Search found 13 matches

by ultral
24 Apr 2017, 22:08
Forum: Questions
Topic: At the end of a row of improvements stands a weaker AI?
Replies: 9
Views: 923

Re: At the end of a row of improvements stands a weaker AI?

... Reaper MK II hits Reaper Reaper MK III hits Reaper MK II Reaper MK IV hits Reaper MK III Reaper MK V hits Reaper MK IV Reaper hits Reaper MK V -- !!! At the end of a row of improvements stands a weaker AI? How is that? ... :lol: the same here. I have reached quite high rank and then added some ...
by ultral
03 Apr 2017, 10:24
Forum: Strategies
Topic: Strategy development
Replies: 2
Views: 727

Re: Strategy development

I feel like my universal AI is pretty strong and I will go up in ranking (currently I am like ~1600 but this is because I do not play a lot of matches). There are some corner cases and rough edges that need to be polished but apart of that map specialization is the way to go. Looking down my AI list...
by ultral
03 Apr 2017, 09:51
Forum: Strategies
Topic: ♥ Replay alley ♥
Replies: 177
Views: 22255

Re: ♥ Replay alley ♥

A some of my victories with high ranked players: 504501 - 1508 ultral VS Kheops Mk II 1922 (400+ rank difference) 504503 - 1508 ultral VS mrchris 1844 (300+ rank difference) 504554 - 1552 ultral VS Tortuga 1968 (400+ rank difference) Draws: 504539 - 1550 ultral VS Tortuga 1962 (400+ rank difference)...
by ultral
30 Mar 2017, 22:47
Forum: Strategies
Topic: Grand Master League Bot
Replies: 6
Views: 4358

Re: Grand Master League Bot

Thx a lot! Now I can test my bots again strong enemy without loosing points ranking. Your bot looks super small and elegant I wish my bot was as good as yours..

Inspired by your small bot I thought about new challenge. Create best AI that has not more than 100 (or whatever number) nodes.
by ultral
29 Mar 2017, 10:51
Forum: Strategies
Topic: How many bots are shooting your bot?
Replies: 11
Views: 1213

Re: How many bots are shooting your bot?

That was in reply to the statement that what I described to help the guy was rejected as even worse, if it would be even worse, I wouldn't have that much of points. To me the "even worse" statement was a bit over the border since I was trying to help. I did not want to be rude. If you fel...
by ultral
28 Mar 2017, 14:13
Forum: Strategies
Topic: How many bots are shooting your bot?
Replies: 11
Views: 1213

Re: How many bots are shooting your bot?

If Self Is Attacking Enemy > If Any Self Not Attacking Enemy Is Attacking Self. This is also weak.. you are assuming that you are attacking one of the enemies that are attacking you and this might not be true. At the start of the match tagging enemy assaults in a way that at least one assault has t...
by ultral
28 Mar 2017, 11:02
Forum: Strategies
Topic: How many bots are shooting your bot?
Replies: 11
Views: 1213

How many bots are shooting your bot?

I was trying to implement simple tactic: if (you are shoot by multiple bots) then {retreat}. I find it difficult to implement this condition. Do you have some good way of finding how many bots are shooting your boot? Or maybe there is such a condition and I am just blind :)? I have implemented somet...
by ultral
22 Mar 2017, 14:31
Forum: Strategies
Topic: Brainstorming a little problem about attacking already attacked enemies
Replies: 12
Views: 1339

Re: Brainstorming a little problem about attacking already attacked enemies

In general, my attacking routine is mostly around 2 basics 1. Keep shooting whatever you shoot I found that "Keep shooting whatever you shoot" turns out to be poor strategy for me.. I have been constantly loosing with "concentrate on one strategy". I kept shooting bot on long ra...
by ultral
21 Mar 2017, 15:15
Forum: Strategies
Topic: Brainstorming a liitle about burst finishing problem :)
Replies: 6
Views: 967

Brainstorming a liitle about burst finishing problem :)

Hi, watching some replays I have noticed that my machine gun bot (and assault bot for some extent) tend to shoot only part of the full burst and change target because the attacked bot has backed up a little. I tried to fix it with code that tell bot to shoot enemy that is already being attacked by y...
by ultral
21 Mar 2017, 14:42
Forum: Questions
Topic: Mobile players vs desktop players?
Replies: 14
Views: 1845

Re: Mobile players vs desktop players?

Kanishka wrote:
ultral wrote:
Kanishka wrote:
Of course there is! Didn't you know?


Where is the undo option? I do not see it anywhere?


The Undo option is there in the Roadmap. :ugeek:



U got me :lol:
by ultral
20 Mar 2017, 17:03
Forum: Questions
Topic: Mobile players vs desktop players?
Replies: 14
Views: 1845

Re: Mobile players vs desktop players?

Is there "undo" option somewhere? Of course there is! Didn't you know? Where is the undo option? I do not see it anywhere? Personally, I don't really think that mobile players​ are in any disadvantage making AIs with the exceptance because of lag. Excluding lag, I find it easier for me pl...
by ultral
17 Mar 2017, 14:48
Forum: Questions
Topic: Mobile players vs desktop players?
Replies: 14
Views: 1845

Re: Mobile players vs desktop players?

Sub-Trees should let you make complex trees without too much lag... Unless you're like me and play on a 5.5" phone without using Sub-Trees. :roll: P.S. I also play on a different account on a 7.9" Tablet Device though. Kanishka I am using Sub-Trees but the code it is still getting big. No...
by ultral
17 Mar 2017, 11:35
Forum: Questions
Topic: Mobile players vs desktop players?
Replies: 14
Views: 1845

Mobile players vs desktop players?

Hi all. This is my first post on this forum, so at the beginning I would like to thank you GFX47 for creating such a fantastic application. Great job! The amount of work you have already devoted to this is enormous. I am really impressed how well done it is. My question is simple: Do mobile players ...

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