Search found 398 matches

by Revenge
14 Dec 2018, 23:17
Forum: General Discussions
Topic: Editor bug AI
Replies: 2
Views: 805

Re: Editor bug AI

Things get even weirder when you drag a node and right-click. The node gets draggged in the OPPOSITE direction of whichever direction you drag. Making it move off-screen. Really strange bug. That bug has been in the game since its earliest beta, but its still low priority. If you could find a way t...
by Revenge
11 Dec 2018, 17:06
Forum: Feature Requests
Topic: Fast forward and pause to first node evaluation change
Replies: 3
Views: 241

Re: Fast forward and pause to first node evaluation change

+1 for sure, we need more features like this
by Revenge
09 Dec 2018, 17:02
Forum: Bug Reports
Topic: weirdest bug ever
Replies: 11
Views: 575

Re: weirdest bug ever

M4L4 wrote:
GFX47 wrote:I managed to reproduce it. I'm working on a fix.


do i get a badge for the first quantum gladiabot match? "you loose, but meh.. you also win" :D

*awards you with virtual quantum badge* :shock:
by Revenge
25 Nov 2018, 02:08
Forum: Feature Requests
Topic: Time left/passed milliseconds
Replies: 5
Views: 361

Re: Time left/passed milliseconds

Simple solution, gfx could add an option under counters that says "1 tick (about .25sec)" or whatever it is. https://media0.giphy.com/media/13EjnL7RwHmA2Q/giphy.gif I figured out how to use counters with time ticks, so you can ignore my previous statement. No changes are necessary. Sorry ...
by Revenge
25 Nov 2018, 01:15
Forum: Feature Requests
Topic: In-game tutorial for counters
Replies: 4
Views: 289

In-game tutorial for counters

gladiabots counters.png
gladiabots counters.png (1 MiB) Viewed 287 times
by Revenge
24 Nov 2018, 15:55
Forum: Feature Requests
Topic: Time left/passed milliseconds
Replies: 5
Views: 361

Re: Time left/passed milliseconds

Simple solution, gfx could add an option under counters that says "1 tick (about .25sec)" or whatever it is.
by Revenge
09 Nov 2018, 22:48
Forum: Strategies
Topic: Aggro Bot Guide (by Revenge)
Replies: 6
Views: 1506

Re: Aggro Bot Guide (by Revenge)

great guide, thanks, the learning curve of this game gets pretty steep once you get to master league, and that guide can help a lot in putting you on the right track Wow I'm so glad my guide helped you! The feedback I get means a lot to me. I feel inspired to update my guide. I think my situational...
by Revenge
10 Oct 2018, 22:17
Forum: Feature Requests
Topic: Custom Size change for Comments
Replies: 0
Views: 711

Custom Size change for Comments

It would be nice if you could drag the edge of a comment node to alter it's size. <3
by Revenge
09 Oct 2018, 01:41
Forum: Feature Requests
Topic: Bulk modify nodes
Replies: 5
Views: 350

Re: Bulk modify nodes

+1
by Revenge
28 Sep 2018, 16:38
Forum: Feature Requests
Topic: Node count in leaderboard
Replies: 1
Views: 205

Re: Node count in leaderboard

Could be interesting, I'm hoping node leagues become a thing. :3
by Revenge
27 Sep 2018, 18:02
Forum: Feature Requests
Topic: End of Match Stats
Replies: 5
Views: 493

Re: End of Match Stats


Oh, so it counts the nodes in an ai? :D
by Revenge
27 Sep 2018, 17:56
Forum: Feature Requests
Topic: End of Match Stats
Replies: 5
Views: 493

Re: End of Match Stats

So it looks like we got this approved on trello? I'm not completely sure that's what this is: https://trello.com/c/actkkQuf/997-comba ... ch-results

End of battle stats forum: viewtopic.php?f=2&t=466&hilit=Stats
by Revenge
27 Sep 2018, 05:05
Forum: Feature Requests
Topic: In game backups/versions of AI
Replies: 12
Views: 711

Re: In game backups/versions of AI

MrChris wrote:Assuming that each game stores the full AI, perhaps a simpler and more effective alternative would be the ability to restore the AI of any previously deployed game? This could be activated by clicking on a button when watching a replay.

Yeah, can we have this? Versioned ais would be so helpful.
by Revenge
26 Sep 2018, 14:03
Forum: Feature Requests
Topic: My/Enemy Count Advantage
Replies: 7
Views: 526

Re: My/Enemy Count Advantage

I made an enemy count advantage node set. I'll post it later today when I'm out of school
by Revenge
26 Sep 2018, 14:01
Forum: Feature Requests
Topic: Turning Speed
Replies: 3
Views: 292

Re: Turning Speed

I don't see any programming advantage to adding turning. There are no surroundings to capitalize off of in gladiabots, and adding a new gimmick to turn bots makes no sense in a game where you cant choose which direction you face to attack the enemy bots. All this would achieve is artificially slowin...
by Revenge
24 Sep 2018, 20:10
Forum: Feature Requests
Topic: Season High Rewards
Replies: 2
Views: 265

Season High Rewards

Season rewards should reward you based on your highest achieved ranking that season, instead of the ending value. With the current end ranking determing rewards, it discourages experimentation. I propose instead, we should reward players based on the highest elo they achieved that season. It should ...
by Revenge
10 Sep 2018, 21:11
Forum: General Discussions
Topic: CPU proof of concept
Replies: 3
Views: 412

Re: CPU proof of concept

What exactly could this do...?
by Revenge
10 Sep 2018, 21:10
Forum: Bug Reports
Topic: AI ticks aren't exactly 0.25s
Replies: 15
Views: 848

Re: AI ticks aren't exactly 0.25s

pier4r wrote:well done to the players and gfx.

If I lose is both your fault.

same. :S
by Revenge
10 Sep 2018, 21:07
Forum: Feature Requests
Topic: I somewhat simple but REALLY helpful feature.
Replies: 5
Views: 376

Re: I somewhat simple but REALLY helpful feature.

So... essentially it's an android clipboard?

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