Search found 36 matches

by Chilio
19 Jan 2018, 18:16
Forum: Requests
Topic: Reset elo score
Replies: 13
Views: 295

Re: Reset elo score

In that case, unranked games should count as inactive, because that's the loophole they found iirc ^^
by Chilio
19 Jan 2018, 18:14
Forum: General Discussions
Topic: Who do you think will win?
Replies: 11
Views: 315

Re: Who do you think will win?

How most battles tend to go (in my experience) if classes don't matter: the AS behind the MG will die first, while they flee, and next up is the MG itself. Then there is a 6x6 match where the shields and hp per bot differ a bit but most will either be safe and low hp (just fled) or in a great positi...
by Chilio
27 Dec 2017, 13:17
Forum: Strategies
Topic: Help me improve my AI
Replies: 7
Views: 450

Re: Help me improve my AI

Well, since you asked for it, I'll throw any comments at you I can think of ATM, see for yourself if they make sense :) For clarity, I will call the stuff above the connection node the conditions, and the stuff below your actions. So first of all: the conditions seem to fit nicely :) in your actions...
by Chilio
26 Nov 2017, 19:00
Forum: Release candidates
Topic: Alpha 11
Replies: 91
Views: 2014

Re: Alpha 11

sometimes hitting the space bar will skip a message (click okey) I'll disable shortcuts on the tutorial next button. Was not the point: the thing is that the shortcuts seem to be inconsistent. Only enter for okey-buttons would be great I think (because space bar is used for starting the game). Or d...
by Chilio
26 Nov 2017, 13:43
Forum: Release candidates
Topic: Alpha 11
Replies: 91
Views: 2014

Re: Alpha 11

MAOR FOODBACK: I did the tutorial from start to end, and I found some interesting points. Please try to find it too and say if you agree =D Tutorial foodback: sometimes hitting the space bar will skip a message (click okey) The tutorial is too flashy sometimes: a fast flickering box, and a box that...
by Chilio
11 Oct 2017, 08:03
Forum: Devlog
Topic: Auto-redeploy on victory
Replies: 88
Views: 1917

Re: Auto-redeploy on victory

:shock:
Me tooo =D
With chilio 2 please?
by Chilio
27 Sep 2017, 20:36
Forum: General Discussions
Topic: We need more players.
Replies: 90
Views: 3429

Re: We need more players.

So go back to unlocking different things one by one? (Based on xp or so, so you don't lose stuff you already had, but that also requires more leagues for people that did not unlock things. (you don't want to lose because you didn't unlock X yet...)) Difficult... No, simply accept that many people w...
by Chilio
27 Sep 2017, 20:31
Forum: Requests
Topic: Counting score
Replies: 18
Views: 628

Re: Counting score

This is easily possible with tags. So was counting Ehh, counting was possible, but it required a lot more work, wasted a lot more ticks and because of which was a lot less reliable or viable. I mean, I'm not against this request, it's just that I know if there is an extremely important use of knowi...
by Chilio
27 Sep 2017, 20:30
Forum: Requests
Topic: Counting score
Replies: 18
Views: 628

Re: Counting score

This is easily possible with tags. So was counting Ehh, counting was possible, but it required a lot more work, wasted a lot more ticks and because of which was a lot less reliable or viable. I mean, I'm not against this request, it's just that I know if there is an extremely important use of knowi...
by Chilio
27 Sep 2017, 17:56
Forum: Requests
Topic: Counting score
Replies: 18
Views: 628

Re: Counting score

sollniss wrote:It was not possible to do something like "if there are 3 enemies in mid range".


This uses 2 tags to find whether 3 or more enemies in long range are attacking me ^^
by Chilio
27 Sep 2017, 15:56
Forum: Requests
Topic: Counting score
Replies: 18
Views: 628

Re: Counting score

I didnt say that was impossible, just that would simplify as counting simplify the detection of number of enemies/allies (it simplify it for more than a hundred node to a few twenty for me, so if it is possible to do it too for score, it should be great) I meant to say that "it's possible with...
by Chilio
27 Sep 2017, 15:53
Forum: General Discussions
Topic: We need more players.
Replies: 90
Views: 3429

Re: We need more players.

feedback: - the tutorial is too long, I have to read too much, I want to play - what are all those filters, it is overwhelming, do I need to remember all those things? In general: it is frustrating a lot because one has to learn a lot of stuff slowly, while people want to play now, without thinking...
by Chilio
27 Sep 2017, 09:57
Forum: Requests
Topic: Private Chat Feature?
Replies: 12
Views: 316

Re: Private Chat Feature?

Something I'd like to see implemented is an option to send 1 string to the other player, just to give him some feedback on how he played. (Don't know if the development time for that would be huge though...) Sometimes you just see a bug in someone others bots, you fixed after a long time searching, ...
by Chilio
27 Sep 2017, 09:47
Forum: Requests
Topic: Counting score
Replies: 18
Views: 628

Re: Counting score

This is easily possible with tags. So was counting I mean, honestly: while everyone wished for counting, I did so already. The point is that if it's possible with tags, that might not be the desired way to do it. (I reduced my counting code by at least 50 nodes by replacing it with 'real' counting ...
by Chilio
26 Sep 2017, 17:13
Forum: Requests
Topic: More generic filters ("moving" instead of "moving to resource")
Replies: 7
Views: 248

Re: More generic filters ("moving" instead of "moving to resource")

The reason I want his is to test whether a self is attacking or idling, and thought "self (Idling OR Moving) exists" wouldn't be strange to use. Your argument works to though. The thing is, I want to use it as "if generic target exists", so the condition is even more generic. I d...
by Chilio
26 Sep 2017, 14:53
Forum: Requests
Topic: More generic filters ("moving" instead of "moving to resource")
Replies: 7
Views: 248

More generic filters ("moving" instead of "moving to resource")

Hi everyone, When I thought I found a bug, I found a feature :lol: It was actually working as intended. But here I am, finding it counter-intuitive, so requesting it to be the other way around. The clearest example I found was this (see attachment) There is the condition "if self is moving"...
by Chilio
25 Sep 2017, 15:03
Forum: Release candidates
Topic: Alpha 10.2
Replies: 83
Views: 2182

Re: Alpha 10.2

Chilio wrote:In test mode, the spotlights seem to be gone

(I cant really say more because my testing/debugging module is at my PC at home and I'm supposed to be studying atm)
by Chilio
25 Sep 2017, 15:01
Forum: Release candidates
Topic: Alpha 10.2
Replies: 83
Views: 2182

Re: Alpha 10.2

In test mode, the spotlights seem to be gone
by Chilio
25 Sep 2017, 14:49
Forum: Release candidates
Topic: Alpha 10.2
Replies: 83
Views: 2182

Re: Alpha 10.2

GFX47 wrote:I mean testing if myself xxx exists sounds weird.


while this is true, using those filters really would ease the fleeing workflow a bit :)
I don't know how to make it sound better though, maybe "if self satisfies (filters)"?
by Chilio
25 Sep 2017, 14:42
Forum: Release candidates
Topic: Alpha 10.2
Replies: 83
Views: 2182

Re: Alpha 10.2

Fixed most of what was reported here and on telegram. + Forbid counting conditions on "Myself" target type Speaking of self, can we use filters on self somewhere in the future? (Useful for checking if (0-50% shield) and (0-50% health) exists. This costs 4 nodes atm.) And are you uploading...

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