Search found 358 matches

by Revenge
15 Aug 2018, 16:46
Forum: Feature Requests
Topic: End of battle stats
Replies: 6
Views: 234

Re: End of battle stats

Damage done per unit, as a bar graph. Comparison of total damages dealt by both teams. my team vs enemy team.png I think showing the information as a bar graph could give quick concise information on the damage and eliminations bots did. It could also help to determine which ones are underperforming.
by Revenge
14 Aug 2018, 10:14
Forum: Feature Requests
Topic: ai folders on ai list[main post renewed]
Replies: 27
Views: 1172

Re: ai folders on ai list[main post renewed]

ConsciouS-0nE wrote:Ooooo for how long did i invest to this?



Supply<demand now



Hold, dont sell, its stocks will go up,

Brace yourself gfx


Revenge wrote: tag


Lol, you tagged me. Yeah, I've wanted this too since the start. XD
by Revenge
13 Aug 2018, 23:28
Forum: Feature Requests
Topic: folders or search/ filterable tags in ai selector
Replies: 3
Views: 277

Re: folders or search/ filterable tags in ai selector

I support this, it's getting mentioned a lot on Steam. :)
by Revenge
12 Aug 2018, 05:26
Forum: Feature Requests
Topic: Timer Delay for Action Nodes
Replies: 32
Views: 876

Re: Timer Delay for Action Nodes

еее.jpg Logic of timers: 1) Timer node contain trigger and timer itself 2) When condition is true then trigger switching and timer start counting (every tick number -1) 3) After start condition will be ignored 4) If timer=0 reset this node and wait condition again GFX should decide how to work with...
by Revenge
10 Aug 2018, 10:22
Forum: Feature Requests
Topic: Controller Support?
Replies: 8
Views: 82

Re: Controller Support?

GFX47 wrote:Navigating in the node editor with a controller... you want to hurt yourself, don't you? XD

I just want to play on my couch. The pain is just a natural expectation of controller use in a programming game. XD
by Revenge
10 Aug 2018, 04:39
Forum: Feature Requests
Topic: Controller Support?
Replies: 8
Views: 82

Re: Controller Support?

xpadder benefit is that it works well overall so yes it is a matter of priority. If you have a controller you may use it in general. Gladiabots is literally the only game I'd use it for, as all of my other steam games are compatible. Even the ones that don't specify controller support have some for...
by Revenge
09 Aug 2018, 22:02
Forum: Feature Requests
Topic: Controller Support?
Replies: 8
Views: 82

Re: Controller Support?

tip: android: tinycore mapper (or a nvidia shield with the nvidia controller) windows: xpadder. It costs 6-10 euro but it is gold. Ah 10$ for that software. For that price I could have bought another copy of gladiabots on Steam for a friend. Oh well, I guess I'll be getting the software instead of ...
by Revenge
09 Aug 2018, 21:07
Forum: Tournaments
Topic: 25 Nodes And Below (NEW Node Tournament!)
Replies: 36
Views: 1041

Re: 25 Nodes And Below (NEW Node Tournament!)

I couldn't find a way to close the tournament due to inactivity. So the tournament itself has been deleted. I will definitely do a better job with setting timeframes next time i host a tournament, as there was a lot of inactivity that i couldn't address. I'm sorry this tournament didn't turn out lik...
by Revenge
09 Aug 2018, 20:56
Forum: Feature Requests
Topic: Controller Support?
Replies: 8
Views: 82

Controller Support?

With the release of the game on Steam, it would be very cool and helpful to be able to use a controller to navigate the menu.
by Revenge
08 Aug 2018, 20:33
Forum: Feature Requests
Topic: Never get bored
Replies: 2
Views: 90

Re: Never get bored

Custom maps would do wonders to help this. Also, file folders would allow new ideas to be tested without creating additional clutter.
by Revenge
05 Aug 2018, 18:30
Forum: Feature Requests
Topic: Introduce a different look for attack/move lines
Replies: 4
Views: 118

Re: Introduce a different look for attack/move lines

Maybe like dotted lines for move, solid for attack?
by Revenge
17 Jul 2018, 18:28
Forum: Release candidates
Topic: Proposed leaderboard for alpha 14
Replies: 10
Views: 348

Re: Proposed leaderboard for alpha 14

Mfw miojo falls 1.5k points down to the bottom of GM for inactivity. :lol:

In all seriousness though, this will punish GM players way harder than master rank because of elo score discrepancies.
by Revenge
07 Jul 2018, 20:55
Forum: Feature Requests
Topic: Map Creation/Custom Maps
Replies: 0
Views: 156

Map Creation/Custom Maps

This has been one of the longest wanted features requested for Gladiabots. Customizeable maps have been promised since Alpha 5.3. With the upcoming release of Gladiabots on Steam, this feature will be even more wanted. The ability for users to make fun maps would encourage players to spend more time...
by Revenge
29 Jun 2018, 05:47
Forum: Tournaments
Topic: 25 Nodes And Below (NEW Node Tournament!)
Replies: 36
Views: 1041

Re: 25 Nodes And Below (NEW Node Tournament!)

If the viento vs b@rmaglot match doesnt get resolved within the next 2 days, I'm giving both of them a loss... :twisted:
by Revenge
29 Jun 2018, 05:40
Forum: Tournaments
Topic: 25 Nodes And Below (NEW Node Tournament!)
Replies: 36
Views: 1041

Re: 25 Nodes And Below (NEW Node Tournament!)

BradleyAurilllien retired from the tournament, so I gave the win to goodbot and then again to theGreatEye. Those were the 2 matches he/she had.

New Match:
FreqzMod vs Good Bot

Still to be played:
Viento vs B@rmaglot

If anyone has any information regarding the 2nd matchup let me know please.
by Revenge
27 Jun 2018, 08:44
Forum: Strategies
Topic: Theorycrafting Topic Discussion
Replies: 10
Views: 446

Re: Theorycrafting Topic Discussion

Next item. How to find out if your bot started aiming before enemy bot, preferably without tags. Perfect for SG and Sniper duels. Simple. Regurgitate the same nodes you used to attack the target, except include a separate path if that particular enemy is attacking self. As soon as the enemy attacks...
by Revenge
23 Jun 2018, 19:21
Forum: Tournaments
Topic: 25 Nodes And Below (NEW Node Tournament!)
Replies: 36
Views: 1041

Re: 25 Nodes And Below (NEW Node Tournament!)

Revenge wrote:Any news from
BradleyAurillien vs Good Bot
or
Viento vs B@rmaglot ?

Did any of those players deploy a private match yet? It's been a few days...

Still waiting on this ^
by Revenge
23 Jun 2018, 19:17
Forum: Tournaments
Topic: 25 Nodes And Below (NEW Node Tournament!)
Replies: 36
Views: 1041

Re: 25 Nodes And Below (NEW Node Tournament!)

Screenshot_2018-06-23-13-16-06.png
Screenshot_2018-06-23-13-16-06.png (1.24 MiB) Viewed 328 times

Adam_cj gave up, and cancelled the matches I sent. I win the round by default, I look forward to my next match. :)
by Revenge
21 Jun 2018, 21:40
Forum: Tournaments
Topic: 25 Nodes And Below (NEW Node Tournament!)
Replies: 36
Views: 1041

Re: 25 Nodes And Below (NEW Node Tournament!)

ElvenMonk wrote:ElvenMonky vs furyEngineer
2 - 1
2 wins #1014393, #1014394, 1 draw loss (3bots vs 4bots) #1014391

Already updated. ^_^
by Revenge
21 Jun 2018, 20:06
Forum: Tournaments
Topic: 25 Nodes And Below (NEW Node Tournament!)
Replies: 36
Views: 1041

Re: 25 Nodes And Below (NEW Node Tournament!)

Still no response from the private matches i sent to Adam_cj

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