Search found 9 matches

by aVe
12 Aug 2018, 08:59
Forum: General Discussions
Topic: Link your email to a pre-alpha13 player account
Replies: 834
Views: 76570

Re: Link your email to a pre-alpha13 player account

Hi! I've retried this morning (logging in with my name account), and I got my security code in a minute. Everything seems fine!
by aVe
11 Aug 2018, 08:51
Forum: General Discussions
Topic: Link your email to a pre-alpha13 player account
Replies: 834
Views: 76570

Re: Link your email to a pre-alpha13 player account

Hi! Gladiabots accepted my user name so it's ok ; but I haven't received any confirmation email (either in main box or spam folder). Could you check if it has been sent, please? Cheers Hi! I've managed to activate Gladiabots on Steam from itch.io My username is : aVe Thanks for the sync :) Synced!!!...
by aVe
10 Aug 2018, 15:17
Forum: General Discussions
Topic: Link your email to a pre-alpha13 player account
Replies: 834
Views: 76570

Re: Link your email to a pre-alpha13 player account

Hi!
I've managed to activate Gladiabots on Steam from itch.io
My username is : aVe
Thanks for the sync :)
by aVe
04 May 2017, 07:01
Forum: Feature Requests
Topic: New "dynamic" Target type
Replies: 2
Views: 402

Re: New "dynamic" Target type

Ooops, sorry for doubling... Nice to read it was already requested though ! Thanks for pointing out Kanishka :)
by aVe
03 May 2017, 16:13
Forum: Feature Requests
Topic: New "dynamic" Target type
Replies: 2
Views: 402

New "dynamic" Target type

While tinkering with IA, I went to the conclusion that it would be useful to have an additional Target type (aside enemy, ally, base and resource) ; especially for MoveTo or FleeFrom. I've read the roadmap and saw that the closest feature request would be the Strategic Points, except that I don't se...
by aVe
28 Apr 2017, 06:57
Forum: Questions
Topic: [Problem] If Any Ally Not CarryingResource not working as expected
Replies: 13
Views: 951

Re: [Problem] If Any Ally Not CarryingResource not working as expected

@ Kanishka & pier4r : Well, as a teacher myself, I surely can relate to the syntax error induced heart attacks :D [please note that english is not my native language] Edit / I've just gave it a try and it works nicely. So the correct sentence was "If there is no ally carrying resource"...
by aVe
27 Apr 2017, 15:27
Forum: Questions
Topic: [Problem] If Any Ally Not CarryingResource not working as expected
Replies: 13
Views: 951

Re: [Problem] If Any Ally Not CarryingResource not working as expected

Thanks PEW for pointing out. I must say that the distinction between If Any Ally Carrying Resource (without filter) and If Any Ally Exists (with Carrying Resource filter) is not super clear for me. All in all, should I systematically use "Exists" has first condition, then use filters as se...
by aVe
27 Apr 2017, 13:34
Forum: Questions
Topic: [Problem] If Any Ally Not CarryingResource not working as expected
Replies: 13
Views: 951

Re: [Problem] If Any Ally Not CarryingResource not working as expected

Thanks Bombafat, I think I understand my mistake now, so I have to be cautious about the fact that the condition could be true if at least one ally (not self) respects the condition. I should be able to have a workaround. I don't know about Team Tag ; I'm only in Practise Mode right now (level 4). M...
by aVe
27 Apr 2017, 13:08
Forum: Questions
Topic: [Problem] If Any Ally Not CarryingResource not working as expected
Replies: 13
Views: 951

[Problem] If Any Ally Not CarryingResource not working as expected

Hi ! I have a problem : either the condition If Any Ally Not CarryingResource is not working or I just don't get how it really works (more likely) In a nutshell, what I want to do, is to have like one bot at a time carrying a resource ; in order to prevent other bots to grab one until the first one ...

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