Search found 48 matches

by DjSapsan
02 Oct 2018, 12:53
Forum: General Discussions
Topic: Do Bots compute simultanious or one after another?
Replies: 4
Views: 789

Re: Do Bots compute simultanious or one after another?

Amazing idea! But hard to implement.
I noticed that assault class always computed first, but never use this in my AI yet
by DjSapsan
02 Oct 2018, 12:50
Forum: Feature Requests
Topic: Bulk modify nodes
Replies: 5
Views: 774

Re: Bulk modify nodes

+1
also thought about that
by DjSapsan
30 Sep 2018, 11:31
Forum: Feature Requests
Topic: [Game mode] One-time-Bases
Replies: 1
Views: 337

Re: [Game mode] One-time-Bases

What's the point
by DjSapsan
29 Sep 2018, 21:29
Forum: Feature Requests
Topic: Button to go exactly one tick forward
Replies: 2
Views: 419

Re: Button to go exactly one tick forward

'Z' then 'C' not so difficult
by DjSapsan
28 Sep 2018, 09:03
Forum: Feature Requests
Topic: Web-version
Replies: 0
Views: 1393

Web-version

What about web-version in browser? Not now, but in long term its possible. Web-version will attract new players
P.S. only after 'else line" maybe :)
by DjSapsan
26 Sep 2018, 23:54
Forum: Feature Requests
Topic: "Else" line in condition nodes
Replies: 25
Views: 2493

Re: "Else" line in condition nodes

Temporary tag can be on any other object and can be reused for arbitrary number of conditions including nested conditions. So there is no real problem here just some amount of spare nodes. You can see one of my twitch videos for the reference. Same way you can use some spare tag like on Ally base. ...
by DjSapsan
26 Sep 2018, 20:38
Forum: Feature Requests
Topic: Counters
Replies: 11
Views: 1807

Re: Counters

by DjSapsan
26 Sep 2018, 20:26
Forum: Feature Requests
Topic: "Else" line in condition nodes
Replies: 25
Views: 2493

Re: "Else" line in condition nodes

First real example of impossible situation - binary adding (described in first post) Second example is here (i cant use temporary tag, because all tags are in use): 2 You can see that sniper is tagged A and B, but i'm expecting he should be only A. Third example is next: 3 In this case bot should ju...
by DjSapsan
26 Sep 2018, 18:12
Forum: Feature Requests
Topic: "Else" line in condition nodes
Replies: 25
Views: 2493

Re: "Else" line in condition nodes

pier4r wrote:Yes doing an else with separated nodes is not always that easy.

Not just difficult but impossible
by DjSapsan
26 Sep 2018, 18:10
Forum: Feature Requests
Topic: In game backups/versions of AI
Replies: 12
Views: 1314

Re: In game backups/versions of AI

Doesn't this help? https://trello.com/c/w8FQ5r8E/955-ai-editor-import-ais-from-a-match I know, but: 1) AI need to fiight a match just for simple backup 2) After loading every subtree will have long suffix "replayid/" . If I have 50 subtrees everything will be totally messed up. Rly hard t...
by DjSapsan
26 Sep 2018, 16:24
Forum: Feature Requests
Topic: In game backups/versions of AI
Replies: 12
Views: 1314

Re: In game backups/versions of AI

+
I have more subtrees then nodes :)
Hard to backup
by DjSapsan
25 Sep 2018, 22:37
Forum: Feature Requests
Topic: "Else" line in condition nodes
Replies: 25
Views: 2493

Re: "Else" line in condition nodes

I guess that everyone misunderstand me. "Else" line not related to order of execution. Im not talking about "Else" node. Im asking about line . Order of execution will remain the same - from left to right. Conditional node will have two outputs for true and false: else.jpg Its si...
by DjSapsan
25 Sep 2018, 21:50
Forum: Strategies
Topic: Adaptive Shield Reliance
Replies: 7
Views: 1474

Re: Adaptive Shield Reliance

dont forget about counting ticks!
by DjSapsan
25 Sep 2018, 21:48
Forum: Feature Requests
Topic: Turning Speed
Replies: 3
Views: 548

Re: Turning Speed

-1
by DjSapsan
25 Sep 2018, 21:45
Forum: Feature Requests
Topic: My/Enemy Count Advantage
Replies: 7
Views: 1020

Re: My/Enemy Count Advantage

3v4 and 2v3 is not always about losing. But main issue is filters inside of comparator. Its rly helpful to know another differences: 1) Number of ally bots that attacking > enemy bots that attacking (for example 4 bots in each team but only 2 enemy fighting and rest just walking around) 2) Number of...
by DjSapsan
25 Sep 2018, 21:26
Forum: Bug Reports
Topic: Shotgun bug
Replies: 3
Views: 535

Re: Shotgun bug

I dont see where is he attacking. Only collecting resources...
by DjSapsan
25 Sep 2018, 21:15
Forum: Bug Reports
Topic: Superhilarious sliding bug
Replies: 1
Views: 418

Superhilarious sliding bug

Selected nodes sometimes random sliding by themself!
Its hard to recreate, but i'll try to explain:
1) Select group of nodes
2) Move to the another place
3) On some point half of nodes begin sliding by themself!

On screenshot: original nodes and after sliding
by DjSapsan
24 Sep 2018, 08:12
Forum: Feature Requests
Topic: Condition operatora
Replies: 6
Views: 822

Re: Condition operatora

+
Will be amazing to have conditions from resourses to everything. Example:
"If team bots number > enemy bots number" (necessery for large battles 10v10)

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