Search found 43 matches

by Chilio
02 Jul 2018, 09:49
Forum: Strategies
Topic: ♥ Replay alley ♥
Replies: 166
Views: 7489

Re: ♥ Replay alley ♥

Nice dance :mrgreen:
by Chilio
29 Jun 2018, 11:05
Forum: Bug Reports
Topic: The 2 biggest bugs for mobile/phone
Replies: 7
Views: 258

Re: The 2 biggest bugs for mobile/phone

Same problems here. Lenovo P2, Android 7.0. @gfx47, did you get logs or do you need mine too?
by Chilio
27 Jun 2018, 20:11
Forum: Strategies
Topic: ♥ Replay alley ♥
Replies: 166
Views: 7489

Re: ♥ Replay alley ♥

Chilio wrote:The pushing war over 1 resource, or how all other resources got neglected: 1019493


Even closer: 1020654
by Chilio
26 Jun 2018, 15:00
Forum: Strategies
Topic: ♥ Replay alley ♥
Replies: 166
Views: 7489

Re: ♥ Replay alley ♥

The pushing war over 1 resource, or how all other resources got neglected: 1019493
by Chilio
26 Jun 2018, 10:40
Forum: Strategies
Topic: Collection of helpfull Maxims
Replies: 53
Views: 2895

Re: Collection of helpfull Maxims

My little addition: Know when and how to attack. Start attacking to either push or to stop walking to get into enemy territory. Switch attacking only when a higher priority target comes up: one that has enough priority to stop aiming on the current target. Most of the time, instead of switching targ...
by Chilio
26 Jun 2018, 10:04
Forum: Strategies
Topic: Theorycrafting Topic Discussion
Replies: 10
Views: 323

Re: Theorycrafting Topic Discussion

Next item. How to find out if your bot started aiming before enemy bot, preferably without tags. Perfect for SG and Sniper duels. In 1-1 duals (no other bots left), I used to flee until out of range/the enemy stopped attacking, then start attacking in hope he comes to me. Then push him (if he does ...
by Chilio
19 Jan 2018, 18:16
Forum: Requests
Topic: Reset elo score
Replies: 13
Views: 368

Re: Reset elo score

In that case, unranked games should count as inactive, because that's the loophole they found iirc ^^
by Chilio
19 Jan 2018, 18:14
Forum: General Discussions
Topic: Who do you think will win?
Replies: 11
Views: 420

Re: Who do you think will win?

How most battles tend to go (in my experience) if classes don't matter: the AS behind the MG will die first, while they flee, and next up is the MG itself. Then there is a 6x6 match where the shields and hp per bot differ a bit but most will either be safe and low hp (just fled) or in a great positi...
by Chilio
27 Dec 2017, 13:17
Forum: Strategies
Topic: Help me improve my AI
Replies: 7
Views: 599

Re: Help me improve my AI

Well, since you asked for it, I'll throw any comments at you I can think of ATM, see for yourself if they make sense :) For clarity, I will call the stuff above the connection node the conditions, and the stuff below your actions. So first of all: the conditions seem to fit nicely :) in your actions...
by Chilio
26 Nov 2017, 19:00
Forum: Release candidates
Topic: Alpha 11
Replies: 91
Views: 2421

Re: Alpha 11

sometimes hitting the space bar will skip a message (click okey) I'll disable shortcuts on the tutorial next button. Was not the point: the thing is that the shortcuts seem to be inconsistent. Only enter for okey-buttons would be great I think (because space bar is used for starting the game). Or d...
by Chilio
26 Nov 2017, 13:43
Forum: Release candidates
Topic: Alpha 11
Replies: 91
Views: 2421

Re: Alpha 11

MAOR FOODBACK: I did the tutorial from start to end, and I found some interesting points. Please try to find it too and say if you agree =D Tutorial foodback: sometimes hitting the space bar will skip a message (click okey) The tutorial is too flashy sometimes: a fast flickering box, and a box that...
by Chilio
11 Oct 2017, 08:03
Forum: Devlog
Topic: Auto-redeploy on victory
Replies: 88
Views: 2196

Re: Auto-redeploy on victory

:shock:
Me tooo =D
With chilio 2 please?
by Chilio
27 Sep 2017, 20:36
Forum: General Discussions
Topic: We need more players.
Replies: 90
Views: 3814

Re: We need more players.

So go back to unlocking different things one by one? (Based on xp or so, so you don't lose stuff you already had, but that also requires more leagues for people that did not unlock things. (you don't want to lose because you didn't unlock X yet...)) Difficult... No, simply accept that many people w...
by Chilio
27 Sep 2017, 20:31
Forum: Requests
Topic: Counting score
Replies: 18
Views: 796

Re: Counting score

This is easily possible with tags. So was counting Ehh, counting was possible, but it required a lot more work, wasted a lot more ticks and because of which was a lot less reliable or viable. I mean, I'm not against this request, it's just that I know if there is an extremely important use of knowi...
by Chilio
27 Sep 2017, 20:30
Forum: Requests
Topic: Counting score
Replies: 18
Views: 796

Re: Counting score

This is easily possible with tags. So was counting Ehh, counting was possible, but it required a lot more work, wasted a lot more ticks and because of which was a lot less reliable or viable. I mean, I'm not against this request, it's just that I know if there is an extremely important use of knowi...
by Chilio
27 Sep 2017, 17:56
Forum: Requests
Topic: Counting score
Replies: 18
Views: 796

Re: Counting score

sollniss wrote:It was not possible to do something like "if there are 3 enemies in mid range".


This uses 2 tags to find whether 3 or more enemies in long range are attacking me ^^
by Chilio
27 Sep 2017, 15:56
Forum: Requests
Topic: Counting score
Replies: 18
Views: 796

Re: Counting score

I didnt say that was impossible, just that would simplify as counting simplify the detection of number of enemies/allies (it simplify it for more than a hundred node to a few twenty for me, so if it is possible to do it too for score, it should be great) I meant to say that "it's possible with...
by Chilio
27 Sep 2017, 15:53
Forum: General Discussions
Topic: We need more players.
Replies: 90
Views: 3814

Re: We need more players.

feedback: - the tutorial is too long, I have to read too much, I want to play - what are all those filters, it is overwhelming, do I need to remember all those things? In general: it is frustrating a lot because one has to learn a lot of stuff slowly, while people want to play now, without thinking...
by Chilio
27 Sep 2017, 09:57
Forum: Requests
Topic: Private Chat Feature?
Replies: 12
Views: 383

Re: Private Chat Feature?

Something I'd like to see implemented is an option to send 1 string to the other player, just to give him some feedback on how he played. (Don't know if the development time for that would be huge though...) Sometimes you just see a bug in someone others bots, you fixed after a long time searching, ...

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