Search found 3313 matches

by pier4r
15 Oct 2018, 00:08
Forum: Feature Requests
Topic: matchmaking small improvement for psychology.
Replies: 11
Views: 67

Re: matchmaking small improvement for psychology.

50% higher/lower opponent: I could test to change the elo filtering from "-100 / +100" to 50% of the time "-100" and 50% "+100". Yes exactly, with the clause that if one group is empty the other is picked Reset ghosts: I could test to disable ghosts that go too far fro...
by pier4r
14 Oct 2018, 22:07
Forum: Feature Requests
Topic: matchmaking small improvement for psychology.
Replies: 11
Views: 67

Re: matchmaking small improvement for psychology.

Bockwurst there are cases of players, though, that won't leave any ghosts. Yasgel for example (48 ranked matches, no losses nor draws). That somehow had 100% winrate. (his ghosts deployed at 1700 are now floating at 2100)
by pier4r
14 Oct 2018, 21:42
Forum: Feature Requests
Topic: matchmaking small improvement for psychology.
Replies: 11
Views: 67

Re: matchmaking small improvement for psychology.

ah then I misunderstood. I thought: if the ghost has a winrate of 90% (so like 1st match wins) it deactivates. It is ok then. 90% winrate is hard to keep and forces people that watch only the ghosts to play a bit. Only I am not sure if this data is easily available when releasing the ghost. But your...
by pier4r
14 Oct 2018, 21:16
Forum: Feature Requests
Topic: matchmaking small improvement for psychology.
Replies: 11
Views: 67

Re: matchmaking small improvement for psychology.

why shouldn't they? Don't forget the reason for ghosts, to avoid not having online opponents. You (almost) never experience the case that to resolve 10 matches you had to wait 3 days. Good ghosts slowly raise at the expenses of active players, that is also what makes a league worth its title. In the...
by pier4r
14 Oct 2018, 21:08
Forum: General Discussions
Topic: Moral support thread for our overlord...ehm dev!
Replies: 139
Views: 6148

Re: Moral support thread for our overlord...ehm dev!

Can be just a case, but I didn't use unranked for a while. The current session seems much better than past ones. So maybe something was fixed. Much better: better opponents pick, closer to my XP range instead of feeling random.
by pier4r
14 Oct 2018, 20:34
Forum: Feature Requests
Topic: matchmaking small improvement for psychology.
Replies: 11
Views: 67

Re: matchmaking small improvement for psychology.

You cannot balance if "weaker" opponents are not available. At most you can try to interleave them until the weaker ones runs out. Otherwise you go playing more often weaker opponents if those are few, and that's not good. Better to lose score and settle to a lower range. Funny that in the...
by pier4r
14 Oct 2018, 20:02
Forum: Feature Requests
Topic: matchmaking small improvement for psychology.
Replies: 11
Views: 67

matchmaking small improvement for psychology.

Problem So many players, especially post reset, were frustrated that they got paired against ghosts of strong players that climbed just before them. We have to be honest, being punched by better people is hard to swallow after a while. The point being, in the score delta of the stats page one notic...
by pier4r
13 Oct 2018, 20:56
Forum: Manual
Topic: Gladiabots Wiki
Replies: 145
Views: 10034

Re: Gladiabots Wiki

The wiki is getting spammed by spam users (that fortunately create only their user page, without action of open vandalism, for the moment).

I cannot keep up among many things :/ . Just that you know it.
by pier4r
13 Oct 2018, 19:38
Forum: Unavoidable tournaments
Topic: Unavoidable Tournament: Nth best score.
Replies: 60
Views: 1488

Re: Unavoidable Tournament: Nth best score.

Bhead denies another win of bockwurst 2018-10-06 2018-10-12 20th best score with active deployment. 3063 176602 B_head 3047 392426 Bockwurst 2830 434900 jakwins 2784 443045 Rainin 2734 389367 RitterRunkel 2715 219108 milkhunter 2455 393328 elvenmonky2 2380 357645 aoi 2335 278755 mumpsimus 2304 2099 ...
by pier4r
12 Oct 2018, 18:28
Forum: Feature Requests
Topic: Nodes that allow us to change the colour of units during battle!
Replies: 4
Views: 78

Re: Nodes that allow us to change the colour of units during battle!

if it costs unlock points it is pretty nice. And it shouldn't be allowed to switch too often though, otherwise epylepsy.

it could be used for debug as well.
by pier4r
10 Oct 2018, 12:34
Forum: General Discussions
Topic: First score reset
Replies: 7
Views: 337

Re: First score reset

pier4r wrote:This should be updated


up. And the number of sticky post is getting, well, long.
by pier4r
10 Oct 2018, 12:32
Forum: Feature Requests
Topic: I want to watch the World Cup
Replies: 2
Views: 65

Re: I want to watch the World Cup

our new celebrities Eldritch Knight and Nyscersul, the first players in this LEGENDARY and HISTORIC event! Can we get a little hype? Little note. it is just a tournament and it is just round 1. So nothing to hype about. For the rest check discord and the #tournaments channel, there mumpsimus shares...
by pier4r
07 Oct 2018, 23:23
Forum: Questions
Topic: stop rendering in background
Replies: 23
Views: 467

Re: stop rendering in background

On telegram and discord people start to report slowdowns. Especially about loading.
by pier4r
06 Oct 2018, 23:09
Forum: Strategies
Topic: Tagging to target different resources
Replies: 4
Views: 125

Re: Tagging to target different resources

let only one bot tag resources (say, an assault, or a bot you always have in your team). The first A, the second B and so on. Then each bot can be defined to go for A or B or C according to its class or other identifiers. A nice idea that can help is: in sandbox, try to develop an ai that only colle...
by pier4r
06 Oct 2018, 23:05
Forum: Feature Requests
Topic: Training explanation of numerical conditions
Replies: 6
Views: 141

Re: Training explanation of numerical conditions

couldn't you make a small tip like "click here to discover the additional options"? Especially at the first training matches, then the player will likely use it.
by pier4r
06 Oct 2018, 22:05
Forum: General Discussions
Topic: Moral support thread for our overlord...ehm dev!
Replies: 139
Views: 6148

Re: Moral support thread for our overlord...ehm dev!

today I used my first comment. If I think that for 2+ years we played without comments with non trivial ais!

It is awesome. Thanks gfx!

And still I have to discover all the remaining gems of beta 2 and 2.1 !! This while 2.2 is in the workings.
by pier4r
06 Oct 2018, 20:16
Forum: Unavoidable tournaments
Topic: Unavoidable Tournament: Nth best score.
Replies: 60
Views: 1488

Re: Unavoidable Tournament: Nth best score.

after the season 1 reset. 2018-09-29 2018-10-05 20th best score with active deployment. 2902 392426 Bockwurst 2890 434900 jakwins 2733 106836 Tortuga 2664 443045 Rainin 2633 389367 RitterRunkel 2614 219108 milkhunter 2593 176602 B_head 2409 357645 aoi 2274 207098 sollniss 2127 2099 pier4r nvidia k1 ...
by pier4r
06 Oct 2018, 19:41
Forum: Feature Requests
Topic: Throw the Ball
Replies: 1
Views: 52

Re: Throw the Ball

this could be another mode, like "football". As with the current mode it would change the game a lot (making scoring easier as team work).
by pier4r
06 Oct 2018, 19:40
Forum: Feature Requests
Topic: Training explanation of numerical conditions
Replies: 6
Views: 141

Re: Training explanation of numerical conditions

yes I also saw a lot of people discovering this like a godsend.
+1
by pier4r
06 Oct 2018, 19:39
Forum: Feature Requests
Topic: Season 1 end at the end of september 2018 plus master and GM threshold adjustment
Replies: 12
Views: 232

Re: Season 1 end at the end of september 2018 plus master and GM threshold adjustment

After some more days, still pretty good behavior of the new matchmaking, leagues and thresholds.

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