Search found 38 matches

by Avaren
30 Jul 2017, 05:36
Forum: Tournaments
Topic: Gladiabots Generic AI Cup
Replies: 95
Views: 5274

Re: Gladiabots Generic AI Cup

Kanishka wrote:Avaren sorry only SYP was generic. I forgot that you're my Tournament opponent, so T7W and KM were Map AIs. I'm sending you new Private Matches.

I did not realise this... that would explain the other 2 you had sent...
by Avaren
26 Jul 2017, 04:43
Forum: Tournaments
Topic: Gladiabots Generic AI Cup
Replies: 95
Views: 5274

Re: Gladiabots Generic AI Cup

As a person that only uses generic AI, I'm happy to participate.
by Avaren
01 Jan 2017, 21:03
Forum: Questions
Topic: Help, why does the following happen?
Replies: 8
Views: 998

Re: Help, why does the following happen?

Your if closest enemy exists (filter range), is a misleading condition... as it stands it is asking if an enemy exists at range, not if the closest enemy is at that range. The long range branch can be active even if there is an enemy closer then long range.
by Avaren
28 Dec 2016, 12:45
Forum: General Discussions
Topic: Photo Gallery of 6.0 map inition points
Replies: 7
Views: 837

Re: Photo Gallery of 6.0 map inition points

Wouldn't exclu a, exclu b (not a), exclu c (not a b), etc work?
by Avaren
24 Dec 2016, 15:00
Forum: Off topic
Topic: HAPPY HOLIDAYS!
Replies: 8
Views: 649

Re: HAPPY HOLIDAYS!

From on of the first on the day, Merry Christmas!
by Avaren
23 Dec 2016, 02:42
Forum: Questions
Topic: NotTag1 AND NotTag2?
Replies: 17
Views: 983

Re: NotTag1 AND NotTag2?

Do you mean "if any ally not tag1 and not tag2" as a condition?

If so then if there are filters for not tagged then if ally not tag1 with filter for mot tag 2 should do the trick... (not at my computer and don't recall if there are not tagged filters)
by Avaren
22 Dec 2016, 08:58
Forum: Strategies
Topic: Rescue Subroutine using the new tags
Replies: 12
Views: 927

Re: Rescue Subroutine using the new tags

HBomb wrote:
Avaren wrote:You can also tag resources and bases


Oh really? This gives me an idea...

You didn't notice those options?
by Avaren
22 Dec 2016, 07:03
Forum: Strategies
Topic: Rescue Subroutine using the new tags
Replies: 12
Views: 927

Re: Rescue Subroutine using the new tags

You can also tag resources and bases
by Avaren
22 Dec 2016, 03:22
Forum: Questions
Topic: TeamTags and Team Leader
Replies: 15
Views: 1358

Re: TeamTags and Team Leader

I'd have it go Shotgun, Assault, Machine, then Sniper.

In your case, If you only had Assaults then none would become team leader...
by Avaren
22 Dec 2016, 00:15
Forum: Questions
Topic: TeamTags and Team Leader
Replies: 15
Views: 1358

TeamTags and Team Leader

I'm trying to get my AI to dynamically select a Team leader (so that if the last one dies they'll pick a new one), so that one bot will Tag things with the TeamTags. So far I've come up with solutions that either have 2 bots get marked, or that may result in no-one being marked. Can anyone think of ...
by Avaren
21 Dec 2016, 12:35
Forum: Bug Reports
Topic: [6.1 Test] Multiplayer Debug, Ranges, and Selecton Icons not showing
Replies: 4
Views: 420

Re: [6.1 Test] Multiplayer Debug, Ranges, and Selecton Icons not showing

Cool. As an update I just viewed a game where I cannot explain the actions of one of my bots... In a game vs MGBlitz81 my Machine Gun targeted and started walking towards a resource that should have been in medium (possibly long range). Unless I'm missing something; that shouldn't of happened as the...
by Avaren
21 Dec 2016, 12:24
Forum: Bug Reports
Topic: [6.1 Test] Multiplayer Debug, Ranges, and Selecton Icons not showing
Replies: 4
Views: 420

Re: [6.1 Test] Multiplayer Debug, Ranges, and Selecton Icons not showing

You should have a copy now... not that it actually contains much in the log, but I Started the game, viewed a multiplayer battle (which had the bug), then got the log.
Would you like me to deploy a game then send a log of me doing that?
by Avaren
21 Dec 2016, 12:15
Forum: Feature Requests
Topic: 1min extra
Replies: 24
Views: 1331

Re: 1min extra

How much time is enough time? The limit is there to ensure games aren't too long, if you're running out of time, try a different strategy. You could try to be more aggressive in the Kill modes, try to get a resource or two earlier in the Capture mode, or perhaps come up with something else. You only...
by Avaren
21 Dec 2016, 12:08
Forum: Bug Reports
Topic: [6.1 Test] Debug: AI being displayed incorrectly
Replies: 0
Views: 371

[6.1 Test] Debug: AI being displayed incorrectly

PC Test Build 6.1 (64bit) I was seeing if this bug was also happening in training mode, when I looked at the Debug screen I saw that the AI appeared different to what it should have looked like, upon entering the AI editor however, I saw that nothing had changed. Ergo the Debug had displayed the AI ...
by Avaren
21 Dec 2016, 11:56
Forum: Bug Reports
Topic: [6.1 Test] Multiplayer Debug, Ranges, and Selecton Icons not showing
Replies: 4
Views: 420

[6.1 Test] Multiplayer Debug, Ranges, and Selecton Icons not showing

PC Test Build 6.1 (64bit) Games I've been playing in multiplayer have had the Debug, Range, or Selection icons appearing, listed things do appear in Missions and Training. AI appears to work normally (I haven't been able to deduce them behaving abnormally from what I believe they should do). Game Cr...
by Avaren
21 Dec 2016, 11:22
Forum: Release candidates
Topic: Alpha 6.1
Replies: 43
Views: 3387

Re: Alpha 6.1

Beware that editing a Currently Targeted Node will change it to a Closest Node.
by Avaren
21 Dec 2016, 10:55
Forum: Bug Reports
Topic: [6.1 Test] If Self TeamTagged Not Working
Replies: 1
Views: 310

[6.1 Test] If Self TeamTagged Not Working

PC
Test Build 6.1

http://puu.sh/sWqzo/a87438d21d.jpg
Built an AI to test out the tagging system, however the bots tagged as "E" ignore the [If Self Tagged E] branch.
by Avaren
21 Dec 2016, 08:35
Forum: General Discussions
Topic: Issues with 6.1
Replies: 3
Views: 370

Re: Issues with 6.1

I just had weird behavior in a game I just played... right before the game crashed.
by Avaren
20 Dec 2016, 09:41
Forum: Questions
Topic: Tagging system 2.0 (Condition based)[might be a request][edited: more samples]
Replies: 14
Views: 1426

Re: Tagging system 2.0 (Condition based)[might be a request][edited: more samples]

In regards to keeping/inheriting tags:
What would happen if a tagged resource was picked up by an ally/enemy?
What would happen to a tagged ally/enemy that drops or scores a resource?
Could/will we have ways to influence what happens in the above scenarios?
by Avaren
18 Dec 2016, 02:29
Forum: General Discussions
Topic: [Game] The greatest loser
Replies: 9
Views: 620

Re: [Game] The greatest loser

HDeffo wrote:
Avaren wrote:
HDeffo wrote:
you lose faster if the enemy is attacking you not fleeing

You have no reason to attack if you're trying to lose


The idea is only one player in a match is trying to lose in the quickest record time possible

Then the answer is not of your making, but of your opponents.

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