Search found 28 matches

by Wozza
18 May 2017, 12:09
Forum: Feature Requests
Topic: Create a commutator
Replies: 29
Views: 2230

Re: Create a commutator

To me this reads like you are looking for a "switch" that persists between ticks. Similar to what pier says above this is currently done in a limited form using tagging. The classic example is you build an AI with specific logic based on the starting position on a particular map but that l...
by Wozza
19 Apr 2017, 01:26
Forum: Strategies
Topic: Node count/complexity.
Replies: 27
Views: 2313

Re: Node count/complexity.

If I'm reading the matchmaking thread in the manual forum correctly players in master league can't match anyone with an ELO higher than 1600?

Which matches my experience that I never match anyone lower than 1300.
by Wozza
18 Apr 2017, 00:07
Forum: Bug Reports
Topic: OR Logic not working for Self Filters
Replies: 7
Views: 1163

Re: OR Logic not working for Self Filters

As I understand it this applies to all action filters and is debatable whether it is actually a bug or not. It could be argued that what the code is doing is logically correct but is not useful in creating your AI. If you take an example of Target type Enemy and set 2 negative conditions on TargetCu...
by Wozza
16 Apr 2017, 01:16
Forum: Feature Requests
Topic: Different seeds for different matches
Replies: 17
Views: 1489

Re: Different seeds for different matches

What I mean is that on the current fixed maps there are tactical decisions that are made about which bot type to put in which position and whether to run an AI with specialized starting logic based on the individual position. That is the tactical depth I was referring to be removed. I can understand...
by Wozza
16 Apr 2017, 00:30
Forum: Feature Requests
Topic: Different seeds for different matches
Replies: 17
Views: 1489

Re: Different seeds for different matches

Kinda unrelated question because I can't comment on the Trello: ... TLDR: Random map, random bot types and same bot constallations for both teams with only one AI allowed pls. How random mode works out is going to depend quite significantly on how the deployment / setup process works. The thing tha...
by Wozza
10 Apr 2017, 04:50
Forum: Feature Requests
Topic: Different seeds for different matches
Replies: 17
Views: 1489

Re: Different seeds for different matches

Actually the way precision works is not random, which was confusing to me at first. The details are in the reddit wiki although the info is not too easy to understand. Someone else may post a better link if there is one. My guess is that it was deliberately done this way because gfx wants a match be...
by Wozza
09 Apr 2017, 00:51
Forum: Bug Reports
Topic: Timing issue with "moving to resource ally"
Replies: 3
Views: 687

Timing issue with "moving to resource ally"

Replay 530815 @4:44 Previous tick machine gun is moving to a resource. Current tick machine gun correctly decides to stop moving to resource and attack an enemy. Current tick shotgun evaluates "short/medium range moving to resource ally not exists" to true. I think it should probably evalu...
by Wozza
03 Apr 2017, 04:50
Forum: Strategies
Topic: Strategy development
Replies: 2
Views: 750

Strategy development

Here are some notes on the basics of my current strategy and how I have developed it. I have pretty much had the same main AI since I started. I have done a bit of clean up from time to time but I have not yet done a complete rebuild. Initially I just focused on fighting and my resource handling log...
by Wozza
29 Mar 2017, 14:01
Forum: General Discussions
Topic: Master league stuck / Level 4
Replies: 13
Views: 1395

Re: Master league stuck / Level 4

The approach I took when I was leveling was not to worry about spending time trying to beat sniper teams when I didn't have sniper unlocked. I just focused on winning all my other matches and I still earned enough xp to unlock everything fairly quickly.
by Wozza
29 Mar 2017, 03:39
Forum: Strategies
Topic: How many bots are shooting your bot?
Replies: 11
Views: 1268

Re: How many bots are shooting your bot?

I use an approach pretty similar to what pier describes. I use up to 4 enemy team tags on assaults to identify them uniquely. On some maps the early ticks are very important so I don't always tag the assaults immediately. I probably have something a bit more structured than the "web". Esse...
by Wozza
28 Mar 2017, 16:16
Forum: Bug Reports
Topic: Match Commit Glitch
Replies: 24
Views: 2389

Re: Match Commit Glitch

So to clear up a couple of things. Under the "lag" scenario I described above both the red message and the pink argument exception message appear in the debug log. One exception to this is that one time the match had actually matched up with another player by the time I hit ready on the se...
by Wozza
28 Mar 2017, 11:23
Forum: Bug Reports
Topic: Match Commit Glitch
Replies: 24
Views: 2389

Re: Match Commit Glitch

So deploying matches seems a little slow at the moment which allows me to reliably create something pretty similar to what is described above. 1) Click play 2) Setup your team and hit ready 3) You will be back the main play screen and the new match will initially show as not deployed. Right now it i...
by Wozza
28 Mar 2017, 10:38
Forum: General Discussions
Topic: We Have Live Chat did you know ?
Replies: 32
Views: 3814

Re: We Have Live Chat did you know ?

@Wozza If you don't have problems with telegram, I officially invite you to join the chat. Thanks for the invite - I've taken a look at it but I'm probably not going to get on board with telegram at this stage. Probably my bias as a PC based user, but I'm not a big fan of something that requires I ...
by Wozza
28 Mar 2017, 01:17
Forum: Bug Reports
Topic: Same teams, different sides, different results.
Replies: 9
Views: 1305

Re: Same teams, different sides, different results.

I started digging into why when my Mind Game AI fights itself in a test match the 2 sides start behaving differently. I found a situation where on the previous tick the shotguns from both sides are at medium range from each other and both moving toward the opposing machine gun. On the next tick the ...
by Wozza
27 Mar 2017, 04:16
Forum: Bug Reports
Topic: Same teams, different sides, different results.
Replies: 9
Views: 1305

Re: Same teams, different sides, different results.

I took a look at this while waiting for my pending matches to fill. I can identify a difference within the first 4 seconds of the match. When Pier plays white his shotgun moves in 3 different directions prior to taking its first shot. When Pier plays red his shotgun only moves in 2 directions prior ...
by Wozza
22 Mar 2017, 01:20
Forum: Questions
Topic: Playing vs a friend?
Replies: 16
Views: 1561

Re: Playing vs a friend?

I hope I haven't posted about this before and just forgotten but I agree that playing against players with more unlocks than you is one of the weaker parts of the new player experience. A player can deal with it by pretty much just ignoring loses against teams with snipers and continuing to spam mat...
by Wozza
20 Mar 2017, 23:56
Forum: General Discussions
Topic: Link your email to a pre-alpha13 player account
Replies: 834
Views: 78595

Re: Cross-device sync temporary solution

Hi - I have created WozzaLT for my laptop - please link it up with Wozza which is my main account -Thanks
by Wozza
16 Mar 2017, 23:22
Forum: Strategies
Topic: Action filters (my personal observations)
Replies: 12
Views: 1621

Re: Action filters (my personal observations)

MCompany - when you say action filters are currently bugged are you just talking about the 2 things detailed later in your post (filters working off previous tick and isIdle wierdness) or are you saying there are other bugs in addition with the action filters in addition to these? Regarding isIdle a...
by Wozza
15 Mar 2017, 02:08
Forum: General Discussions
Topic: The main platform
Replies: 16
Views: 2154

Re: The main platform

My core AI is probably a bit bigger than what Ritter describes although it is quite messy and has a lot of redundancy between different parts. If I had hours that I wanted to spend rebuilding it I could problem reduce it down a lot. Bringing it back to the original topic of "Main Platform"...
by Wozza
13 Mar 2017, 09:42
Forum: Strategies
Topic: alpha 7.x , tagging for aiming purposes by top players. How many are doing it?
Replies: 13
Views: 1595

Re: alpha 7.x , tagging for aiming purposes by top players. How many are doing it?

I experimented with tags for aiming when I first unlocked tags, but felt the time you lose managing the tags hurt way more than any benefits I was getting so removed it pretty quickly.

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