Search found 164 matches

by sollniss
16 Jul 2018, 11:07
Forum: Release candidates
Topic: Proposed leaderboard for alpha 14
Replies: 10
Views: 336

Re: Proposed leaderboard for alpha 14

Why not count the most recent ghost as player activity? Maybe matching ghosts of inactive players against eachother could also help.

Or you just let them decay and/or disable them.
by sollniss
17 Jun 2018, 19:26
Forum: Feature Requests
Topic: Condition on the amount of time left
Replies: 13
Views: 609

Re: Condition on the amount of time left

This is btw already possible with tags and around 50 nodes right now. I can post a screenshot after this got released.
by sollniss
04 Jun 2018, 12:06
Forum: Feature Requests
Topic: conditional subtrees
Replies: 22
Views: 1349

Re: conditional subtrees

You just need 1 tag and it takes 4 extra nodes besides the subtree.
by sollniss
01 Jun 2018, 22:25
Forum: Feature Requests
Topic: conditional subtrees
Replies: 22
Views: 1349

Re: conditional subtrees

This is easily possible with tags now. I use it in my AI a lot.
by sollniss
27 May 2018, 12:26
Forum: Feature Requests
Topic: Suggestions and Minor Bugs
Replies: 19
Views: 377

Re: Suggestions and Minor Bugs

Pls no, that mockup looks extremely untidy.
by sollniss
25 May 2018, 20:13
Forum: Feature Requests
Topic: Suggestions and Minor Bugs
Replies: 19
Views: 377

Re: Suggestions and Minor Bugs

Revenge wrote:A good example is checking if an enemy machine gun is at medium range of 2 or more allies. Currently it is impossible to do this.


If enemy MG at mid range tag 1 self

If Ally tagged 1 >= 1 do stuff

Should do the deal.
by sollniss
16 May 2018, 12:18
Forum: Bug Reports
Topic: a12 / a13 matchmaking
Replies: 27
Views: 550

Re: a12 / a13 matchmaking

I also noticed that my ghost gets picked 0 times for 3 days and then suddenly 4 times on the 4th day.
by sollniss
07 May 2018, 20:51
Forum: Release candidates
Topic: Alpha 13
Replies: 50
Views: 3002

Re: Alpha 13

Not sure if intentional or not, but I feel like I should have more than 5000 money at level 170. If you make a new sub-AI node, the cancel button doesn't work. You have to pick an AI to close the window. Also not sure if intentional or not: Bots block eachother when they try to collect a resource. S...
by sollniss
22 Apr 2018, 17:51
Forum: Devlog
Topic: AI size limits
Replies: 60
Views: 3161

Re: AI size limits

No it doesn't. Short means simple. Simple means dumb.
by sollniss
16 Apr 2018, 17:47
Forum: Strategies
Topic: Better Transport?
Replies: 38
Views: 1831

Re: Better Transport?

Why are you guys arguing over something so pointless. A bug is unintended behavior and it was definitely not intended because it is getting removed in 13. Whether you like it or not.
by sollniss
10 Apr 2018, 00:15
Forum: Feature Requests
Topic: Edit Ai while watching replays
Replies: 8
Views: 253

Re: Edit Ai while watching replays

And how should that work? Which AI should it open?

You can just open the game twice on the PC and watch the replay while editing, I do that all the time.
by sollniss
03 Apr 2018, 16:57
Forum: General Discussions
Topic: "Gladiabots 2"
Replies: 9
Views: 309

Re: Gladiabots 2

Why?
by sollniss
29 Mar 2018, 15:19
Forum: Questions
Topic: strange skating
Replies: 1
Views: 136

Re: strange skating

It's a node that got wrongly converted to "catch any resource".
by sollniss
26 Mar 2018, 20:50
Forum: General Discussions
Topic: A map for testing
Replies: 5
Views: 191

Re: A map for testing

You can test in campain mode.
by sollniss
23 Mar 2018, 15:21
Forum: Questions
Topic: Tagging Question
Replies: 17
Views: 431

Re: Tagging Question

Untag furthest A will untag all bots.

First your sniper will untag the furthest, then your MG will untag the remaining furthest, etc. (I made up the order).
by sollniss
22 Mar 2018, 18:55
Forum: Questions
Topic: Tagging Question
Replies: 17
Views: 431

Re: Tagging Question

How about you show us the nodes?
by sollniss
21 Mar 2018, 17:04
Forum: Strategies
Topic: Collection of helpfull Maxims
Replies: 54
Views: 3332

Re: Collection of helpfull Maxims

It's very easy to count the resources colleced even if they are collected on the same tick. It only takes about 30 nodes to implement.
by sollniss
21 Mar 2018, 02:51
Forum: Feature Requests
Topic: Overheating
Replies: 6
Views: 225

Re: Overheating

Let's not add mechanics for the sake of making the game more complicated.
by sollniss
14 Mar 2018, 02:34
Forum: Feature Requests
Topic: Half value
Replies: 4
Views: 276

Re: Half value

If (all -1) enemies are in short range or medium range == if 1 enemy is at long range or out of range.

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