Search found 157 matches

by sollniss
16 May 2018, 12:18
Forum: Bug Reports
Topic: a12 / a13 matchmaking
Replies: 22
Views: 216

Re: a12 / a13 matchmaking

I also noticed that my ghost gets picked 0 times for 3 days and then suddenly 4 times on the 4th day.
by sollniss
07 May 2018, 20:51
Forum: Release candidates
Topic: Alpha 13
Replies: 46
Views: 1757

Re: Alpha 13

Not sure if intentional or not, but I feel like I should have more than 5000 money at level 170. If you make a new sub-AI node, the cancel button doesn't work. You have to pick an AI to close the window. Also not sure if intentional or not: Bots block eachother when they try to collect a resource. S...
by sollniss
22 Apr 2018, 17:51
Forum: Devlog
Topic: AI size limits
Replies: 51
Views: 1538

Re: AI size limits

No it doesn't. Short means simple. Simple means dumb.
by sollniss
16 Apr 2018, 17:47
Forum: Strategies
Topic: Better Transport?
Replies: 38
Views: 1320

Re: Better Transport?

Why are you guys arguing over something so pointless. A bug is unintended behavior and it was definitely not intended because it is getting removed in 13. Whether you like it or not.
by sollniss
10 Apr 2018, 00:15
Forum: Requests
Topic: Edit Ai while watching replays
Replies: 8
Views: 170

Re: Edit Ai while watching replays

And how should that work? Which AI should it open?

You can just open the game twice on the PC and watch the replay while editing, I do that all the time.
by sollniss
03 Apr 2018, 16:57
Forum: General Discussions
Topic: "Gladiabots 2"
Replies: 9
Views: 172

Re: Gladiabots 2

Why?
by sollniss
29 Mar 2018, 15:19
Forum: Questions
Topic: strange skating
Replies: 1
Views: 75

Re: strange skating

It's a node that got wrongly converted to "catch any resource".
by sollniss
26 Mar 2018, 20:50
Forum: General Discussions
Topic: A map for testing
Replies: 5
Views: 131

Re: A map for testing

You can test in campain mode.
by sollniss
23 Mar 2018, 15:21
Forum: Questions
Topic: Tagging Question
Replies: 7
Views: 156

Re: Tagging Question

Untag furthest A will untag all bots.

First your sniper will untag the furthest, then your MG will untag the remaining furthest, etc. (I made up the order).
by sollniss
22 Mar 2018, 18:55
Forum: Questions
Topic: Tagging Question
Replies: 7
Views: 156

Re: Tagging Question

How about you show us the nodes?
by sollniss
21 Mar 2018, 17:04
Forum: Strategies
Topic: Collection of helpfull Maxims
Replies: 51
Views: 2463

Re: Collection of helpfull Maxims

It's very easy to count the resources colleced even if they are collected on the same tick. It only takes about 30 nodes to implement.
by sollniss
21 Mar 2018, 02:51
Forum: Requests
Topic: Overheating
Replies: 6
Views: 156

Re: Overheating

Let's not add mechanics for the sake of making the game more complicated.
by sollniss
14 Mar 2018, 02:34
Forum: Requests
Topic: Half value
Replies: 4
Views: 222

Re: Half value

If (all -1) enemies are in short range or medium range == if 1 enemy is at long range or out of range.
by sollniss
13 Mar 2018, 21:24
Forum: General Discussions
Topic: Node Reactivity Depth Discussion(+10ms per node)
Replies: 42
Views: 1076

Re: Node Reactivity Depth Discussion(+10ms per node)

I feel like rewarding elegance and tricksyness makes for a much more fun game than rewarding high-res world state description. To me (and a LOT of budding programmers -I am a programming teacher) the fun lies in coming up with clever tricks and quickly being able to test them in the field and impro...
by sollniss
06 Mar 2018, 14:31
Forum: Bug Reports
Topic: Tag applied even though node isn't executed
Replies: 5
Views: 163

Re: Tag applied even though node isn't executed

Hm. Is this intended?

I've also noticed that when I restart the game, sometimes B gets tagged one tick after. That means the execution is not unique.
by sollniss
05 Mar 2018, 16:21
Forum: Bug Reports
Topic: Tag applied even though node isn't executed
Replies: 5
Views: 163

Tag applied even though node isn't executed

https://i.imgur.com/CWFdSjz.mp4

AB is applied even though only A is executed.
by sollniss
05 Mar 2018, 01:02
Forum: Requests
Topic: Can you put some priority on the shotgun resource bug?
Replies: 10
Views: 255

Can you put some priority on the shotgun resource bug?

Right now the meta at the top of the ladder is basically "try to collect as many resources as possible with the shotgun and ignore anything else". The shotgun can collect resources so fast that even if you kill one bot you can still lose. Basically if you attack an enemy with your shotgun ...
by sollniss
28 Feb 2018, 23:53
Forum: Bug Reports
Topic: Legacy attack nodes attacking multiple enemies
Replies: 6
Views: 150

Re: Legacy attack nodes attacking multiple enemies

Its not competitive at all. So there is no problem even if players use it.
by sollniss
28 Feb 2018, 22:48
Forum: Bug Reports
Topic: Legacy attack nodes attacking multiple enemies
Replies: 6
Views: 150

Re: Legacy attack nodes attacking multiple enemies

Here's how to abuse this. Let your sniper, assault and mg constantly attack all enemies in range while your SG collects resources. My nodes detect if this strategy works, and if not, it will tag all enemy bases AB. Then you can proceed with your normal AI. The problem with this is that obviously onl...
by sollniss
28 Feb 2018, 02:17
Forum: Bug Reports
Topic: Attack closest enemy doesn't trigger for out of range enemies
Replies: 20
Views: 466

Re: Attack closest enemy doesn't trigger for out of range enemies

Speaking of logic. How is it even logically possible? Every enemy withing range is logically always closer than any enemy out of range. So the argument is invalid regarding logic. The node says "closest enemy", it doesn't say anything about range. It's unlogical. Even the fact that "...

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