Search found 24 matches

by TalonZa
14 Aug 2017, 17:17
Forum: General Discussions
Topic: Funny Replay
Replies: 1
Views: 425

Funny Replay

752237
by TalonZa
14 Aug 2017, 10:45
Forum: Feature Requests
Topic: Please mark videos as "seen" on replay start, not end
Replies: 7
Views: 747

Re: Please mark videos as "seen" on replay start, not end

Ahh, i see now. That makes sense... Just annoying anyways. Perhaps a better solution to ask for is declare win/loss the moment a player has stashed >50% available resources
by TalonZa
11 Aug 2017, 20:12
Forum: General Discussions
Topic: We need more players.
Replies: 90
Views: 7926

Re: We need more players.

0x1de wrote:It would be a shame to see you go, because you are a respected opponent.


I just need a break. Pier is right, I dont have time to spend on tweaking the AI per map so its made me frustrated as Im probably at ceiling without that. I get murdered in GM and do very well in M.
by TalonZa
11 Aug 2017, 00:52
Forum: General Discussions
Topic: We need more players.
Replies: 90
Views: 7926

Re: We need more players.

Many things for me make the game not so enjoyable anymore. The game doesnt drive engagement at all. GFX is the only developer so everything takes a looong time. There are no notifications in the game so players aren't coming back often enough. No marketing for the game. Players can hard code AI per ...
by TalonZa
10 Aug 2017, 11:00
Forum: Feature Requests
Topic: Please mark videos as "seen" on replay start, not end
Replies: 7
Views: 747

Re: Please mark videos as "seen" on replay start, not end

Why do I have to watch to the end to know how it went. If I exit when all my guys are dead and the enemy had more resources stashed than me, the outcome is already clear. I shouldn't have to wait for his last bot to collect the other 5 resources and waste my time. When a match is made, the game is p...
by TalonZa
05 Aug 2017, 11:14
Forum: Feature Requests
Topic: Pure AI league
Replies: 6
Views: 646

Pure AI league

Could we have a separate league that is all about the real AI. Where you can not change your AI based on map or position. One generic AI that applies to all bots and all maps. IMHO, this will be the greatest judge of AI ability. How your AI adjusts too diffetent circumstances without hard coding for...
by TalonZa
04 Aug 2017, 01:04
Forum: Tournaments
Topic: Gladiabots Cup 2017.08 #1
Replies: 143
Views: 10175

Re: Gladiabots Cup 2017.08 #1

Waiting on you Chilio. Games all requested...
by TalonZa
04 Aug 2017, 00:43
Forum: Bug Reports
Topic: This player has used a known exploit
Replies: 11
Views: 1383

Re: This player has used a known exploit

mcompany wrote:I'm not saying that using the exploit on purpose is hard to see, but rather the opposite: telling apart an accidental usage and a purposely hidden usage of it is basically impossible


Except for the part where GFX could look at the AI of tthe player. :lol: :lol:
by TalonZa
03 Aug 2017, 11:38
Forum: Bug Reports
Topic: This player has used a known exploit
Replies: 11
Views: 1383

This player has used a known exploit

Match replay: 744545

Watch the drop and pickup play of the shotgun bot. This is a known exploit in the "to be fixed" list.

Dont we ban users for this?
by TalonZa
02 Aug 2017, 18:12
Forum: Feature Requests
Topic: Version Control
Replies: 3
Views: 384

Re: Version Control

I do a copy of my AI before change something and i rename the last one with the highest elo score it reach. I agree that the duplicate system can kinda be made to work. But its tedious and takes time. My request is about bettering the game in terms of making it easy to quickly swap versions and try...
by TalonZa
02 Aug 2017, 18:08
Forum: Feature Requests
Topic: ELO corruption
Replies: 20
Views: 1464

Re: ELO corruption

For reference: http://gfx47.com/games/Gladiabots/Forum/viewtopic.php?f=8&t=140&p=8336 I almost finished the analysis (I stopped in May, one day I have to finish it and make an article). I can tell you though that if the game would give out permutations of the sequence of the maps instead of...
by TalonZa
02 Aug 2017, 18:01
Forum: Feature Requests
Topic: Version Control
Replies: 3
Views: 384

Version Control

It would be so awesome if we could ha e some sort of version control for our AI. Basically, we shpuld be avle to check in or save a particular AI set. Pnce we have made changes, we can test and if necessary roll back. You could also attach stats to each version, win/loss %. To maintain control over ...
by TalonZa
31 Jul 2017, 23:43
Forum: Feature Requests
Topic: ELO corruption
Replies: 20
Views: 1464

Re: ELO corruption

1. first if you lose against an opponent, there is little to complain about, 60 elo or 300, he deserved to win those points. This is where I disagree... I have had matches like this: Player 1 | Map 1 | Lose = -18 Player 1 | Map 1 | Lose = -17 Player 1 | Map 2 | Win= +17 Player 1 | Map 1 | Lose = -1...
by TalonZa
31 Jul 2017, 18:00
Forum: Feature Requests
Topic: Break point placement.
Replies: 0
Views: 466

Break point placement.

Simply put, one of the actions I woild like to have as "break", which only works in replay and pauses the playback.
by TalonZa
31 Jul 2017, 17:55
Forum: Feature Requests
Topic: ELO corruption
Replies: 20
Views: 1464

ELO corruption

There is a problem with the ELO system and this game given that you queue up 10 games. When you return later you find that you were matched up to the same opponent several times on the same map. The games are exactly the same yet you looose like 60 ELO. There needs to be a fix. Perhaps prevent conse...
by TalonZa
28 Jul 2017, 14:13
Forum: Tournaments
Topic: Gladiabots Cup 2017.08 #1
Replies: 143
Views: 10175

Re: Gladiabots Cup 2017.08 #1

TheKidPunisher wrote:GG

For iD go on stat in career mode then in latest matches on your profile page and normally you will get ID


Thanks
Updated
by TalonZa
28 Jul 2017, 13:56
Forum: Tournaments
Topic: Gladiabots Cup 2017.08 #1
Replies: 143
Views: 10175

Re: Gladiabots Cup 2017.08 #1

Sorry guys, I don't know how to get match ID. I am using the Android App, not desktop. Results already Recorded 739809 : Split Team : TheKidPunisher 739810 : Mind Game : TalonZA 739811 : Kingmaker : TalonZA 739812 : Barred Spiral : TalonZA 739808 : Circle of Death : TheKidPunisher 739807 : Meeting P...
by TalonZa
28 Jul 2017, 08:41
Forum: General Discussions
Topic: Match activity
Replies: 35
Views: 2569

Re: Match activity

We simply need more players... Есть какие-то конкретные предложения, как привлечь людей.?! Well, that is up to the developers to organised. I'm assuming that the ALPHA state will mean that no marketing is being done. So that leaves it up to us, I'm thinking that most of us are likely to be in some ...
by TalonZa
27 Jul 2017, 16:50
Forum: General Discussions
Topic: Match activity
Replies: 35
Views: 2569

Re: Match activity

I very much agree with you guys. In fact, I'm not convinced that the ELO ranking system is the best solution for this game. As you guys have noted, you can only find few games on Ranked. As we want to get as many games played as possible to give the greatest overview of success rate. To achieve this...

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