Search found 170 matches

by MrChris
19 Oct 2018, 01:22
Forum: Feature Requests
Topic: Jump to active module
Replies: 6
Views: 502

Jump to active module

I know this has been asked for before, but due to the amount of time this feature would save it's worth posting again. I spend a significant amount of time during a match trying to find the active node in the AI tree. I spend more time looking for it than anything else during a game. If the node is ...
by MrChris
18 Oct 2018, 21:42
Forum: Bug Reports
Topic: Importing AI doesn't connect all modules
Replies: 9
Views: 605

Re: Importing AI doesn't connect all modules

2.3 doesn't seem to be active on Linux
by MrChris
17 Oct 2018, 23:03
Forum: Feature Requests
Topic: Counters
Replies: 11
Views: 940

Re: Counters

This would be a great feature.

The current binary counter that i've seen blockwurst use depends on the fact that a node isn't evaluated more than once. Relying on an implementation isn't great.
by MrChris
17 Oct 2018, 22:41
Forum: Bug Reports
Topic: Importing AI doesn't connect all modules
Replies: 9
Views: 605

Re: Importing AI doesn't connect all modules

When I click on the bug icon and click 'ok' it opens up my code editor which then freezes. So I can't access the log file data.
by MrChris
16 Oct 2018, 23:37
Forum: Feature Requests
Topic: Copy Folders
Replies: 1
Views: 208

Copy Folders

It would be good if we could copy AI folders. This would be a copy and rename function.
by MrChris
16 Oct 2018, 15:35
Forum: Bug Reports
Topic: Excessive loading times
Replies: 3
Views: 324

Re: Excessive loading times

Dell XPS 15 9560 (07BE) Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz 16GiB System Memory It is a frozen frame with no movement. It sometimes shows this message too: Screenshot from 2018-10-16 14-21-08.png I have just reset the multiplayer matches local storage, and this has made things a lot quicker. I...
by MrChris
16 Oct 2018, 14:54
Forum: Bug Reports
Topic: Excessive loading times
Replies: 3
Views: 324

Excessive loading times

The Gladiabots application on Linux spends a lot of the time being unresponsive. I often have to wait about 20 seconds before I can click anything. It takes a long time to play new games. These freezes happen in these situations: - When a match has finished and the match results are uploading - When...
by MrChris
15 Oct 2018, 15:21
Forum: Bug Reports
Topic: Importing AI doesn't connect all modules
Replies: 9
Views: 605

Re: Importing AI doesn't connect all modules

Ok I think I didn't explain this properly - i've fixed the original post.

There were no missing links. The modules themselves weren't selected. They were empty modules with just a question mark "?" in them rather than the module name.
by MrChris
15 Oct 2018, 14:48
Forum: Bug Reports
Topic: Importing AI doesn't connect all modules
Replies: 9
Views: 605

Importing AI doesn't connect all modules

I have imported 2 match AIs and a few different modules weren't set properly. It just showed the question mark as the module name rather than the proper name. I had to re-select the modules before they would work. In this screenshot, none of the visible modules names were present (I have since re-se...
by MrChris
14 Oct 2018, 21:23
Forum: Feature Requests
Topic: Nodes that allow us to change the colour of units during battle!
Replies: 4
Views: 402

Re: Nodes that allow us to change the colour of units during battle!

Yes it would be a lot of fun. Also, it would give noobs a chance to play with AI nodes that don't have any effect on the behaviour of their units.
by MrChris
12 Oct 2018, 16:42
Forum: Feature Requests
Topic: Nodes that allow us to change the colour of units during battle!
Replies: 4
Views: 402

Re: Nodes that allow us to change the colour of units during battle!

You could also add a condition node that would be true if the current unit was a particular colour.

(Yes, this is a ruse to get GFX to add more tags to the game without realising muhahaha. thank me later GMs)
by MrChris
12 Oct 2018, 16:19
Forum: Feature Requests
Topic: Nodes that allow us to change the colour of units during battle!
Replies: 4
Views: 402

Nodes that allow us to change the colour of units during battle!

How cool would it be if we could change the colour of our units with AI nodes in the game!!?? Imagine being able to make all your units go RED when doing some crazy BEAST mode attack! Or perhaps make them go green towards the end of the game when they are being beaten to death. There are so many fun...
by MrChris
06 Jul 2018, 01:16
Forum: Feature Requests
Topic: New way to deploy ghosts. Activate only those that are new personal best.
Replies: 25
Views: 1279

Re: New way to deploy ghosts. Activate only those that are new personal best.

Ghosts should be the last AI that you won with. Ideally you would only play against the current version of a player, but sometimes people deploy games with big bugs so there might be an issue with that. Sticking to the AI of the latest win.
by MrChris
01 Jul 2018, 22:43
Forum: Bug Reports
Topic: AI has reverted to an old one
Replies: 8
Views: 650

Re: AI has reverted to an old one

Is it possible to revert my AI?
by MrChris
01 Jul 2018, 01:45
Forum: Bug Reports
Topic: AI has reverted to an old one
Replies: 8
Views: 650

Re: AI has reverted to an old one

No, I didn't make the change on the mac. The last game visible on the mac was in may. I played many games with the updated AI, so it surely it must have been uploaded? Also, the changes I made were over a few days, and the first change I made was an obvious one (removing SG glitch nodes) that is no ...
by MrChris
30 Jun 2018, 01:12
Forum: Bug Reports
Topic: AI has reverted to an old one
Replies: 8
Views: 650

Re: AI has reverted to an old one

There is also a possiblity that I made the changes on my mac. I'm just not sure.
by MrChris
30 Jun 2018, 01:11
Forum: Bug Reports
Topic: AI has reverted to an old one
Replies: 8
Views: 650

Re: AI has reverted to an old one

Honestly, im not 100% sure, but I think I made the changes on the Windows installation. I was a bit surprised that I had to re-connect my account on the Linux installation. I thought I had previously used it on that. Also, when I ran the Windows version all my unit types/skins had been reset so I ha...
by MrChris
29 Jun 2018, 21:02
Forum: General Discussions
Topic: /// BIG NEWS: the Steam page is live! ///
Replies: 8
Views: 1071

Re: /// BIG NEWS: the Steam page is live! ///

The game is only marked as coming out on Windows on the steam store. Lots of developers use Macs/Linux so it might get a tad more attention if you add them to. Is there a reason you haven't added them?

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