but the previous name (Sta...
by Athelinde
16 Mar 2018, 13:54
Forum: General Discussions
Topic: Link your email to a pre-alpha13 player account
Replies: 769
Views: 34726

Re: Cross-device sync temporary solution

Could you please sync Dyanah to Dyana, as I still haven't been able to get Gladiabots working again on KDE Neon (linux, ubuntu based). So I made an extra account (Dyanah) on Windows so I can have access to Dyana, my best AI at the moment. Could you please MERGE the "Morigan" & "St...
by Athelinde
25 Feb 2018, 17:52
Forum: Strategies
Topic: Ai layouts
Replies: 6
Views: 600

Re: Ai layouts

My general layout that before Alpha12 kept me comfortable in lower master league:

1. Carrying resource: Secure or Drop
2. Short Range attacks
3. Retreat?
4. Medium Range attacks
5. Move?
6. Long Range attacks
7. Harvest

This setup is ok on killing less strong on harvesting.
by Athelinde
23 Feb 2018, 08:08
Forum: Release candidates
Topic: Alpha 12.1
Replies: 35
Views: 1827

Re: Alpha 12.1 (KDE Neon)

@Athelinde You install issues have become really hard to track. Maybe it's time for a fresh install on one of your computer, stick to it and they I can try to sync and retrieve old AIs? This is completely seperate from the other issues, because these haven't had any issues before. All the other iss...
by Athelinde
22 Feb 2018, 12:55
Forum: Release candidates
Topic: Alpha 12.1
Replies: 35
Views: 1827

Re: Alpha 12.1

I don't know what is the matter, but Alpha12.1 doesn't work on my Linux laptops. I can start it up, but mouse doesn't interact with Gladiabots, and on top of that there are screenpainting artifacts (edges distort). With keyboard I have only managed to quit the game (ESC + Enter).So at this moment un...
by Athelinde
21 Feb 2018, 11:11
Forum: Release candidates
Topic: Alpha 12.1
Replies: 35
Views: 1827

Re: Alpha 12.1

It's wierd, I only see activity on the 15th on your Athelinde account. Do you still have the separated accounts per install thing? The thing is I'd need your logs from the session where the sync conflict occured :/ I don't know if those logs are still around. If so where? And I think it still is sa...
by Athelinde
15 Feb 2018, 17:26
Forum: Release candidates
Topic: Alpha 12.1
Replies: 35
Views: 1827

Re: Alpha 12.1

Testing on Linux I didn't see the grey screen. And while doing the campaign I discovered that the AI of the Assaults of level 2 of Chapter 7 are bugged, they just keep dancing at the side lines, while Eagle prime goes forth alone.
by Athelinde
15 Feb 2018, 09:22
Forum: Release candidates
Topic: Alpha 12.1
Replies: 35
Views: 1827

Re: Alpha 12.1

While testing Alpha12.1RC1 (on Windows). I ran into something similar I had with Alpha12 (though it resolved itself), When I started 12.1RC up the first two times it didn't notice the data conflict between the server and local, and I got to play with my old Athalinda AIs again (but as Athelinde), wh...
by Athelinde
07 Feb 2018, 08:26
Forum: Release candidates
Topic: Alpha 12
Replies: 122
Views: 5355

Re: Alpha 12

GFX47 wrote:
I added Athalinda's AIs to Athelinde's list.
You should get the sync conflict message, choose server data.


Thank you so much! :D
by Athelinde
06 Feb 2018, 21:33
Forum: Release candidates
Topic: Alpha 12
Replies: 122
Views: 5355

Re: Alpha 12

The sandbox option was not a per game option, but for all games installed through itch. As I sometimes just try out games I thought it might be a good idea, which I now think might be more trouble than it is worth. I don't know how it exactly works, the only thing I have found out so far is that it ...
by Athelinde
05 Feb 2018, 20:16
Forum: Release candidates
Topic: Alpha 12
Replies: 122
Views: 5355

Re: Alpha 12

I didn't uninstall. I ran them side by side. Same computer, same operating system, 2 usernames, that has never happened to me before. Edit (additional): With this sync I got my old bots from Athelinde back, working on my Alpha12 install, but none of my new ones from 12RC6, which strangely enough are...
by Athelinde
05 Feb 2018, 19:26
Forum: Release candidates
Topic: Alpha 12
Replies: 122
Views: 5355

Re: Alpha 12

I ran into a strange bug. My windows got screwed up in the last feature update. So I just recently reinstalled everything. I installed stitch, installed Gladiabots there, but outside of making a new username (Athelinda) I didn't use it because I had no bots. Then I saw the 12RCs I downloaded them an...
by Athelinde
03 Jan 2018, 20:55
Forum: Feature Requests
Topic: Node Number Counter
Replies: 7
Views: 331

Re: Node Number Counter

+1
by Athelinde
03 Dec 2017, 08:31
Forum: Bug Reports
Topic: Performance issues in career screen
Replies: 2
Views: 271

Re: Performance issues in career screen

When your at it I noticed some minor bugs. In the ranked matches. It doesn't count the auto generated matches for max deployed matches. And on the screen at the end of the match it gives 'r' as the shortcut/keybinding for 'watch again', 'new match' and 'next replay', while it just does 'watch again'.
by Athelinde
28 Nov 2017, 08:24
Forum: Release candidates
Topic: Alpha 11
Replies: 91
Views: 2901

Re: Alpha 11

GFX47 wrote:Image


Earlier in this thread.
by Athelinde
27 Nov 2017, 23:05
Forum: Release candidates
Topic: Alpha 11
Replies: 91
Views: 2901

Re: Alpha 11

Thanks! That did the trick.
Image
by Athelinde
27 Nov 2017, 23:01
Forum: Feature Requests
Topic: Ai nesting improvements
Replies: 5
Views: 256

Re: Ai nesting improvements

I would really like to have a seperate listing of sub-trees (subroutines) seperate from the main AIs. I use lots of sub-trees and versions of those sub-trees, which can get quite cluttered. That is why I have started adding zz in front of the Sub-Tree names so they all go to the bottom of the list, ...

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