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by pier4r
15 Aug 2018, 16:18
Forum: Feature Requests
Topic: End of battle stats
Replies: 6
Views: 237

Re: End of battle stats

DjSapsan wrote:add detailed stats about executed nodes. Number of executions evert nodes and total number of all executions (or ticks), will help figure out which brunch was used in current battle.

and if an opponent has a leaner ai. (for the evaluated nodes)

+1
by pier4r
15 Aug 2018, 16:17
Forum: Feature Requests
Topic: Improve duplicate with links
Replies: 2
Views: 25

Re: Improve duplicate with links

if you try to duplicate one node, it duplicates also the connection. This is extended to multiple nodes.
by pier4r
13 Aug 2018, 21:11
Forum: General Discussions
Topic: Link your email to a pre-alpha13 player account
Replies: 629
Views: 25547

Re: Link your email to a pre-alpha13 player account

Castlevania welcome! In looking forward for your performance!
by pier4r
13 Aug 2018, 12:20
Forum: Questions
Topic: Tagging Question
Replies: 17
Views: 457

Re: Tagging Question

Yes I saw the same but people sometimes have great ideas so it is always better to double check.
by pier4r
12 Aug 2018, 23:30
Forum: Unavoidable tournaments
Topic: Unavoidable Tournament: Nth best score.
Replies: 47
Views: 910

Re: Unavoidable Tournament: Nth best score.

I decided to slowly get the values also pre ghosts (but the activity required in that case will be higher) and for 2017 and 2016 I will do the stats for a month rather for a week. That is not entirely accurate, as there could be weeks when player A wins and then others where player B wins, but for t...
by pier4r
12 Aug 2018, 16:11
Forum: Unavoidable tournaments
Topic: Unavoidable Tournament: Nth best score.
Replies: 47
Views: 910

Re: Unavoidable Tournament: Nth best score.

Automated the code a bit more today. I decided to slowly get the values also pre ghosts (but the activity required in that case will be higher) and for 2017 and 2016 I will do the stats for a month rather for a week. That is not entirely accurate, as there could be weeks when player A wins and then ...
by pier4r
12 Aug 2018, 14:39
Forum: Unavoidable tournaments
Topic: Unavoidable Tournament: Nth best score.
Replies: 47
Views: 910

Re: Unavoidable Tournament: Nth best score.

2018-08-04 2018-08-10 20th best score with active deployment. it may contain minimal inaccuracies due to merged data. 2981 219108 milkhunter 2770 392426 Bockwurst 2519 278755 mumpsimus 2432 389367 RitterRunkel 2414 176602 B_head 2411 106836 Tortuga 2407 251352 DH! 2375 384255 gtresd 2253 357645 aoi ...
by pier4r
11 Aug 2018, 21:26
Forum: Questions
Topic: Tagging Question
Replies: 17
Views: 457

Re: Tagging Question

What you may want is to have 5 states: - not tagged because not retreating - not tagged because retreating 1st time - tagged 5 because retreating 2nd time - tagged 4 because retreating 3rd time - tagged 4, 5 because retreating 4th time You got the states properly. You missed one though - not tagged...
by pier4r
11 Aug 2018, 21:23
Forum: Feature Requests
Topic: [Target Filters Selector] "issue" or confusion with NOT logical operator - The solution?
Replies: 15
Views: 267

Re: [Target Filters Selector] "issue" or confusion with NOT logical operator - The solution?

I'm really sorry, that I almost never share my deep respect to GFX. Thanks for reminding me how it shoud be, Pier! Thanks! Head here: https://forum.gladiabots.com/viewtopic.php?f=7&t=846 and write one thing that you like per day (don't use all of them in one post). Only things that you like or ...
by pier4r
11 Aug 2018, 21:19
Forum: Bug Reports
Topic: a14 matchmaking, unranked games
Replies: 1
Views: 77

Re: a14 matchmaking, unranked games

Today I played a couple of unranked matches (also due to aggressive pruning in my old AI) and I can confirm that I meet more or less the same core of opponents times met - game_name (approximated sometimes) 4 chrysophylax 3 hotsauce 3 gtresd 3 hairbrab_13 3 eaglebirdman 3 aimer rc 3 vonHinkel 3 gest...
by pier4r
11 Aug 2018, 17:14
Forum: Questions
Topic: Why are AIs stored in the registry ?
Replies: 1
Views: 46

Re: Why are AIs stored in the registry ?

Hint: you are not the first that asks for versioning. It is not easy. And theoretically, registry keys are exportable/importable so you could git them too.

GFX suggest to not mess with the registry files and the registry values are likely the default location used by unity.
by pier4r
11 Aug 2018, 17:11
Forum: Questions
Topic: Tagging Question
Replies: 17
Views: 457

Re: Tagging Question

Ok no screenshot but I try to expose the problem better to explain what I mean. I use an example that is similar to what I want to achieve. Let's say I want to count only when I retreat from an enemy. So trigger: - I am retreating from an enemy. Clean up conditions: I am not retreating from an enemy...
by pier4r
11 Aug 2018, 10:36
Forum: Questions
Topic: Tagging Question
Replies: 17
Views: 457

Re: Tagging Question

Thanks bhead and welcome back!

In your examples you set incrementally the numbers but you don't go remove them. What I did is a cycle with a stop (that is, that stops the cycle). Only the stop part needed an additional tag.

Maybe is better if I post a screenshot later.
by pier4r
11 Aug 2018, 02:39
Forum: Feature Requests
Topic: [Target Filters Selector] "issue" or confusion with NOT logical operator - The solution?
Replies: 15
Views: 267

Re: [Target Filters Selector] "issue" or confusion with NOT logical operator - The solution?

GFX47 wrote:I'm currently working on a and/or toggle on each filter category.

my goodness, where do you find so much awesomeness. Already aplha 14.2/beta 1.1 is ultra super mega, I wonder when I will use all the new filters (also from alpha 13/12) in the right places.
by pier4r
11 Aug 2018, 00:28
Forum: Questions
Topic: Tagging Question
Replies: 17
Views: 457

Re: Tagging Question

I reuse the thread for a follow up question. So say I want to count with 2 tags. Bot tag 5 and bot tag 4. I use as register the ally base tagged A (it is only one). I set the bt 5 (1 tick) then I remove bt 5 and I set the bt 4 (2 tick) then I add the bt5 (3 tick) now I want to remove them and my pro...
by pier4r
10 Aug 2018, 22:25
Forum: General Discussions
Topic: Moral support thread for our overlord...ehm dev!
Replies: 124
Views: 4892

Re: Moral support thread for our overlord...ehm dev!

The sandbox options are pretty neat. Never used extensively but if one wants one can test a lot.

The possibility to jump back and forth from the debug window to the AI is also awesome.
by pier4r
10 Aug 2018, 21:56
Forum: Unavoidable tournaments
Topic: Unavoidable Tournament: Nth best score.
Replies: 47
Views: 910

Re: Unavoidable Tournament: Nth best score.

Now the values from the last friday to the score reset of two days ago. those will be merged with the best 20th scores post reset tomorrow (as if a player didn't play more than 20 times, his score will be likely lower than it was pre reset). 2981 219108 milkhunter 2770 392426 Bockwurst 2462 278755 m...
by pier4r
10 Aug 2018, 21:40
Forum: Unavoidable tournaments
Topic: Unavoidable Tournament: Nth best score.
Replies: 47
Views: 910

Re: Unavoidable Tournament: Nth best score.

Automated the code a bit more today. I decided to slowly get the values also pre ghosts (but the activity required in that case will be higher) and for 2017 and 2016 I will do the stats for a month rather for a week. That is not entirely accurate, as there could be weeks when player A wins and then ...
by pier4r
10 Aug 2018, 17:41
Forum: Unavoidable tournaments
Topic: Unavoidable Tournament: Nth best score.
Replies: 47
Views: 910

Re: Unavoidable Tournament: Nth best score.

As I said, no hurry (I have enough bandwidth left on the server), but it would be nice.

And yes I can understand the scream test approach "I improve only when the other said it is not good", point for you.

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