Search found 175 matches

by TheGnoo
30 Nov 2017, 14:11
Forum: Devlog
Topic: Alpha 11 Botclass Balance Changes
Replies: 10
Views: 512

Re: Alpha 11 Botclass Balance Changes

I think the most interesting part is the 0% dmg for Long range Shotguns. Now it will be very very difficult to play with, and a really good AI to be effective.

My concern is the massive Long range assault buff, doing HALF the dmg of a sniper, really ??
by TheGnoo
28 Nov 2017, 11:38
Forum: Release candidates
Topic: Alpha 11
Replies: 91
Views: 2666

Re: Alpha 11

GFX, are these new bot stats a test or more like a definitive version ? Just so we know if we have to rebuild our AI now or in a few weeks !
by TheGnoo
11 Nov 2017, 15:21
Forum: General Discussions
Topic: New 20s trailer
Replies: 20
Views: 798

Re: New TL;DR trailer

Nice trailer !
by TheGnoo
09 Nov 2017, 18:32
Forum: General Discussions
Topic: Roadmap update
Replies: 20
Views: 943

Re: Roadmap update

I miss Conscious one.
by TheGnoo
09 Nov 2017, 03:05
Forum: General Discussions
Topic: Gladiabots merchandising?
Replies: 18
Views: 958

Re: Gladiabots merchandising?

May I ask why do you focus on this type of merchandising, while selling skins would be far more effective ? I mean, maybe the 20 most active players would buy one shirt, and on 1 shirt you will earn 1/4 of the price. I'm not a professional businessman, but when you take a look to Fortnite for exampl...
by TheGnoo
09 Nov 2017, 02:49
Forum: Devlog
Topic: AI size limits
Replies: 60
Views: 3168

Re: AI size limits

GFX47 wrote:At some point I may have to change things that will make current AIs obsolete though..


I'm really scared. My AI must have more than 2000 or 3000 nodes atm, and I can't rebuild easely. I would have to create a whole new AI...
by TheGnoo
08 Nov 2017, 23:47
Forum: Strategies
Topic: ♥ Replay alley ♥
Replies: 166
Views: 8549

Re: ♥ Replay alley ♥

Haha nice, I have enough material to make a best of, I just need some time now and I should be able to post something funny :) Keep posting !
by TheGnoo
07 Nov 2017, 16:53
Forum: Strategies
Topic: Top10 Player's Ressource Strategy
Replies: 18
Views: 1035

Re: Top10 Player's Ressource Strategy

I personally think that could be a nice idea: like healing 25% HEALTH to all ally bots or something like that, maybe just the scorer.
by TheGnoo
07 Nov 2017, 15:45
Forum: Strategies
Topic: Top10 Player's Ressource Strategy
Replies: 18
Views: 1035

Re: Top10 Player's Ressource Strategy

I hate you for that reason mrchris, you're a god damn alien that can mutate every single match by taking the good ideas in AIs and make them better. @Lubeno You're right, but how is it possible to detect the fact you have secured more ressources ? Interesting question, I think it could be possible, ...
by TheGnoo
05 Nov 2017, 21:37
Forum: Strategies
Topic: Top10 Player's Ressource Strategy
Replies: 18
Views: 1035

Top10 Player's Ressource Strategy

Hi everyone, I'd like to share with you my thoughts about the current ressource strategy of the top players (well, those that my elo allows to match against...) It seems that on most maps with ressources (except meeting point but this is basically an Elimination map), the best strategy is to ignore ...
by TheGnoo
05 Nov 2017, 19:16
Forum: General Discussions
Topic: Elo score boom
Replies: 158
Views: 8016

Re: Elo score boom

pier4r wrote:17 grand master (+1)

That's me boyz, go hide or you shall die !
by TheGnoo
04 Nov 2017, 14:14
Forum: Devlog
Topic: Another day, another (random) map
Replies: 24
Views: 886

Re: Another day, another (random) map

But what about the 5 other maps ? Or we use a turnover system, but then every map lasts 6 days, and people can optimize their AI on it.
by TheGnoo
03 Nov 2017, 21:21
Forum: Devlog
Topic: Another day, another (random) map
Replies: 24
Views: 886

Re: Another day, another (random) map

I like the idea and would like more : only random maps, random map every single match
by TheGnoo
02 Nov 2017, 00:51
Forum: Devlog
Topic: AI size limits
Replies: 60
Views: 3168

Re: AI size limits

Well, if you do limit Ais size, I'm pretty fucked. But the concept of different game modes is very interesting, although imho the playerbase is not big enough yet to split players between different categories. Another worry: A limited size will definitely encourage people to build an AI for each map...
by TheGnoo
31 Oct 2017, 12:15
Forum: Events
Topic: IndieCade Europe 2017 (Paris, 30-31/10/2017)
Replies: 6
Views: 559

Re: IndieCade Europe 2017 (Paris, 30-31/10/2017)

Are you presenting your game today ? There are a lot of interesting games but no one with innovative concepts like Gladiabots
by TheGnoo
30 Oct 2017, 12:02
Forum: Events
Topic: IndieCade Europe 2017 (Paris, 30-31/10/2017)
Replies: 6
Views: 559

Re: IndieCade Europe 2017 (Paris, 30-31/10/2017)

Sadly I can't come today but I'll be there tomorrow. Good luck dealing with russian bots !
by TheGnoo
27 Oct 2017, 23:37
Forum: Events
Topic: IndieCade Europe 2017 (Paris, 30-31/10/2017)
Replies: 6
Views: 559

Re: IndieCade Europe 2017 (Paris, 30-31/10/2017)

Nice, I'll be there ! Do you have a stand or anything ?
by TheGnoo
24 Oct 2017, 21:34
Forum: Strategies
Topic: My Attack AI
Replies: 13
Views: 1108

Re: My Attack AI

So this is the monster that kicks my ass every game... *screenshot*
by TheGnoo
24 Oct 2017, 21:31
Forum: Feature Requests
Topic: Sniper accuracy
Replies: 9
Views: 463

Re: Sniper accuracy

Hi,

the game uses a deterministic system, it means there is absolutely no randomness. If there was, every time you'd watch a replay, the winner could be different !
by TheGnoo
24 Oct 2017, 21:26
Forum: Strategies
Topic: ♥ Replay alley ♥
Replies: 166
Views: 8549

Re: ♥ Replay alley ♥

Haha awesome :lol: nice lucky comeback !

I still need more replays so feel free to post more guys !

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