Search found 99 matches

by Jeffrey Harpen
08 Aug 2018, 00:26
Forum: Feature Requests
Topic: Bot plotting (free movement) concept, not in game
Replies: 26
Views: 346

Re: Bot plotting (free movement) concept/proposal

too complex pipedream You must have misunderstood my point. I don't think it's too complex. Actually I think it would make many things much easier. Yet the game would be totally different. So different that it would become new game with quite different strategies, programming style, difficulty leve...
by Jeffrey Harpen
08 Aug 2018, 00:08
Forum: Strategies
Topic: YASAB (Yet Another Small Assault Brain)
Replies: 8
Views: 628

Re: YASAB (Yet Another Small Assault Brain)

Does this ai win the campaign ? I tried it in chapter 7 and it lost all matches. I never tried it in Alpha 14 campaign as it was never meant to beat it. It was just a nice piece of code I wanted to share... in February. I don't remember the exact version of the game, but it was different then. I do...
by Jeffrey Harpen
05 Aug 2018, 16:26
Forum: Feature Requests
Topic: Bot plotting (free movement) concept, not in game
Replies: 26
Views: 346

Re: Bot plotting (free movement) concept/proposal

I like the game as it is now. With changes you propose it would be totally different. Your ideas are nice, but not for this game. (I mean both ideas: ConsciouS and Norljus.) Spin-off, maybe? Actually, I would rather see Gladiabots simplified than more complicated. For me it would be enough to have 2...
by Jeffrey Harpen
01 Jul 2018, 18:40
Forum: Strategies
Topic: YAAAAAI (Yet Another All Action Assault AI)
Replies: 7
Views: 792

Re: YAAAAAI (Yet Another All Action Assault AI)

I usually team tag A all ally bases, which had ever reached in distance of some of my bots and only consider those as safe. This way I never go to Bases behind enemies back. Good idea, but on the other hand sometimes bases behind enemy lines are the safest, especially when enemy is pushing you to a...
by Jeffrey Harpen
01 Jul 2018, 00:50
Forum: Strategies
Topic: ♥ Replay alley ♥
Replies: 166
Views: 8551

Re: ♥ Replay alley ♥

One step forward,
one step back,
two steps sideways
and attack!
;)
1023316
by Jeffrey Harpen
01 Jul 2018, 00:11
Forum: Strategies
Topic: YAAAAAI (Yet Another All Action Assault AI)
Replies: 7
Views: 792

Re: YAAAAAI (Yet Another All Action Assault AI)

Nice idea, ElvenMonk! :) You inspired me and I thought up something similar, but using only two tags on bases and two tags on enemies. It goes like this: 1. Tag 1 all safe ally bases. (For me "safe" means "out of enemies range", but it can be defined in any other way.) 2. Tag 2 a...
by Jeffrey Harpen
07 Jun 2018, 13:25
Forum: General Discussions
Topic: AI size challenge
Replies: 11
Views: 396

Re: AI size challenge

Revenge wrote:Will you be entering the 25node tournament? @jeffrey_harpen

No, thanks. I'm still working on all action AIs, then I'll try something interesting I have in my mind and then try to write my best AI for 4 assaults team, and then... Anyway it's a lot of things to do, no time for regular tournaments. :)
by Jeffrey Harpen
01 Jun 2018, 16:47
Forum: General Discussions
Topic: AI size challenge
Replies: 11
Views: 396

Re: AI size challenge

985339 and 985340 are also deployed by a mistake, please ignore.
by Jeffrey Harpen
08 May 2018, 20:07
Forum: Strategies
Topic: YAAAAAI (Yet Another All Action Assault AI)
Replies: 7
Views: 792

YAAAAAI (Yet Another All Action Assault AI)

Two AIs, actually. :) Although I promised myself to give up making all action AIs, I couldn't resist and not try to exploit some new possibilities that are given by new filters. I tried many all action AIs, most of them stayed in the Diamond League, but two of them were lucky enough to get to Master...
by Jeffrey Harpen
08 May 2018, 19:28
Forum: Bug Reports
Topic: ELO calculating bug (?)
Replies: 8
Views: 205

Re: ELO calculating bug (?)

pier4r wrote:https://en.wikipedia.org/wiki/Stigler%27s_law_of_eponymy

Don't worry, I don't want it to be called "Harpen's bug". It's all yours! ;)
by Jeffrey Harpen
05 May 2018, 18:29
Forum: Bug Reports
Topic: ELO calculating bug (?)
Replies: 8
Views: 205

Re: ELO calculating bug (?)

I was looking for explanation in the wiki and here in the forum, but didn't found, so thanks for the answer. I was suspecting problem with difference between current ELO of the player and his ghost's ELO, but I see it's the K-factor, not the ELO itself. Now it's clear for me and yes, I can survive, ...
by Jeffrey Harpen
05 May 2018, 16:09
Forum: Bug Reports
Topic: ELO calculating bug (?)
Replies: 8
Views: 205

ELO calculating bug (?)

I lost a game against player with almost the same ELO (#951016) and lost 15 ELO points. Then I won a game against slightly stronger player (#951022) and earned only 13 ELO points. How is it possible? Shouldn't it be +16 in the second game?
by Jeffrey Harpen
04 May 2018, 18:58
Forum: General Discussions
Topic: Link your email to a pre-alpha13 player account
Replies: 625
Views: 25153

Re: Cross-device sync temporary solution

I keep getting sync problem error message each time I start the game. Tried keeping local data, downloading server data and reseting local storage, but nothing helps. And I had a couple of crashes yesterday. Could you take a look at my account, GFX? Thanks in advance.
by Jeffrey Harpen
30 Apr 2018, 18:52
Forum: Strategies
Topic: ♥ Replay alley ♥
Replies: 166
Views: 8551

Re: ♥ Replay alley ♥

masterplayer wrote:My Shotgun was like: You'll never catch me!
My other bots were like: Stop running away!
Yeah, I know something about it... :? 927870
;)
by Jeffrey Harpen
29 Apr 2018, 10:57
Forum: Strategies
Topic: ♥ Replay alley ♥
Replies: 166
Views: 8551

Re: ♥ Replay alley ♥

945850 - both sides were too optimistic, I guess...
by Jeffrey Harpen
09 Apr 2018, 23:46
Forum: Strategies
Topic: ♥ Replay alley ♥
Replies: 166
Views: 8551

Re: ♥ Replay alley ♥

Crazy chase: 927870
by Jeffrey Harpen
25 Mar 2018, 19:14
Forum: Strategies
Topic: ♥ Replay alley ♥
Replies: 166
Views: 8551

Re: ♥ Replay alley ♥

Bugs, bugs, bugs everywhere! ;)
913202
by Jeffrey Harpen
21 Mar 2018, 19:57
Forum: Feature Requests
Topic: Overheating
Replies: 6
Views: 225

Re: Overheating

Actually overheating of Machine Gun is implemented as its' aiming time... Of course it should be after firing, not before, but when firing constantly it makes no difference.
by Jeffrey Harpen
27 Feb 2018, 19:39
Forum: Bug Reports
Topic: Attack closest enemy doesn't trigger for out of range enemies
Replies: 20
Views: 667

Re: Attack closest enemy doesn't trigger for out of range enemies

I agree with Hairy Phil: attacking enemies out of range can be useful and I would like it to be possible. If it was a problem for newbies, you could add some kind of "compiler warning" in AI editor. Every enemy withing range is logically always closer than any enemy out of range. So the ar...
by Jeffrey Harpen
20 Feb 2018, 00:02
Forum: Questions
Topic: I don't know how tagging works anymore.
Replies: 19
Views: 781

Re: I don't know how tagging works anymore.

Tags were close to completely useless before they were instant. I disagree, they were quite useful for me. On the other hand I haven't used them much, because "thinking" was taking too much time, so it seems they became even more useful in instant version. But that's what I have to find o...

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