Search found 390 matches

by Revenge
10 Oct 2018, 22:17
Forum: Feature Requests
Topic: Custom Size change for Comments
Replies: 0
Views: 42

Custom Size change for Comments

It would be nice if you could drag the edge of a comment node to alter it's size. <3
by Revenge
09 Oct 2018, 01:41
Forum: Feature Requests
Topic: Bulk modify nodes
Replies: 5
Views: 144

Re: Bulk modify nodes

+1
by Revenge
28 Sep 2018, 16:38
Forum: Feature Requests
Topic: Node count in leaderboard
Replies: 1
Views: 83

Re: Node count in leaderboard

Could be interesting, I'm hoping node leagues become a thing. :3
by Revenge
27 Sep 2018, 18:02
Forum: Feature Requests
Topic: End of Match Stats
Replies: 5
Views: 258

Re: End of Match Stats


Oh, so it counts the nodes in an ai? :D
by Revenge
27 Sep 2018, 17:56
Forum: Feature Requests
Topic: End of Match Stats
Replies: 5
Views: 258

Re: End of Match Stats

So it looks like we got this approved on trello? I'm not completely sure that's what this is: https://trello.com/c/actkkQuf/997-comba ... ch-results

End of battle stats forum: viewtopic.php?f=2&t=466&hilit=Stats
by Revenge
27 Sep 2018, 05:05
Forum: Feature Requests
Topic: In game backups/versions of AI
Replies: 12
Views: 390

Re: In game backups/versions of AI

MrChris wrote:Assuming that each game stores the full AI, perhaps a simpler and more effective alternative would be the ability to restore the AI of any previously deployed game? This could be activated by clicking on a button when watching a replay.

Yeah, can we have this? Versioned ais would be so helpful.
by Revenge
26 Sep 2018, 14:03
Forum: Feature Requests
Topic: My/Enemy Count Advantage
Replies: 7
Views: 259

Re: My/Enemy Count Advantage

I made an enemy count advantage node set. I'll post it later today when I'm out of school
by Revenge
26 Sep 2018, 14:01
Forum: Feature Requests
Topic: Turning Speed
Replies: 3
Views: 139

Re: Turning Speed

I don't see any programming advantage to adding turning. There are no surroundings to capitalize off of in gladiabots, and adding a new gimmick to turn bots makes no sense in a game where you cant choose which direction you face to attack the enemy bots. All this would achieve is artificially slowin...
by Revenge
24 Sep 2018, 20:10
Forum: Feature Requests
Topic: Season High Rewards
Replies: 2
Views: 99

Season High Rewards

Season rewards should reward you based on your highest achieved ranking that season, instead of the ending value. With the current end ranking determing rewards, it discourages experimentation. I propose instead, we should reward players based on the highest elo they achieved that season. It should ...
by Revenge
10 Sep 2018, 21:11
Forum: General Discussions
Topic: CPU proof of concept
Replies: 3
Views: 213

Re: CPU proof of concept

What exactly could this do...?
by Revenge
10 Sep 2018, 21:10
Forum: Bug Reports
Topic: AI ticks aren't exactly 0.25s
Replies: 15
Views: 441

Re: AI ticks aren't exactly 0.25s

pier4r wrote:well done to the players and gfx.

If I lose is both your fault.

same. :S
by Revenge
10 Sep 2018, 21:07
Forum: Feature Requests
Topic: I somewhat simple but REALLY helpful feature.
Replies: 5
Views: 177

Re: I somewhat simple but REALLY helpful feature.

So... essentially it's an android clipboard?
by Revenge
06 Sep 2018, 18:25
Forum: Feature Requests
Topic: Improve Visual Cues for Replays
Replies: 4
Views: 110

Re: Improve Visual Cues for Replays

Hairy Phil wrote:You need to click on sub-AIs.

I'm sure there's a workaround for that, the tooltip text shouldn't stop you from clicking on a node unless there is a weird bug.
by Revenge
06 Sep 2018, 18:15
Forum: Feature Requests
Topic: Improve Visual Cues for Replays
Replies: 4
Views: 110

Re: Improve Visual Cues for Replays

You mean when showing the mini AI window, always display the text of the current node as a tooltip as if you were hovering over that node? What if you needed to click on a node behind it? I like your proposal for the line. You don't need to click on it when watching replays. In fact, clicking on a ...
by Revenge
06 Sep 2018, 18:07
Forum: Bug Reports
Topic: Textbox unselected for new ai
Replies: 2
Views: 88

Textbox unselected for new ai

When you create a new ai under ai editor, the textbox isn't automatically selected, so you have to manually click it before you are allowed to type.
by Revenge
06 Sep 2018, 18:03
Forum: Feature Requests
Topic: Improve Visual Cues for Replays
Replies: 4
Views: 110

Improve Visual Cues for Replays

I think the replay editor needs to be more obvious in showing what bots are doing. The following changes would help make it clear: *Option to always display tooltip text for highlighted node, as if you were hovering over that node (during combat) *Dotted line for moving, Solid line for attacking -> ...
by Revenge
02 Sep 2018, 07:05
Forum: Strategies
Topic: Aggro Bot Guide (by Revenge)
Replies: 4
Views: 936

Re: Aggro Bot Guide (by Revenge)

KiNASuki wrote:Maybe.. update?

Still.. very informational that I managed to cluelessly follow and reach GM :D

Wow, that's fantastic! I'm glad i helped! :D

. . . Also, I'll try to update this somewhat more routinely. lol
by Revenge
25 Aug 2018, 17:14
Forum: Feature Requests
Topic: Always regenerate machine gun
Replies: 8
Views: 212

Re: Always regenerate machine gun

0 regen delay? Um... So you want it to be unkillable?
by Revenge
24 Aug 2018, 18:01
Forum: Feature Requests
Topic: Daily reward for encourage more player active
Replies: 7
Views: 120

Re: Daily reward for encourage more player active

GFX47 wrote:Thought about it but it's just another one of those mobile games shady retention techniques I despise.

This is probably my favorite answer on the forum. Also +1 to daily challenges. :3

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