Search found 1417 matches

by Kanishka
12 Mar 2018, 05:26
Forum: General Discussions
Topic: developer, hell is waiting for you as one of most skilled torturers
Replies: 4
Views: 139

Re: developer, hell is waiting for you as one of most skilled torturers

The dev has said that he wants to keep the game simple and easy for non-coders. For you, me, and everyone else here (coz ironically, looks like only coders play this game) this is bad news. :(
by Kanishka
14 Feb 2018, 13:48
Forum: Strategies
Topic: YASAB (Yet Another Small Assault Brain)
Replies: 3
Views: 298

Re: YASAB (Yet Another Small Assault Brain)

Looks like someone made my prediction of Radial Architecture a reality.

It's ugly.
by Kanishka
13 Feb 2018, 18:05
Forum: General Discussions
Topic: You hooked me again.
Replies: 3
Views: 171

Re: You hooked me again.

Heh. Kids. I'm here from the days of only Assaults.
by Kanishka
08 Feb 2018, 16:31
Forum: Bug Reports
Topic: Counts self as ally
Replies: 3
Views: 153

Re: Counts self as ally

Actually, it should stay the way it is. Technically makes sense.
by Kanishka
30 Jan 2018, 18:19
Forum: Release candidates
Topic: Alpha 12
Replies: 122
Views: 3979

Re: Alpha 12

GFX47 wrote:
Kanishka wrote:There's an Undefined target in New Condition menu


Repro steps please.


New Node > Condition
by Kanishka
30 Jan 2018, 17:26
Forum: Release candidates
Topic: Alpha 12
Replies: 122
Views: 3979

Re: Alpha 12

There's an Undefined target in New Condition menu
by Kanishka
30 Jan 2018, 17:18
Forum: Release candidates
Topic: Alpha 12
Replies: 122
Views: 3979

Re: Alpha 12

Looks good!
by Kanishka
24 Jan 2018, 17:41
Forum: General Discussions
Topic: Node Reactivity Depth Discussion(+10ms per node)
Replies: 42
Views: 1076

Re: Node Reactivity Depth Discussion(+10ms per node)

That's a way to incite new players to keep their AI size reasonable and reduce the chance they eventually realize they went overboard and quit the game by lack of motivation to optimize or restart from scratch. It is not. Don't. As a separate mode though, why not? I mean hey we could test a prototy...
by Kanishka
24 Jan 2018, 16:56
Forum: Off topic
Topic: AI
Replies: 4
Views: 410

Re: AI

Quick Update: AI was renamed to ALPHA, I added a TONNE of stuff, deleted the Roadmap, and the only official download link is play store (https://play.google.com/store/apps/deta ... oper.ALPHA)
by Kanishka
24 Jan 2018, 16:48
Forum: Off topic
Topic: GladiaBounce
Replies: 10
Views: 394

Re: GladiaBounce

GladiaBounce v0.4 is here!

Changelog:
The Portal Update
[*] Fling your Bots into a Portal to teleport them to the other one!
[*] Bots retain Velocity while being teleported
by Kanishka
12 Jan 2018, 17:21
Forum: Requests
Topic: Please revert back to map randomization
Replies: 21
Views: 910

Re: Please revert back to map randomization

OK, first hand experience... Me and IRRbert, me triggering his redeploy and just iterating against him on seven wonders, at 6 fps... Just give me procedurally generated Maps already. Thanks.
by Kanishka
12 Jan 2018, 14:02
Forum: Requests
Topic: Node Number Counter
Replies: 7
Views: 241

Re: Node Number Counter

GFX47 wrote:It will be added if/when the AI size limit is implemented.


Then no need to add the feature.
by Kanishka
04 Jan 2018, 19:01
Forum: Requests
Topic: Please revert back to map randomization
Replies: 21
Views: 910

Re: Please revert back to map randomization

Results of the in-game poll about daily map rotation for ranked matches (asked to active players who had at least 10 multiplayer matches): I like it: 29 (40%) I don't care: 17 (23%) I'd prefer more maps: 27 (37%) So I guess it's not such a terrible idea after all? It was a terrible idea. So many pl...
by Kanishka
25 Dec 2017, 13:53
Forum: General Discussions
Topic: i got the game a day before you had to pay
Replies: 11
Views: 647

Re: i got the game a day before you had to pay

TheronEpic wrote:
Kanishka wrote:FYI, GFX gave out download links on Twitter. I don't know if they are still active, but I got the PC version that way.

do you have the link to the twitter page?

https://twitter.com/GFX47/status/936203481513381888
by Kanishka
10 Dec 2017, 11:24
Forum: Requests
Topic: Unique Codes for Different Builds
Replies: 16
Views: 818

Re: Unique Codes for Different Builds

Strange I haven't seen this thread before. Anyway, yeah I requested this long ago. This is archived in the 2K17 Q1 Request Compilation. Also, +1 mumpsimus
by Kanishka
10 Dec 2017, 11:22
Forum: Requests
Topic: Controller Support for PC
Replies: 5
Views: 202

Re: Controller Support for PC

First off, that mapping needs work.
Second, why only for PC?
by Kanishka
06 Dec 2017, 04:47
Forum: Release candidates
Topic: Alpha 11.1
Replies: 5
Views: 385

Re: Alpha 11.1

Oops forgot to colour the remaining connector lol
by Kanishka
06 Dec 2017, 04:46
Forum: Release candidates
Topic: Alpha 11.1
Replies: 5
Views: 385

Re: Alpha 11.1

Not exactly from this build, but shouldn't Nodes with another parent be static?
by Kanishka
06 Dec 2017, 04:37
Forum: Release candidates
Topic: Alpha 11.1
Replies: 5
Views: 385

Re: Alpha 11.1

The grey loading circle feels untidy.
by Kanishka
30 Nov 2017, 03:53
Forum: Release candidates
Topic: Alpha 11
Replies: 91
Views: 2167

Re: Alpha 11

mcompany wrote:Is there any reason to push stats during this process when it should have been done when a victory was detected?


My guess is that it's the match data (AIs, setup, IGN) that's being uploaded.

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