Search found 62 matches

by Johnbob
28 Jan 2017, 17:23
Forum: General Discussions
Topic: Recorded best scores.
Replies: 358
Views: 33753

Re: Recorded best scores: After some days of domination, someone went ahead of nullpointer score

I left you guys one month ago and now pier4r went above 2000 !!!? What happened ? Congratulations man :-)
by Johnbob
29 Dec 2016, 20:12
Forum: General Discussions
Topic: Favorite maps (6.x until new maps are introduced)?
Replies: 25
Views: 2379

Re: Favorite maps (6.x until new maps are introduced)?

Seven wonders 2
Set your priorities 3
Meeting point 3
Circle of Death 0
Split team 0
Mind game 2
Kingmaker 0
Barred Spiral 0
by Johnbob
24 Dec 2016, 09:33
Forum: Strategies
Topic: using tags
Replies: 5
Views: 1625

Re: using tags

I didn't try it yet but I'm afraid it will bring too much complexity and scare the new players. I may try it but I think it will take weeks.
by Johnbob
19 Dec 2016, 08:21
Forum: Bug Reports
Topic: Renaming subtrees
Replies: 6
Views: 988

Re: Renaming subtrees

Ok thanks :)
by Johnbob
18 Dec 2016, 22:46
Forum: Bug Reports
Topic: Renaming subtrees
Replies: 6
Views: 988

Renaming subtrees

Sorry if this has been mentionned before: renaming a subtree makes it broken: in a main tree it still had the older name and didn't activate.
by Johnbob
18 Dec 2016, 18:58
Forum: General Discussions
Topic: Recorded best scores.
Replies: 358
Views: 33753

Re: Recorded best scores: After some days of domination, someone went ahead of nullpointer score

1824 for NullPointer :shock:
I need to modify king maker completely and the others a little and then I'll try 1750, but 1824 looks terrible to achieve... But I must try or you'll get bored :)
by Johnbob
17 Dec 2016, 20:35
Forum: Release candidates
Topic: Alpha 6
Replies: 107
Views: 9020

Re: Alpha 6

Can it be installed on android without interfering with main account (also on android) ?
by Johnbob
17 Dec 2016, 19:25
Forum: General Discussions
Topic: In the case I disappear
Replies: 25
Views: 2204

Re: In the case I disappear

Congratulations ^^ I usually play with my 3 month old daugther in my arms :oops:
by Johnbob
17 Dec 2016, 14:59
Forum: Release candidates
Topic: Alpha 6
Replies: 107
Views: 9020

Re: Alpha 6

So, if subtrees are released, it will make NullPointer stronger. Conclusion: either you release it and he gets to play with one less bot on every map (to make it fair) or you don't release it :mrgreen:
Everybody agrees !?
by Johnbob
17 Dec 2016, 12:39
Forum: General Discussions
Topic: Recorded best scores.
Replies: 358
Views: 33753

Re: Recorded best scores: After some days of domination, someone went ahead of nullpointer score

You know what pier4r, you're my actual nemesis, I think more than 50% of my loss are against you.
by Johnbob
16 Dec 2016, 21:34
Forum: General Discussions
Topic: Recorded best scores.
Replies: 358
Views: 33753

Re: Recorded best scores: After some days of domination, someone went ahead of nullpointer score

Thanks a lot ^^ The funny thing is that I use the same for set your priorities, seven wonders, king maker and meeting point. One thing I learned from 'studying' the AI you published is that the simpler, the better. So it has between 35 and 40 nodes since I need to write specific behavior for shotgun...
by Johnbob
16 Dec 2016, 19:04
Forum: General Discussions
Topic: Recorded best scores.
Replies: 358
Views: 33753

Re: Recorded best scores: After some days of domination, someone went ahead of nullpointer score

We fought all day... Very intense :twisted:
I wonder if he's new player or second account.
My weakness: meeting point and king maker
by Johnbob
15 Dec 2016, 10:18
Forum: Questions
Topic: [Poll] How many AI do you actively use? And How many per map?
Replies: 35
Views: 2961

Re: [Poll] How many AI do you actively use? And How many per map?

With the new version I succeded making one AI for 4 maps (KM, MP, SW, SYP) which is a great deal to me since I used to have 2~3 AI for each map. And it works pretty well (currently 7th and aiming for Christian and NullPointer). So work is in progress but here is my current situation: KM, MP, SW, SYP...
by Johnbob
13 Dec 2016, 23:28
Forum: Strategies
Topic: Rock-Paper-Scissors on SYP
Replies: 17
Views: 2360

Re: Rock-Paper-Scissors on SYP

It's ok, the design is better anyway :-) I look forward finding about it.
by Johnbob
13 Dec 2016, 23:26
Forum: Strategies
Topic: A few ideas for playing with balls
Replies: 9
Views: 1747

Re: A few ideas for playing with balls

That was really good :lol:
by Johnbob
13 Dec 2016, 23:18
Forum: Strategies
Topic: Rock-Paper-Scissors on SYP
Replies: 17
Views: 2360

Re: Rock-Paper-Scissors on SYP

I just lost to you on MG. I watched the replay several times and our strategies were the same but your sg was a little faster to shoot so I think I need to simplify one or two nodes to go for a draw (and then think of something to win). For king maker, seven wonders and set your priorities I definit...
by Johnbob
13 Dec 2016, 22:57
Forum: Strategies
Topic: Video Contest
Replies: 46
Views: 3577

Re: Video Contest

This was kind of awful :evil: but that's also the beauty of the game ^^
I feel like it was the last 0.1 second.
by Johnbob
13 Dec 2016, 21:32
Forum: Strategies
Topic: Rock-Paper-Scissors on SYP
Replies: 17
Views: 2360

Re: Rock-Paper-Scissors on SYP

I couldn't resist to the urge of coming back to the game so I did a few tests (and went back in the 1500 points). I have to say that 'set your priorities' is one of the map where I'm still searching the 'dna' of my decision trees. I chose long range fight but I lose too much. 'Mind game' is ok, let'...
by Johnbob
11 Dec 2016, 13:16
Forum: General Discussions
Topic: Recorded best scores.
Replies: 358
Views: 33753

Re: Recorded best scores: After some days of domination, someone went ahead of nullpointer score

I may have given the last 2 points to reach this crazy score. The same technique won't work anymore :twisted:

Anyway: congratulations !!
by Johnbob
10 Dec 2016, 11:47
Forum: General Discussions
Topic: Tired of so many maps :<
Replies: 12
Views: 1628

Re: Tired of so many maps :<

pier4r wrote:Could you elaborate more? I find it awesome.

It's just that each version you need to rewrite 3 AI with 20 nodes for each map (on average). I wasn't bothered by any RPS effect previously. I guess I won't be as active as before for some time.

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