Search found 3339 matches

by pier4r
08 Dec 2018, 19:44
Forum: General Discussions
Topic: 10 thousand games bar and beyond. Tribute to mcompany
Replies: 31
Views: 2499

Re: 10 thousand games bar and beyond. Tribute to mcompany

Dh! (Incredibly active in the past months although relatively stuck around 2300 even with non compatible beta 3 ghosts )

Reached 10 million XP points too.
by pier4r
01 Dec 2018, 22:58
Forum: Unavoidable tournaments
Topic: Unavoidable Tournament: Nth best score.
Replies: 65
Views: 2119

Re: Unavoidable Tournament: Nth best score.

Beta 3.x Low activity for me. I wish to find the time to play but at least I am happy if I can keep up with forum, stats and some chat as enough information are out there even without playing. Well it is ok as many interests compete for the little free time that I have. For now Gladiabots is a nice ...
by pier4r
22 Nov 2018, 20:04
Forum: Bug Reports
Topic: Minor. Not urgent. Possible observation about the scores due to actual broken ghosts
Replies: 0
Views: 48

Minor. Not urgent. Possible observation about the scores due to actual broken ghosts

apparently the broken ghosts that shows up between 2300 and 2900 help to boost everyone else in the range since that range is not that active yet. Aoi surely improving but gaining 300 points quickly is a sign of it. When the system gets stable it will be hard to have such jumps. I fear that due to t...
by pier4r
18 Nov 2018, 22:46
Forum: Feature Requests
Topic: matchmaking small improvement for psychology.
Replies: 28
Views: 778

Re: matchmaking small improvement for psychology.

Holy ignorance. "weird homebrew" lol.
by pier4r
18 Nov 2018, 22:36
Forum: Unavoidable tournaments
Topic: Unavoidable Tournament: Nth best score.
Replies: 65
Views: 2119

Re: Unavoidable Tournament: Nth best score.

Beta 2.2 was substituted during the week by beta 3 and beta 3.1 Top players started to adapt again, although a different paces. Bhead played a bit and then stopped, we may see him later. Milkhunter pushed a bit more. jakwins adapted a bit and then stopped too (again, hopefully just a pause). Bockwur...
by pier4r
17 Nov 2018, 22:30
Forum: Release candidates
Topic: Beta 2.2
Replies: 21
Views: 1150

Re: Beta 2.2

Should this be dropped from the sticky posts?
by pier4r
13 Nov 2018, 00:14
Forum: Feature Requests
Topic: matchmaking small improvement for psychology.
Replies: 28
Views: 778

Re: matchmaking small improvement for psychology.

I'd say the recent move of gfx keeping only ghosts if the md5 if the ai differs should prune a lot of similar (underrated) ghosts. As far as I understood, he picked the highest score ghost for each md5 generated.

For the moment we can see what happens given this change.
by pier4r
10 Nov 2018, 21:50
Forum: Unavoidable tournaments
Topic: Unavoidable Tournament: Nth best score.
Replies: 65
Views: 2119

Re: Unavoidable Tournament: Nth best score.

While the beta 2.2 is active, the beta 3 got its first batch of release candidates that changed the game radically. To avoid exploding complexity and executions going too slow, in beta 3 the amount of nodes per AI will be limited as well as the amount of evaluated nodes at runtime. If the runtime li...
by pier4r
10 Nov 2018, 21:32
Forum: Bug Reports
Topic: minor. Multiplayer stats "show inactive"
Replies: 3
Views: 89

Re: minor. Multiplayer stats "show inactive"

yes absolutely. I just wanted to log it for the future.
by pier4r
10 Nov 2018, 21:30
Forum: General Discussions
Topic: 10 thousand games bar and beyond. Tribute to mcompany
Replies: 31
Views: 2499

Re: 10 thousand games bar and beyond. Tribute to mcompany

viva2 passing the 10Millions mark
irrobertpc passing the 30millions mark
by pier4r
10 Nov 2018, 21:25
Forum: Bug Reports
Topic: minor. Multiplayer stats "show inactive"
Replies: 3
Views: 89

minor. Multiplayer stats "show inactive"

Trying to go with "show inactive players" explodes the paging. Maybe you can show the first 10 pages and then "next". Dunno just an idea.
by pier4r
10 Nov 2018, 21:11
Forum: General Discussions
Topic: Gladiabots and education
Replies: 15
Views: 1886

Re: Gladiabots and education

Nice one, so Gladiabots concept is evolving in your mind since 8 years. Quality really requires time in most cases.
by pier4r
10 Nov 2018, 17:23
Forum: Feature Requests
Topic: Multiplying and dividing counters
Replies: 5
Views: 214

Re: Multiplying and dividing counters

As GFX said on discord, I wouldn't push too much on the computing side, lest to make the game more and more complicated (it is already amazing).

Unless more and more "you can use only X nodes" restriction get applied.
by pier4r
10 Nov 2018, 17:21
Forum: General Discussions
Topic: Gladiabots and education
Replies: 15
Views: 1886

Re: Gladiabots and education

M4L4 wrote:I started learning electronic and coding after playing as an electronic engineer in Shenzen I/O, did it taught me real coding or engineer? no. Did it brought me there? yes :D


This is an excellent point. "luring you on a path through fun and joy".
by pier4r
03 Nov 2018, 22:58
Forum: Unavoidable tournaments
Topic: Unavoidable Tournament: Nth best score.
Replies: 65
Views: 2119

Re: Unavoidable Tournament: Nth best score.

Jakwins breaks through again (2nd win). Gladiabots (again likely a second account of those strong players) goes through GM like butter. Rainin and Bhead keeping bockworst at bay. Not even top3 ! Milkhunter doesn't seem engaged much in beta 2.2 Other active players for the moment have hard time passi...
by pier4r
02 Nov 2018, 21:40
Forum: Feature Requests
Topic: matchmaking small improvement for psychology.
Replies: 28
Views: 778

Re: matchmaking small improvement for psychology.

We already discussed the win rate idea and it would keep away ghosts of very particular players like yasgel. Therefore I mixed the bockwurst idea with the score "compared to the actual score player". Anyway mixing more ideas. There are several players that over time (since February 2018) a...
by pier4r
02 Nov 2018, 19:00
Forum: Feature Requests
Topic: matchmaking small improvement for psychology.
Replies: 28
Views: 778

Re: matchmaking small improvement for psychology.

I too initially thought that these ghosts would rise to a ranking reflecting their actual strength much more quickly, but the fact is that there are just *way* to many of them for that to happen. We are still seeing many overpowered ghosts from just after the first reset at low Elo rankings, let al...
by pier4r
29 Oct 2018, 12:11
Forum: Feature Requests
Topic: Multiplayer Stats
Replies: 204
Views: 10029

Re: Multiplayer Stats

ok, slick move. It lowers the load for single page load.

Finally, in a world of useless infinite scrolling.
by pier4r
27 Oct 2018, 21:49
Forum: Feature Requests
Topic: Multiplayer Stats
Replies: 204
Views: 10029

Re: Multiplayer Stats

The stats page now displays only the last 100 matches (like the first version of the stats in january 2017!). Still performance problems? edit: I wait until people will start to ask again for more matches. So as we went from 100 to 200 to 500 to 1000 matches (and then back) we will do that again. I ...
by pier4r
27 Oct 2018, 21:17
Forum: Unavoidable tournaments
Topic: Unavoidable Tournament: Nth best score.
Replies: 65
Views: 2119

Re: Unavoidable Tournament: Nth best score.

Bhead two wins in two weeks, plus higher and higher scores (but this is to be expected from AIs that dominates mostly every other ghost). Rainin entering the top 3 2018-10-13 2018-10-19 20th best score with active deployment. 3114 176602 B_head 3100 392426 Bockwurst 2932 434900 jakwins 2847 393328 e...

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