Search found 67 matches

by buzzefall
21 Sep 2017, 14:11
Forum: Tournaments
Topic: Gladiabots Cup 2017.09 #2
Replies: 73
Views: 4932

Re: Gladiabots Cup 2017.09 #2

Get me in too then =)
by buzzefall
02 Jul 2017, 19:46
Forum: Release candidates
Topic: Alpha 8.10
Replies: 45
Views: 4261

Re: [Urgent] Alpha 8.10

Don't know if you chaned anythin, but now Play button press delays not so bi and feel comfotable
by buzzefall
02 Jul 2017, 18:16
Forum: Release candidates
Topic: Alpha 8.10
Replies: 45
Views: 4261

Re: [Urgent] Alpha 8.10

I'd like to speed up AI opening in editor and match deploy. Match deploy got slower dunno why - when I click [Play], I wait for 2 seconds absolutely unreasonably, It was faster before. So I should wait when I hit play, then when deployed match and want to hit [Play] again - another 2 secondsm, this ...
by buzzefall
02 Jul 2017, 16:55
Forum: Release candidates
Topic: Alpha 8.10
Replies: 45
Views: 4261

Re: [Urgent] Alpha 8.10

Works fine on PC now, good job =)
by buzzefall
01 Jul 2017, 19:16
Forum: Release candidates
Topic: Alpha 8.9
Replies: 14
Views: 1246

Re: Alpha 8.9

Scrolling map with mouse button pressed doesn't work and for debug AI mode too in 8.9 on PC. Can only zoom and look with the initial camera position (impossible to debug hence too). Can't also drag nodes in AI editor. It seems dragging is disabled at all
by buzzefall
01 Jul 2017, 18:52
Forum: Feature Requests
Topic: More tagging features
Replies: 27
Views: 2008

Re: More tagging features

Sorry, I don't get it. What is the bug? I guess he says that to him Tag exclusive tagging between resource and bot objects is meaningless. It is likely so. Can't image when it's not. Or... I can, if you consider both tagged objects like a priorities between which you can switch. I'd just increase t...
by buzzefall
28 Jun 2017, 21:43
Forum: Feature Requests
Topic: Simple way to add complex targeting
Replies: 8
Views: 862

Re: Simple way to add complex targeting

Ein Stein wrote:Try attaching the image directly.


Redownloaded to another hosting. Damn, delete those screenshots, we don't need this here... They're too big
by buzzefall
28 Jun 2017, 12:09
Forum: Feature Requests
Topic: New tagging system (yes, baby, yes! instantly tagging alternative, etc...)
Replies: 37
Views: 2717

Re: New tagging system (yes, baby, yes! instantly tagging alternative, etc...)

So for you counting to 1000 is the same as counting to 10? Or i miss something? Why not just have it go green and and tag, but otherwise act as if the node was red. You would get the same deal of being able to tag and act at the same time and completely avoiding loops, while getting more freedom ov...
by buzzefall
28 Jun 2017, 11:59
Forum: Feature Requests
Topic: Simple way to add complex targeting
Replies: 8
Views: 862

Re: Simple way to add complex targeting

Ein Stein wrote:Hey buzzefall, I can't see the image!

well, it's strange - I can.
by buzzefall
27 Jun 2017, 21:02
Forum: Feature Requests
Topic: New tagging system (yes, baby, yes! instantly tagging alternative, etc...)
Replies: 37
Views: 2717

New tagging system (yes, baby, yes! instantly tagging alternative, etc...)

The idea is to make: 1. Any number of tags able for setup before battle (in AI code, with custom naming) 2. To hold on each tick N flags for each tag and for each enemy 3. When tag is used on certain enemy (set up, or removed) mark that tag with flag (only for that enemy) 4. Repeat according to code...
by buzzefall
27 Jun 2017, 17:57
Forum: Feature Requests
Topic: Simple way to add complex targeting
Replies: 8
Views: 862

Re: Simple way to add complex targeting

Btw i don't know it's better to assume range or anything else in sub-target with respect to Ally in that node (that is short range from self it is a range from one who is taking action) or to Self (the user of AI processed)
by buzzefall
27 Jun 2017, 17:31
Forum: Strategies
Topic: Too Many Priority Levels a Bad Thing?
Replies: 9
Views: 1538

Re: Too Many Priority Levels a Bad Thing?

It is barely anything visible here, but I just wanted to show you the basic structure: 1. The module segmented. First level of segmentation is range. Thus there are 3 BIG segments: short, med, long range. In each segment you line up other priorities. This way in each range segment you can add more s...
by buzzefall
27 Jun 2017, 16:42
Forum: Feature Requests
Topic: The dev should play his game
Replies: 16
Views: 1107

Re: The dev should play his game

Kanishka wrote:


gosh you found the wrong place to post this and show off. The purpose of this request to make dev see more cons and pros of UI and such. Now if one will say "he is bad" and another "omg watch dis i won him i won" this will be trash thread.
by buzzefall
27 Jun 2017, 16:38
Forum: Feature Requests
Topic: Simple way to add complex targeting
Replies: 8
Views: 862

Simple way to add complex targeting

To specify sub-targets in filter boxes we can use this interface. Also it will allow reuse current pictograms in the nodes without drawing new ones when this or similar interface will be implemented (if it will be).
Image
by buzzefall
27 Jun 2017, 13:14
Forum: Feature Requests
Topic: New bot class: Pekka (melee attacker)
Replies: 20
Views: 1700

Re: New bot class: Pekka (melee attacker)

- it would break current mechanics of shooter game. And even with that then why not to say: this is the era of pistols, cannons and machine guns - you won't stand with petty stick =) I see this isn't worth it I'd suggested tank class (with cannon) and rework of damage/targeting system still will be ...
by buzzefall
27 Jun 2017, 13:04
Forum: General Discussions
Topic: Roadmap update
Replies: 20
Views: 1766

Re: Roadmap update

Every time I wonder when I'm posting here, I have a problem speaking english. But its just clear now that the problem is people doesnt seem to understand english really well. Or in theory its denial when you dont want something, or just pure hatred at all. Ill fix the first post for yah. No you jus...
by buzzefall
23 Jun 2017, 19:37
Forum: Bug Reports
Topic: The disconnector counting as a node
Replies: 7
Views: 579

Re: The disconnector counting as a node

yeah, there is such a thing
by buzzefall
23 Jun 2017, 19:20
Forum: Feature Requests
Topic: The dev should play his game
Replies: 16
Views: 1107

Re: The dev should play his game

So it was posted, okay. Well, +1. Ofcourse it looks like shitty request when you look at the roadmap, but It will make clear what has to be done with UI and what's not. Sure, one can say what is done - is good a priori. But I won't. It's different when you used to create more nodes, tweak and such, ...
by buzzefall
21 Jun 2017, 11:17
Forum: Feature Requests
Topic: Health + Shield filter/condition
Replies: 13
Views: 1032

Re: Health + Shield filter/condition

Basically, during 6.1, I got tired of tags (because I both couldn't figure out how to optimize them properly and because I ....... if there weren't any target lockers (SelfAttacking filter) - okay, otherwise it's bad architecture. But I didn't get the idea of request O_o Is it about possibility to ...

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