Search found 539 matches

by NullPointer
13 Jun 2017, 00:45
Forum: Release candidates
Topic: Alpha 8.1
Replies: 59
Views: 1546

Re: Alpha 8.1

GFX, sent you the logs with a MyselfException on Split Team.
by NullPointer
12 Jun 2017, 18:24
Forum: Release candidates
Topic: Alpha 8
Replies: 45
Views: 1670

Re: Alpha 8

I like the gtandstand haha. Symmetry is back to normal, nice one! The health/shield bars with different sizes feel a bit strange, I prefer the previous version. Map distribution got me 5 Barred out of 10 matches. Any estimatives for when random maps will be out? Overall, the update seems to be worki...
by NullPointer
07 Jun 2017, 15:29
Forum: General Discussions
Topic: Link your email to a pre-alpha13 player account
Replies: 639
Views: 25807

Re: Cross-device sync temporary solution

Hey, GFX, I got a new phone, could you sync
T-800 (primary)
to
T-800-temp
?

Thanks!
by NullPointer
19 Apr 2017, 11:55
Forum: Feature Requests
Topic: Randomly generated maps
Replies: 34
Views: 1607

Re: Randomly generated maps

That does sound more important indeed. Any chance we could have a vote then to replace 2 or 3 maps in Alpha 8 with community maps? If I'm not wrong, I imagine that adding/removing static maps is not a heavy task, so if you have some space in Alpha 8's backlog, would be nice to have some new content ...
by NullPointer
18 Apr 2017, 15:04
Forum: General Discussions
Topic: Elo score boom
Replies: 158
Views: 8075

Re: Elo score boom

wow, I was surprised to see so many players above 2000 elo. I thought the inflation would have stabilised by now.
by NullPointer
18 Apr 2017, 15:03
Forum: Strategies
Topic: how far can an universal ai reach
Replies: 43
Views: 2850

Re: how far can an universal ai reach

2122 (T-800) - no map detection at all, by the way

I forgot to update this a few months ago.
by NullPointer
18 Apr 2017, 15:03
Forum: Bug Reports
Topic: Same teams, different sides, different results.
Replies: 9
Views: 625

Re: Same teams, different sides, different results.

It's great this is in Alpha 8's TODO. Any improvements to any AI atm has a luck factor since you may be "improving" an AI that would have won if swapping sides.
by NullPointer
18 Apr 2017, 15:02
Forum: Feature Requests
Topic: Randomly generated maps
Replies: 34
Views: 1607

Re: Randomly generated maps

Any chance random maps will be in Alpha 8?
by NullPointer
02 Mar 2017, 09:25
Forum: Events
Topic: Extinction 2017 (March 1 Anomaly) [Solved]
Replies: 5
Views: 353

Re: Extinction 2017 (March 1 Anomaly)

Game is back, scaremongering is over.
by NullPointer
01 Mar 2017, 19:55
Forum: Feature Requests
Topic: Too often i fall off the map while fleeing
Replies: 10
Views: 459

Re: Too often i fall off the map while fleeing

I suggested this as a fix:

"if edge is at short/mid/long range"
and
"if center is at short/mid/long range".


https://trello.com/c/CSUmYy4s/24-conditions-for-distance-from-static-points-of-the-map
by NullPointer
01 Mar 2017, 11:57
Forum: Feature Requests
Topic: invert for ANY
Replies: 1
Views: 127

Re: invert for ANY

You can do that with 2 nodes:

If enemy not exists tagged 1 -----------> tag1 closest enemy
by NullPointer
28 Feb 2017, 21:58
Forum: Feature Requests
Topic: Reload process shouldn't be interrupted when changing the target
Replies: 18
Views: 567

Re: Reload process shouldn't be interrupted when changing the target

harthag wrote:
NullPointer wrote: There's a filter especifically for this.

I'm curious which filter you're referring to, specifically ...


SelfAttacking
by NullPointer
28 Feb 2017, 21:37
Forum: Feature Requests
Topic: Reload process shouldn't be interrupted when changing the target
Replies: 18
Views: 567

Re: Reload process shouldn't be interrupted when changing the target

Being able to micro-manage who you're targeting or fleeing from is the heart of the game. Simplifying this would take a good part of the fun away. It really doesn't take that many nodes to decide when to stay on the current target or not. There's a filter especifically for this. The complexity gap b...
by NullPointer
28 Feb 2017, 10:49
Forum: Bug Reports
Topic: Frozen Bots
Replies: 42
Views: 1370

Re: Frozen Bots

It says "Division by 0" in the logs.
by NullPointer
27 Feb 2017, 15:15
Forum: Off topic
Topic: Unity certification
Replies: 8
Views: 407

Re: Unity certification

BTW, why Unity? Why not UnrealEngine? UnrealEngine doesn't seem like the best tool to make multi-platform games. I could not even run the sample projects in my Android phone because the deployment failed with an obscure error. I imagine what other issues I would have when building for other platfor...
by NullPointer
25 Feb 2017, 17:56
Forum: Strategies
Topic: ♥ Replay alley ♥
Replies: 166
Views: 8592

Re: ♥ Replay alley ♥

Botique wrote:Today for me is big day. My first draw against KillThemAll on SplitTeam against T-800

355345


GG

I made an improvement in my AI because of this match and want a rematch :)
by NullPointer
24 Feb 2017, 15:20
Forum: Off topic
Topic: Unity certification
Replies: 8
Views: 407

Re: Unity certification

Interesting, thanks! Leaving the professional industry aside, in terms of learning the engine itself, what's the best material I could use? I learned Unity via examples only and I think I'm missing a few core concepts. For example, I use CharacterController and it feels very unreliable and my charac...
by NullPointer
24 Feb 2017, 14:18
Forum: Off topic
Topic: Unity certification
Replies: 8
Views: 407

Unity certification

Does anyone know how much is it worth in the professional gaming industry?

Unity Certified Developer certification: https://certification.unity.com/
by NullPointer
24 Feb 2017, 13:59
Forum: Feature Requests
Topic: Players that do not play in a day lose a few points
Replies: 32
Views: 1078

Re: Players that do not play in a day lose a few points

I'd like to keep the league score only impacted by elo computation, so real matches. I wouldn't want it to get "corrupted" by external factors like inactivity. The other thing is everyone doesn't always have time to play daily and I don't want to punish them for that. One week seems like ...

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