Search found 96 matches

by Botique
22 Mar 2017, 14:58
Forum: Strategies
Topic: Brainstorming a little problem about attacking already attacked enemies
Replies: 12
Views: 1385

Re: Brainstorming a little problem about attacking already attacked enemies

I found that "Keep shooting whatever you shoot" turns out to be poor strategy for me.. I have been constantly loosing with "concentrate on one strategy". I kept shooting bot on long range when other enemies did a lot of damage in middle range :(. Need to be careful about this, a...
by Botique
22 Mar 2017, 10:29
Forum: Strategies
Topic: Brainstorming a little problem about attacking already attacked enemies
Replies: 12
Views: 1385

Re: Brainstorming a little problem about attacking already attacked enemies

I have built in this in my attacking routine. In general, my attacking routine is mostly around 2 basics 1. Keep shooting whatever you shoot 2. Shoot the enemy which is very close to the "dead" - Health < 25% shield 0-25% So these are 2 major priorities. Then... everything else is answer t...
by Botique
18 Mar 2017, 15:15
Forum: General Discussions
Topic: Discussion: Ideas about evolution of players.
Replies: 21
Views: 3015

Re: Discussion: Ideas about evolution of players.

I think (cant proove) that the game is still somewhat sime and players are finding some local optimum on the bot AI landsape. And it seems game itself leads most of top playera around the same "peak". Findig other peak would require some real disoveries but coz not much meta changes the pl...
by Botique
17 Mar 2017, 13:46
Forum: Feature Requests
Topic: How about pritifying the game field
Replies: 3
Views: 541

How about pritifying the game field

So, GFX What it would cost to dress the game into some more or less realsitic landscapes...?? Like making arenas part of some futuristic (or not so futuristic) actual landscapes, like the game field still can be flat (logically flat) in the middle of whatever - factory, distant planet, old alien rui...
by Botique
17 Mar 2017, 13:26
Forum: Questions
Topic: Mobile players vs desktop players?
Replies: 14
Views: 1915

Re: Mobile players vs desktop players?

I use exclusively PC as it has "Delete" key :)
by Botique
17 Mar 2017, 13:23
Forum: General Discussions
Topic: Idea for promoting this game via schools
Replies: 6
Views: 804

Re: Idea for promoting this game via schools

I think the part where game is free -> Missions and some training -> can be used for education. But for education it needs to be organised in more precise manner and/or some editor available for teachers to present different concepts like "boundary tests" etc. So yes, the game definitely h...
by Botique
17 Mar 2017, 13:05
Forum: Strategies
Topic: alpha 7.x , tagging for aiming purposes by top players. How many are doing it?
Replies: 13
Views: 1571

Re: alpha 7.x , tagging for aiming purposes by top players. How many are doing it?

Hy, as some players prevent me from becoming top player, I will speak as "nearly top player". I was very very excited about unlocking team tags... just to find that what Wozza told - maintanance of such AIs was too complex. I wanted to play with my 4 basic AIs, but I felt that tags are goo...
by Botique
17 Mar 2017, 12:57
Forum: Strategies
Topic: Am I using the shotgun bot wrong or are they generally not very good?
Replies: 9
Views: 1696

Re: Am I using the shotgun bot wrong or are they generally not very good?

Some words on Shotgun (well my version). My Shotgun as other classes has their own dedicated AI. I don't have universal AI for all bots, but dedicated to classes, though I would prefer one big bot with some bot-class specific routines, I ended up historically with 4 different main AIs one for each c...
by Botique
17 Mar 2017, 08:54
Forum: Strategies
Topic: Just thinking
Replies: 7
Views: 872

Re: Just thinking

Hey I can report my first preliminary tests and results. It was fairly easy to make "mirroring syncing" bots. Focus fire was achieved by tagging. But the problem currently is way of surviving such pairs or chunks of bots. While focusing and syncing works, coz of bot being damaged and retre...
by Botique
16 Mar 2017, 15:38
Forum: Strategies
Topic: Just thinking
Replies: 7
Views: 872

Just thinking

Probably not the first one, but was thinking... about double attack strategies. Because I am too stupid to make good "focus fire" routines for all bots, I started to think about pairing bots. That is... make 2 bots (assaults) to act as one. Always attacking together, retreating together, c...
by Botique
14 Mar 2017, 21:24
Forum: Feature Requests
Topic: The ability to tag or label
Replies: 3
Views: 459

Re: The ability to tag or label

And funny part is that you dont need it to be on top. Coz price for tagging operations is a game turn you dont do anything else while your opponent does.
by Botique
28 Feb 2017, 22:08
Forum: Strategies
Topic: My first bot build
Replies: 12
Views: 2019

Re: My first bot build

Use subroutines.
1. You can reuse parts in different bots
2. You have overview better
3. You can make better experiments.

For example all my bots has the same survival subtree
by Botique
28 Feb 2017, 22:05
Forum: Bug Reports
Topic: Is everything ok with "allyAttacking" filter?
Replies: 3
Views: 471

Re: Is everything ok with "allyAttacking" filter?

Yes but there was no "not attacking" phase in between
by Botique
26 Feb 2017, 21:17
Forum: Off topic
Topic: Unity certification
Replies: 8
Views: 977

Re: Unity certification

BTW, why Unity? Why not UnrealEngine?
by Botique
26 Feb 2017, 21:10
Forum: Questions
Topic: How to have another account?
Replies: 6
Views: 1015

Re: How to have another account?

oookay... :(
by Botique
26 Feb 2017, 21:09
Forum: Feature Requests
Topic: Default AI should be "empty"
Replies: 1
Views: 327

Default AI should be "empty"

... and warning of such case should be presented in game.

As I usually forget my experpiments, sometimes I delete some old experimental AI, and maps which used the AI resets the bot(s) to the first subroutine in the list, sometimes I miss that and loose the game coz bot is having AI of a idiot.
by Botique
26 Feb 2017, 20:52
Forum: Bug Reports
Topic: Is everything ok with "allyAttacking" filter?
Replies: 3
Views: 471

Is everything ok with "allyAttacking" filter?

Replay 362484 At the moment of 4:44 my MG is shooting at the retreating shotgun. You will notice that at 4:45 immediately when shotgun is out of range, MG swaps to the assault. What is strange that both are shooting "Attack closest medium/long range allyAttacking enemy". And I mean it swit...
by Botique
26 Feb 2017, 12:11
Forum: Questions
Topic: How to have another account?
Replies: 6
Views: 1015

Re: How to have another account?

Ok. But for PC?
by Botique
26 Feb 2017, 10:48
Forum: Feature Requests
Topic: Reload process shouldn't be interrupted when changing the target
Replies: 18
Views: 1403

Re: Reload process shouldn't be interrupted when changing the target

This is one of the first problems to solve for new players. It might be frustrating but exactly this is by design. Come up with clever ways. Some hints. 1. One retreating is not shooting so that bot is not "dangerous" 2. Remember there are fast bots and slow bots... use it to your advantag...
by Botique
26 Feb 2017, 10:41
Forum: Questions
Topic: How to have another account?
Replies: 6
Views: 1015

How to have another account?

How can I make another account on the same pc game instance. I was thinking to make some video tutorial for n00b players. Not tha I promise bit who knows?

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