Search found 135 matches

by MGBlitz81
19 Sep 2018, 14:16
Forum: Release candidates
Topic: Beta 2
Replies: 12
Views: 2625

Re: Beta 2

I'm running about 12 to 15 fps in battles using fastest display settings... I'm on android playing on an LG6. Should be much faster I would think.
by MGBlitz81
18 Sep 2018, 10:23
Forum: Questions
Topic: Display Options?
Replies: 1
Views: 363

Display Options?

Are you going to bring back the ability to adjust the quality of the visuals? I always preferred to play on the setting that offers the best performance.
by MGBlitz81
07 Aug 2018, 19:22
Forum: General Discussions
Topic: Bragging rights: money spent or donated for the game.
Replies: 4
Views: 570

Re: Bragging rights: money spent or donated for the game.

I need to take it slow when I come back... My problem is I see the potential to create a thousand nodes or more for my AI. But I'm both lazy and busy so I always settle for short and sweet. Then I get burnt out so quick because I know I can do better, but don't ever try... Hahaha. Eventually maybe, ...
by MGBlitz81
07 Aug 2018, 15:34
Forum: General Discussions
Topic: Bragging rights: money spent or donated for the game.
Replies: 4
Views: 570

Re: Bragging rights: money spent or donated for the game.

Either $50 or $70... I forget. I was planning to make a third donation of $20 to bring it up to $70 but I had to wait at the time, I can't remember if I went through with it as that was a long time ago now. I plan to donate more eventually, whenever I go back to regular play again.
by MGBlitz81
01 Aug 2018, 15:09
Forum: General Discussions
Topic: CPU project. Making computer inside the collective mind
Replies: 9
Views: 1249

Re: CPU project. Making computer inside the collective mind

Sorry this isn't the game for that...

If you want to make a computer, try searching the Google play store for survivalcraft 2. The logic in that game is more thorough and has many uses. Besides, the output is bots? What are they going to do when trying to figure out 2+2? Start dancing?
by MGBlitz81
17 Apr 2018, 06:03
Forum: Strategies
Topic: Better Transport?
Replies: 38
Views: 4845

Re: Better Transport?

Pier, all you have to do now is find a new combination of nodes that let the shotgun catch resources from medium range! I mean if its possible that its in the game and accessible to everyone then it can't be a glitch right?
by MGBlitz81
12 Apr 2018, 07:21
Forum: Strategies
Topic: Better Transport?
Replies: 38
Views: 4845

Re: Better Transport?

Krellion, the resource stays in one spot while the shotgun is dancing away from it.

Its a bug.
by MGBlitz81
06 Apr 2018, 17:34
Forum: Feature Requests
Topic: Conditional value for # of destroyed robots
Replies: 12
Views: 1239

Re: Conditional value for # of destroyed robots

True, I was leaving room for other maps to be taken into consideration though if it needs to be considered in the future.
by MGBlitz81
06 Apr 2018, 03:04
Forum: Feature Requests
Topic: Conditional value for # of destroyed robots
Replies: 12
Views: 1239

Re: Conditional value for # of destroyed robots

At start, check for number of enemies existing and tag something accordingly, like this... If enemy is 4 in number, tag D all ally base. Then do this... If enemy is 3 in number If ally base exist tagged D Tag all enemy base 1 Then you can tag and Untag as needed and count up using self tags on the e...
by MGBlitz81
06 Apr 2018, 02:26
Forum: Questions
Topic: The best players know some cheats?
Replies: 13
Views: 1851

Re: The best players know some cheats?

I wouldn't worry about counting shots. Although its most likely possible, the nodes it would take would be quite unreasonable considering the possible advantage of doing so. I think just forget about this one and call it bad luck this time around. Btw, if you watch shot for shot, you actually hurt h...
by MGBlitz81
05 Apr 2018, 23:40
Forum: Questions
Topic: The best players know some cheats?
Replies: 13
Views: 1851

Re: The best players know some cheats?

Yeah, if the two shotguns met without firing a single bullet before hand, it would have been an equal match. Kinda doesn't feel fair.... Maybe a suggestion to make all shots count and damage is scaled by range only?
by MGBlitz81
03 Apr 2018, 22:54
Forum: General Discussions
Topic: 10 thousand games bar and beyond. Tribute to mcompany
Replies: 33
Views: 5383

Re: 10 thousand games bar and beyond. Tribute to mcompany

I'm sure I'm well past 10k by now if you add mgblitz and kogataru together. In alpha 4 I had over 4k games played on mgblitz alone, I'm sure you remember alpha 4 pier! Can't forget about 500 or so games on saffron, hehe.
by MGBlitz81
02 Apr 2018, 19:40
Forum: Feature Requests
Topic: Behavior of bots at very small distances
Replies: 9
Views: 786

Re: Behavior of bots at very small distances

I suppose when you put it like that, it makes sense.

Then I say +1 to this idea, so long as it doesn't interfere with any other mechanics currently in the game. But then I want melee attacks!
by MGBlitz81
01 Apr 2018, 19:17
Forum: Feature Requests
Topic: Behavior of bots at very small distances
Replies: 9
Views: 786

Re: Behavior of bots at very small distances

Oh... Well my logic still works and your post answers the question.

But that would be something huh, close quarters combat with melee attacks. I like the sound of that.
by MGBlitz81
01 Apr 2018, 15:13
Forum: Feature Requests
Topic: Behavior of bots at very small distances
Replies: 9
Views: 786

Re: Behavior of bots at very small distances

He won't be stuck because you should have a catch resource node in front of the move to resource node. In fact, you can use only the catch closest resource node and he will move to the nearest resource AND catch it. THEN in front of that node, you should have a score resource at closest ally base no...
by MGBlitz81
31 Mar 2018, 16:19
Forum: Questions
Topic: NOTs and AND logic
Replies: 14
Views: 1288

Re: NOTs and AND logic

Sorry I skimmed your post when I first replied. Out of range in the way you want it to work means out of range of ALL enemies. I know the wording says "an enemy" but it does indeed consider all enemies into the equation.
by MGBlitz81
31 Mar 2018, 04:44
Forum: Questions
Topic: NOTs and AND logic
Replies: 14
Views: 1288

Re: NOTs and AND logic

Just a quick note... You can always choose NOT out of range to get the job done.

Still your point is valid and I would like to see the addition of toggling between AND and OR. NOT is already covered.
by MGBlitz81
31 Mar 2018, 04:29
Forum: General Discussions
Topic: Link your email to a pre-alpha13 player account
Replies: 834
Views: 74277

Re: Cross-device sync temporary solution

Sorry GFX, I just asked you earlier but I decided that I don't want to lose my current AI. Can you sync up Kogataru so I can use that name and AI again? Of course I'm currently using MGBlitz81 right now.
by MGBlitz81
28 Mar 2018, 08:17
Forum: General Discussions
Topic: Link your email to a pre-alpha13 player account
Replies: 834
Views: 74277

Re: Cross-device sync temporary solution

Hey GFX, I ended up clearing stored data. Can you bring my AI back? I created a new user MGBlitz. I would like to go back to being MGBlitz81.
by MGBlitz81
25 Mar 2018, 19:13
Forum: Feature Requests
Topic: Battle intro and target indicator suggestions
Replies: 2
Views: 434

Battle intro and target indicator suggestions

When you start a new random game and the battle intro comes up saying the match number. How about you remove the match number and add "First to 3 (or 4, or 5) wins". That would be more useful than some random match number anyway. I always find myself counting the resources before anything ...

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