Search found 176 matches

by sollniss
11 Oct 2018, 17:40
Forum: Feature Requests
Topic: Keep Sub-AI open after rewind in debug view
Replies: 1
Views: 72

Re: Keep Sub-AI open after rewind in debug view

Yes pls. Very annoying to always navigate back to the subtree you were looking at.
by sollniss
11 Sep 2018, 23:51
Forum: Feature Requests
Topic: Bring back elemination matches
Replies: 2
Views: 102

Bring back elemination matches

Allow zero resource maps in the random map generator. Team with more bots after 5min wins. I think one of the reasons for the removal was that we had a lot of draws, but with a lot of new filters and conditions we see a lot more kills and strong pushes happening. I mean, if we still have a lot of dr...
by sollniss
10 Sep 2018, 20:17
Forum: Feature Requests
Topic: I somewhat simple but REALLY helpful feature.
Replies: 5
Views: 169

Re: I somewhat simple but REALLY helpful feature.

If you misclick a wrong AI onto the bot thats your fault. The game doesn't need to babysit its players.
by sollniss
08 Sep 2018, 18:57
Forum: Questions
Topic: stop rendering in background
Replies: 23
Views: 516

Re: stop rendering in background

Unity UI can be a real bitch to optimize. Did you try to split up the canvases? I think when you put everything into one canvas the whole thing gets dirtied when you change something. I'm not really sure how I would split up the canvas inside the AI editor though. Maybe define regions in the editor?...
by sollniss
03 Sep 2018, 21:21
Forum: Feature Requests
Topic: Sortable columns on the stats website (especially ghost matches)
Replies: 3
Views: 106

Sortable columns on the stats website (especially ghost matches)

Now that we have quite a few useful informations on the ghost matches page, I would appreciate it if we could sort the columns where sorting makes sense. I only really case about how my most recent ghost is doing so DEPLOY TIME would be the nicest if we could sort it. I mean, I could make a userscri...
by sollniss
30 Aug 2018, 15:33
Forum: Feature Requests
Topic: My/Enemy Count Advantage
Replies: 7
Views: 251

Re: My/Enemy Count Advantage

Plus, the check needs to be more complicated to account for bot class. For example, strategically speaking, is machinegun+sniper equal to assault+shotgun? Unlike resource counts where 2 resources = 2 resources. So you want to count sniper as two bots? Lol. Class doesn't matter, 4 bots are always go...
by sollniss
30 Aug 2018, 15:28
Forum: Feature Requests
Topic: The GateKeeper class
Replies: 5
Views: 159

Re: The GateKeeper class

Pls no.
by sollniss
30 Aug 2018, 15:25
Forum: Strategies
Topic: Adaptive Shield Reliance
Replies: 7
Views: 386

Re: Adaptive Shield Reliance

I have a 1v1 engine that handles every matchup.
by sollniss
26 Aug 2018, 19:02
Forum: Feature Requests
Topic: Always regenerate machine gun
Replies: 8
Views: 206

Re: Always regenerate machine gun

Just nerf the Assault instead of buffing the mg.
by sollniss
23 Aug 2018, 13:20
Forum: Feature Requests
Topic: Carried resources
Replies: 4
Views: 104

Carried resources

It's really annoying that when a tagged resource is being carried, it is not visible anymore, so my request is to make resources visible when they are carried.

I would also like conditions for this like "is carried by" for self, allie and enemy.
by sollniss
21 Aug 2018, 01:34
Forum: Feature Requests
Topic: QoL: Condition SubAIs
Replies: 8
Views: 163

Re: QoL: Condition SubAIs

Why not this?
chkless.PNG
chkless.PNG (113.88 KiB) Viewed 154 times

chkless2.PNG
chkless2.PNG (166.14 KiB) Viewed 154 times
by sollniss
20 Aug 2018, 23:51
Forum: Bug Reports
Topic: AI ticks aren't exactly 0.25s
Replies: 15
Views: 430

Re: AI ticks aren't exactly 0.25s

Can confirm that the sniper is not shooting at the 12th tick every time.
by sollniss
16 Jul 2018, 11:07
Forum: Release candidates
Topic: Proposed leaderboard for alpha 14
Replies: 10
Views: 471

Re: Proposed leaderboard for alpha 14

Why not count the most recent ghost as player activity? Maybe matching ghosts of inactive players against eachother could also help.

Or you just let them decay and/or disable them.
by sollniss
17 Jun 2018, 19:26
Forum: Feature Requests
Topic: Condition on the amount of time left
Replies: 13
Views: 707

Re: Condition on the amount of time left

This is btw already possible with tags and around 50 nodes right now. I can post a screenshot after this got released.
by sollniss
04 Jun 2018, 12:06
Forum: Feature Requests
Topic: conditional subtrees
Replies: 22
Views: 1566

Re: conditional subtrees

You just need 1 tag and it takes 4 extra nodes besides the subtree.
by sollniss
01 Jun 2018, 22:25
Forum: Feature Requests
Topic: conditional subtrees
Replies: 22
Views: 1566

Re: conditional subtrees

This is easily possible with tags now. I use it in my AI a lot.
by sollniss
27 May 2018, 12:26
Forum: Feature Requests
Topic: Suggestions and Minor Bugs
Replies: 19
Views: 483

Re: Suggestions and Minor Bugs

Pls no, that mockup looks extremely untidy.
by sollniss
25 May 2018, 20:13
Forum: Feature Requests
Topic: Suggestions and Minor Bugs
Replies: 19
Views: 483

Re: Suggestions and Minor Bugs

Revenge wrote:A good example is checking if an enemy machine gun is at medium range of 2 or more allies. Currently it is impossible to do this.


If enemy MG at mid range tag 1 self

If Ally tagged 1 >= 1 do stuff

Should do the deal.
by sollniss
16 May 2018, 12:18
Forum: Bug Reports
Topic: a12 / a13 matchmaking
Replies: 27
Views: 650

Re: a12 / a13 matchmaking

I also noticed that my ghost gets picked 0 times for 3 days and then suddenly 4 times on the 4th day.

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