Search found 403 matches

by Revenge
22 May 2019, 22:17
Forum: Feature Requests
Topic: Selectable randomness for texture/skin
Replies: 1
Views: 582

Re: Selectable randomness for texture/skin

Screenshot Examples:
GLADIABOTS SELECTABLE RANDOMNESS EXAMPLE 1.0.png
GLADIABOTS SELECTABLE RANDOMNESS EXAMPLE 1.0.png (743.94 KiB) Viewed 563 times

Gladiabots selectable randomness example 2.png
Gladiabots selectable randomness example 2.png (845.31 KiB) Viewed 563 times
by Revenge
17 May 2019, 16:05
Forum: Feature Requests
Topic: Selectable randomness for texture/skin
Replies: 1
Views: 582

Selectable randomness for texture/skin

Players should be able to choose which colors/textures the randomizer cycles through instead of all. This would allow greater creativity when finding that last color or texture. It would also allow for preset randomized skins.
by Revenge
11 Apr 2019, 18:48
Forum: General Discussions
Topic: Link your email to a pre-alpha13 player account
Replies: 834
Views: 75578

Re: Link your email to a pre-alpha13 player account

Is there ever going to be a better account management system? It would save you the trouble of replying here constantly, and would give you more freetime :D @gfx47
by Revenge
11 Apr 2019, 04:00
Forum: Feature Requests
Topic: Ergonomy
Replies: 1
Views: 410

Re: Ergonomy

More sandbox map mode options +1
Check/display all bots hp on sidebar +1

Good suggestions :)
by Revenge
22 Mar 2019, 15:56
Forum: General Discussions
Topic: Moral support thread for our overlord...ehm dev!
Replies: 149
Views: 18315

Re: Moral support thread for our overlord...ehm dev!

The ghost idea was one of the most brilliant solutions to a problem of que times I have ever seen in a videogame.
by Revenge
14 Dec 2018, 23:17
Forum: General Discussions
Topic: Editor bug AI
Replies: 2
Views: 1190

Re: Editor bug AI

Things get even weirder when you drag a node and right-click. The node gets draggged in the OPPOSITE direction of whichever direction you drag. Making it move off-screen. Really strange bug. That bug has been in the game since its earliest beta, but its still low priority. If you could find a way t...
by Revenge
11 Dec 2018, 17:06
Forum: Feature Requests
Topic: Fast forward and pause to first node evaluation change
Replies: 3
Views: 676

Re: Fast forward and pause to first node evaluation change

+1 for sure, we need more features like this
by Revenge
09 Dec 2018, 17:02
Forum: Bug Reports
Topic: weirdest bug ever
Replies: 11
Views: 1404

Re: weirdest bug ever

M4L4 wrote:
GFX47 wrote:I managed to reproduce it. I'm working on a fix.


do i get a badge for the first quantum gladiabot match? "you loose, but meh.. you also win" :D

*awards you with virtual quantum badge* :shock:
by Revenge
25 Nov 2018, 02:08
Forum: Feature Requests
Topic: Time left/passed milliseconds
Replies: 5
Views: 816

Re: Time left/passed milliseconds

Simple solution, gfx could add an option under counters that says "1 tick (about .25sec)" or whatever it is. https://media0.giphy.com/media/13EjnL7RwHmA2Q/giphy.gif I figured out how to use counters with time ticks, so you can ignore my previous statement. No changes are necessary. Sorry ...
by Revenge
25 Nov 2018, 01:15
Forum: Feature Requests
Topic: In-game tutorial for counters
Replies: 5
Views: 1158

In-game tutorial for counters

gladiabots counters.png
gladiabots counters.png (1 MiB) Viewed 1156 times
by Revenge
24 Nov 2018, 15:55
Forum: Feature Requests
Topic: Time left/passed milliseconds
Replies: 5
Views: 816

Re: Time left/passed milliseconds

Simple solution, gfx could add an option under counters that says "1 tick (about .25sec)" or whatever it is.
by Revenge
09 Nov 2018, 22:48
Forum: Strategies
Topic: Aggro Bot Guide (by Revenge)
Replies: 6
Views: 3748

Re: Aggro Bot Guide (by Revenge)

great guide, thanks, the learning curve of this game gets pretty steep once you get to master league, and that guide can help a lot in putting you on the right track Wow I'm so glad my guide helped you! The feedback I get means a lot to me. I feel inspired to update my guide. I think my situational...
by Revenge
10 Oct 2018, 22:17
Forum: Feature Requests
Topic: Custom Size change for Comments
Replies: 0
Views: 1423

Custom Size change for Comments

It would be nice if you could drag the edge of a comment node to alter it's size. <3
by Revenge
09 Oct 2018, 01:41
Forum: Feature Requests
Topic: Bulk modify nodes
Replies: 5
Views: 791

Re: Bulk modify nodes

+1
by Revenge
28 Sep 2018, 16:38
Forum: Feature Requests
Topic: Node count in leaderboard
Replies: 1
Views: 441

Re: Node count in leaderboard

Could be interesting, I'm hoping node leagues become a thing. :3
by Revenge
27 Sep 2018, 18:02
Forum: Feature Requests
Topic: End of Match Stats
Replies: 5
Views: 998

Re: End of Match Stats


Oh, so it counts the nodes in an ai? :D
by Revenge
27 Sep 2018, 17:56
Forum: Feature Requests
Topic: End of Match Stats
Replies: 5
Views: 998

Re: End of Match Stats

So it looks like we got this approved on trello? I'm not completely sure that's what this is: https://trello.com/c/actkkQuf/997-comba ... ch-results

End of battle stats forum: viewtopic.php?f=2&t=466&hilit=Stats
by Revenge
27 Sep 2018, 05:05
Forum: Feature Requests
Topic: In game backups/versions of AI
Replies: 12
Views: 1350

Re: In game backups/versions of AI

MrChris wrote:Assuming that each game stores the full AI, perhaps a simpler and more effective alternative would be the ability to restore the AI of any previously deployed game? This could be activated by clicking on a button when watching a replay.

Yeah, can we have this? Versioned ais would be so helpful.
by Revenge
26 Sep 2018, 14:03
Forum: Feature Requests
Topic: My/Enemy Count Advantage
Replies: 7
Views: 1048

Re: My/Enemy Count Advantage

I made an enemy count advantage node set. I'll post it later today when I'm out of school

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