Search found 28 matches

by Uthael
26 Feb 2017, 14:19
Forum: Feature Requests
Topic: Writing your AI in text
Replies: 12
Views: 1143

Re: Writing your AI in text

Yes, I think we all agree that copy-pasting multiple nodes over different AIs would be better. Even if copy-paste would take only 5min to implement into the text UI, polishing the graphic UI is a priority. It keeps the new players. More active players is always a good thing. Text can wait (I hope no...
by Uthael
26 Feb 2017, 00:59
Forum: Feature Requests
Topic: Don't join the same map if already waiting on it.
Replies: 2
Views: 463

Don't join the same map if already waiting on it.

I have no problems with random, but there shouldn't be a chance to join a map if I'm waiting on that map already. If I want to play a specific map against a player OR If I hate one map and I'm already queued on it, I don't want to queue the same map again. Edit: There... Just now, I want to play any...
by Uthael
26 Feb 2017, 00:54
Forum: Feature Requests
Topic: Change the winner of tied scores
Replies: 5
Views: 569

Re: Change the winner of tied scores

If we have the same score and my team is stronger in numbers, I should win. If not, my strategy is lacking and I didn't deserve that win anyway.

If my team is weaker in numbers, I'll try my best to not lose. If losing one bot meant defeat, what would be the point of continuing the fight?
by Uthael
25 Feb 2017, 20:16
Forum: Feature Requests
Topic: Writing your AI in text
Replies: 12
Views: 1143

Re: Writing your AI in text

Of-course, it would be optional. But directly in the AI Editor menu. For easy switching. For example in the top-right corner or to the right of Delete button (move the buttons to the left). When toggled, the visual representation would get overlaid with semi-transparent gray and the code would be wr...
by Uthael
24 Feb 2017, 13:15
Forum: Feature Requests
Topic: Players that do not play in a day lose a few points
Replies: 32
Views: 2334

Re: Players that do not play in a day lose a few points

@GFX47 yes. But if you're improving and tere's a guy that's rocketing up, who demotes you, you'll have only one guy to overtake to be promoted again. And that guy who beat you, deserves it. As for someone becoming inactive and getting demoted, why not? Your ELO doesn't change . It still shows that c...
by Uthael
24 Feb 2017, 12:50
Forum: Feature Requests
Topic: Writing your AI in text
Replies: 12
Views: 1143

Re: Writing your AI in text

Eh... Real text files and importing/exporting might be simple for people who use a computer for other things than social media and games. My goals here were: - to introduce the concept of parenthesis to people who play to learn - to be able to write the code without having to use a pointer (much fas...
by Uthael
24 Feb 2017, 08:11
Forum: Feature Requests
Topic: Writing your AI in text
Replies: 12
Views: 1143

Writing your AI in text

Along with drag & drop, you have an option to type your AI.
Upon exiting the editor, the game would atomatically convert it to a visual representation. Auto-create and position the nodes.
You could extract the text from your current AI, too.
by Uthael
24 Feb 2017, 08:00
Forum: General Discussions
Topic: Le Elevator Pitch
Replies: 46
Views: 3639

Re: Le Elevator Pitch

... in which you create and improve the intelligence of your robots. Create and improve both sound "positive". Both are true. Anyone with a technical mind should automatically associate "intelligence" with "AI". Anyone who's not interested in it, won't make the associat...
by Uthael
24 Feb 2017, 07:45
Forum: Feature Requests
Topic: Players that do not play in a day lose a few points
Replies: 32
Views: 2334

Re: Players that do not play in a day lose a few points

If you divide the leagues by into maximum number of players that can fit in it, inactive players would drop naturally as maximum ELO increases and more players start playing.

Grandmaster = top 20
Master = next 50
Diamond = 10%
Platinum = 10%
Gold = 20%
Silver = 35%
Bronze = 25% - 70
by Uthael
22 Feb 2017, 21:56
Forum: Feature Requests
Topic: Outputs for sub-AIs
Replies: 7
Views: 722

Re: Outputs for sub-AIs

pier4r wrote:OT: Uthael could you make your signature smaller? Once one sees that your color is blue once, then seeing it always clutter the view.

Yeah, sure. Why not. I'll remove it. It's a habit from other forums where signatures are even bigger. Guess it stands out too much on this forum... :-/
by Uthael
22 Feb 2017, 12:06
Forum: Questions
Topic: If self is attacking - is attacking enemy
Replies: 15
Views: 1618

Re: If self is attacking - is attacking enemy

I noticed. Played against him a few times. No victories. Not even draws. Gotta work on my single AI I use more. I know some stuff what I'd write, but I'm too lazy. Better to hang on the forums xD ... Over 90% win rate. He plays more matches in 1-2 days than I played altogether. A lot of material to ...
by Uthael
22 Feb 2017, 12:02
Forum: Feature Requests
Topic: conditional subtrees
Replies: 22
Views: 3480

Re: conditional subtrees

Unaware of this topic (didn't manage to find it on Trello), I created mine. Here's the OP quoted. I think it would make for a good implementation of this idea. Here, the idea is to turn at least a half of the mess on the screen into small black boxes that refine inputs into outputs. At the moment, c...
by Uthael
22 Feb 2017, 12:00
Forum: Feature Requests
Topic: Outputs for sub-AIs
Replies: 7
Views: 722

Re: Outputs for sub-AIs

Yes! Thanks. In fact, I'll paste this there as it seems to be more than related.
by Uthael
21 Feb 2017, 23:23
Forum: General Discussions
Topic: My wife noticed me plying the game...
Replies: 11
Views: 1184

Re: My wife noticed me plying the game...

GFX47 wrote: The bots don't use any texture.
I exported static 3D models recently for some tests, could it help?
Botique wrote: edited this quote message.
@Botique ... Here's a callout for this message to get into his notifications.
by Uthael
21 Feb 2017, 22:58
Forum: Feature Requests
Topic: Quick deleting of AI modules
Replies: 4
Views: 763

Re: Quick deleting of AI modules

Hope we won't have to tap and hold each box on phones xD
by Uthael
21 Feb 2017, 22:55
Forum: Feature Requests
Topic: Outputs for sub-AIs
Replies: 7
Views: 722

Re: Outputs for sub-AIs

pier4r wrote:I'm not sure, you mean like this? viewtopic.php?f=2&t

"The requested topic does not exist."

Mind copying the whole link?
by Uthael
21 Feb 2017, 22:54
Forum: Feature Requests
Topic: Open multiple AIs at once
Replies: 3
Views: 460

Re: Open multiple AIs at once

True enough. Hadn't thought of that. Thanks.

Now we just need select, copy and paste xD
by Uthael
21 Feb 2017, 22:51
Forum: Questions
Topic: If self is attacking - is attacking enemy
Replies: 15
Views: 1618

Re: If self is attacking - is attacking enemy

... We might be attacking ... resources ... some day. :lol: That's exactly the kind of strategy I would use, if it were possible ... grab one resource, score it, blow up all the others ... WIN :D Naaah, that would be too simple! Well, in the current gamemode, we'd probably get resource count, score...
by Uthael
21 Feb 2017, 21:33
Forum: Questions
Topic: If self is attacking - is attacking enemy
Replies: 15
Views: 1618

Re: If self is attacking - is attacking enemy

Don't delete it from the code though... We might be attacking bases, turrets, resources, barricades or something else some day. "If attacking anything" is the same as "if attacking enemy" only in the current version of the game, on the current maps and gamemodes. Edit: Will that ...
by Uthael
21 Feb 2017, 19:31
Forum: General Discussions
Topic: Your thoughts on the tutorials?
Replies: 16
Views: 1789

Re: Your thoughts on the tutorials?

1) Give us an option to remove the constraints of tutorials. There could be a warning like "Leave the constraints for a normal, step-by-step tutorial. Remove them if you like fiddling around and learning yourself. It might take longer.". 2) Having my AI opened in another battle before, I z...

Go to advanced search