Search found 117 matches

by Jeffrey Harpen
21 Oct 2018, 17:22
Forum: Strategies
Topic: Attack Priority
Replies: 2
Views: 57

Re: Attack Priority

5) Enemy with 0% shield. To reduce health.
by Jeffrey Harpen
15 Oct 2018, 20:01
Forum: General Discussions
Topic: I challenge you all! Can you beat my SmartBot?
Replies: 47
Views: 4051

Re: I challenge you all! Can you beat my SmartBot?

Here we go:

IMG_20181015_200803.jpg
IMG_20181015_200803.jpg (115.89 KiB) Viewed 61 times


The difference between ElvenMonk's AI and this one is very small, but it changes significantly the way bots move around the map.
Oh, and the way it passes Level 5 and The Final Level is very peculiar... ;)
by Jeffrey Harpen
14 Oct 2018, 17:17
Forum: General Discussions
Topic: I challenge you all! Can you beat my SmartBot?
Replies: 47
Views: 4051

Re: I challenge you all! Can you beat my SmartBot?

chapter 1, right? Actually, no. The Practice in early versions of Gladiabots was something quite different than The Campain is. It had not-random-type maps with variable number of bots and was longer than single chapter in The Campain. So this topic is obsolete, but on the other hand you started qu...
by Jeffrey Harpen
07 Oct 2018, 00:21
Forum: Strategies
Topic: ♥ Replay alley ♥
Replies: 172
Views: 10034

Re: ♥ Replay alley ♥

1350174 - what that machine gun with a resource is doing?!
by Jeffrey Harpen
06 Oct 2018, 23:27
Forum: Strategies
Topic: Tagging to target different resources
Replies: 4
Views: 191

Re: Tagging to target different resources

SwampRatUK wrote:What ways do you use to avoid multiple bots chasing the same resource?

None. I find it useful when bots help one another carry the resource to the base.
by Jeffrey Harpen
01 Oct 2018, 18:47
Forum: Strategies
Topic: Need help with pushing
Replies: 6
Views: 251

Re: Need help with pushing

Gooru wrote:4. But if Bot1 is feeing under fire the others can push to take ground and force the enemy to switch fire saving Bot1
... and put your other bots in danger. Remember that if one of your bots is fleeing, the rest of the team is also weaker.
by Jeffrey Harpen
01 Oct 2018, 17:41
Forum: Strategies
Topic: Need help with pushing
Replies: 6
Views: 251

Re: Need help with pushing

Gooru wrote:Are there any "simple rules" or hints how to push?

1. Retreat only if you're sure you are in danger.
2. Do not retreat if your enemy is in greater danger than you.
3. Focus fire on weak enemies.
4. Do not approach enemy if your allies are running away. Just wait for them and push together.
by Jeffrey Harpen
01 Oct 2018, 17:30
Forum: Strategies
Topic: Adaptive Shield Reliance
Replies: 7
Views: 401

Re: Adaptive Shield Reliance

dont forget about counting ticks! I understand the idea of "lost" ticks during tagging, for example, but I don't understand how ticks matter in this case? Some advanced players count ticks between moment enemy bot starts aiming and moment it actually fires. This way some of the bots know ...
by Jeffrey Harpen
30 Sep 2018, 22:47
Forum: Strategies
Topic: ♥ Replay alley ♥
Replies: 172
Views: 10034

Re: ♥ Replay alley ♥

1331895 - a jump rope game. ;)
by Jeffrey Harpen
17 Sep 2018, 17:42
Forum: Strategies
Topic: MG survival puzzle.
Replies: 10
Views: 346

Re: MG survival puzzle.

You're too brave once again:

IMG_20180917_172628.jpg
IMG_20180917_172628.jpg (310.48 KiB) Viewed 186 times
by Jeffrey Harpen
15 Sep 2018, 13:42
Forum: Strategies
Topic: MG survival puzzle.
Replies: 10
Views: 346

Re: MG survival puzzle.

[...] this kind of exploit. Actually it was well defined strategy: reduce the danger when you are stronger and avoid the the danger when you are weaker. And if you think this was an exploit, how would you call this: IMG_20180915_134019.jpg The strategy here is: be more scary than dangerous. ;) Edit...
by Jeffrey Harpen
08 Sep 2018, 10:25
Forum: Questions
Topic: stop rendering in background
Replies: 23
Views: 599

Re: stop rendering in background

I performed a simple test: I started the game, went straight to the AI editor (without running any match) and let it run for about 10 minutes. My device got warm in a similar way that it does when running a match and the battery also decreased quite quickly (3% / 10 minutes in my case). If there was...
by Jeffrey Harpen
06 Sep 2018, 19:27
Forum: Questions
Topic: stop rendering in background
Replies: 23
Views: 599

Re: stop rendering in background

+1
by Jeffrey Harpen
06 Sep 2018, 19:16
Forum: Strategies
Topic: MG survival puzzle.
Replies: 10
Views: 346

Re: MG survival puzzle.

IMG_20180906_191327.jpg
IMG_20180906_191327.jpg (109.85 KiB) Viewed 294 times

You're welcome. ;)
by Jeffrey Harpen
03 Sep 2018, 17:47
Forum: Strategies
Topic: ♥ Replay alley ♥
Replies: 172
Views: 10034

Re: ♥ Replay alley ♥

Don't know what happens Probably you have your "SCORE" actions under "IF any resource EXISTS" condition (or something similar). Remember that the resources that are picked up don't count. ;) Only these laying on the ground matter, so when your bot picks up the last one, the cond...
by Jeffrey Harpen
28 Aug 2018, 18:48
Forum: Feature Requests
Topic: Please reintroduce graphics quality options
Replies: 0
Views: 74

Please reintroduce graphics quality options

Hi! I love the fancy graphics, but I play on my tablet and the game drains my battery very quickly. It limits the amount of time I can spend with the game. The device is also very hot when I play, which makes me worry. I used to set the graphics quality to the lowest to avoid these problems, but now...
by Jeffrey Harpen
17 Aug 2018, 19:22
Forum: Bug Reports
Topic: payed features
Replies: 15
Views: 273

Re: payed features

GFX47 wrote:Done.

Thanks, you're great! :)
by Jeffrey Harpen
17 Aug 2018, 13:04
Forum: Bug Reports
Topic: payed features
Replies: 15
Views: 273

Re: payed features

The same issue here. My current account name is "Jeffrey=Harpen" and this is the third. The original was just "Jeffrey Harpen", but then changed to "J. Harpen (zombi" after my request. I had also an account named "Jeffrey_Harpen", but I have abandoned it.
by Jeffrey Harpen
08 Aug 2018, 00:26
Forum: Feature Requests
Topic: Bot plotting (free movement) concept, not in game
Replies: 46
Views: 1095

Re: Bot plotting (free movement) concept/proposal

too complex pipedream You must have misunderstood my point. I don't think it's too complex. Actually I think it would make many things much easier. Yet the game would be totally different. So different that it would become new game with quite different strategies, programming style, difficulty leve...
by Jeffrey Harpen
08 Aug 2018, 00:08
Forum: Strategies
Topic: YASAB (Yet Another Small Assault Brain)
Replies: 8
Views: 929

Re: YASAB (Yet Another Small Assault Brain)

Does this ai win the campaign ? I tried it in chapter 7 and it lost all matches. I never tried it in Alpha 14 campaign as it was never meant to beat it. It was just a nice piece of code I wanted to share... in February. I don't remember the exact version of the game, but it was different then. I do...

Go to advanced search