- GLADIABOTS SELECTABLE RANDOMNESS EXAMPLE 1.0.png (743.94 KiB) Viewed 12 times
- Gladiabots selectable randomness example 2.png (845.31 KiB) Viewed 12 times
M4L4 wrote:GFX47 wrote:I managed to reproduce it. I'm working on a fix.
do i get a badge for the first quantum gladiabot match? "you loose, but meh.. you also win"
MrChris wrote:Assuming that each game stores the full AI, perhaps a simpler and more effective alternative would be the ability to restore the AI of any previously deployed game? This could be activated by clicking on a button when watching a replay.