Search found 20 matches

by Tralalo
22 Aug 2018, 21:54
Forum: General Discussions
Topic: Link your email to a pre-alpha13 player account
Replies: 834
Views: 76814

Re: Link your email to a pre-alpha13 player account

Hi, please sync me as well; Name is Tralalo
Thanks !
by Tralalo
29 Jan 2017, 11:26
Forum: Bug Reports
Topic: "AllyAttacking" filter behaviour
Replies: 2
Views: 403

Re: "AllyAttacking" filter behaviour

Okay I'm stupid, I didn't see one of my bots also switching targets... Sorry for the useless post
by Tralalo
28 Jan 2017, 21:44
Forum: Bug Reports
Topic: "AllyAttacking" filter behaviour
Replies: 2
Views: 403

"AllyAttacking" filter behaviour

Hi, On this replay : 229647 At the very beginning my MG is alternating between two targets even though the debugger shows that the current action remains the same : "Attack WeakestShield ShortRange MediumRange AllyAttacking Enemy".. One of the two targets (the one on the right) is not even...
by Tralalo
26 Jan 2017, 08:53
Forum: Feature Requests
Topic: New node : exit current subtree
Replies: 5
Views: 688

Re: New node : exit current subtree

Okay I didn't see this topic :oops:
I feel like this is a bit more complex than what I suggested, it lets you give goals instead of just reacting to the current situation at the price of losing some ticks (tagging and untagging)
by Tralalo
26 Jan 2017, 00:15
Forum: Feature Requests
Topic: New node : exit current subtree
Replies: 5
Views: 688

New node : exit current subtree

I'm pretty sure this has been already mentioned but I can't find it anywhere.. Let's say you want to write a "stay alive" subtree, this would let you write (consider each line as a branch) : - if nobody attacks me then consider this subtree as "false" - if there is no short range...
by Tralalo
25 Jan 2017, 20:30
Forum: Strategies
Topic: how far can an universal ai reach
Replies: 43
Views: 5415

Re: how far can an universal ai reach without modifications and improvements

Most weakness Players with 1200 elo points just using assaults, observed in COD, BS maps. I dont know why but im going to figure it out. It happens to me too sometimes, it's just that you can't really know when 5 assaults are attacking you at the same time, and they deal a significant amount of dam...
by Tralalo
25 Jan 2017, 15:30
Forum: Feature Requests
Topic: Zoom in debugger
Replies: 5
Views: 676

Re: Zoom in debugger

+1, or at least showing node tooltips with a normal size (not scaled to the debugger's size)
by Tralalo
24 Jan 2017, 22:56
Forum: Feature Requests
Topic: Rewind slider
Replies: 16
Views: 1483

Re: Rewind slider

+1 !
by Tralalo
24 Jan 2017, 08:40
Forum: Strategies
Topic: ♥ Replay alley ♥
Replies: 177
Views: 23041

Re: Replay alley <3 [hot!]

ConsciouS-0nE wrote:211842

What the actual...

Gg, goes back to the lab.


Got my new generic ai

Vengeance_7\/\/O

That was unexpected :lol:
by Tralalo
23 Jan 2017, 23:30
Forum: General Discussions
Topic: TeamTags & other
Replies: 17
Views: 1548

Re: TeamTags & other

I think tags aren't as much of a problem as bot classes are; playing against a sniper on some maps when you don't have one yourself is way too hard
by Tralalo
23 Jan 2017, 21:59
Forum: Questions
Topic: How do you achieve not ( sniper and mg) tagless?
Replies: 8
Views: 1049

Re: How do you achieve not ( sniper and mg) tagless?

I'm not sure what you mean with priority in this case ? You have 4 possible scenarios : If there is no MG nor Sniper : Left is true (since there is no MG) so you push If there is a MG but no Sniper : Left is false, right is true (since there is no sniper) so you push If there is no MG but there is a...
by Tralalo
23 Jan 2017, 21:39
Forum: Questions
Topic: How do you achieve not ( sniper and mg) tagless?
Replies: 8
Views: 1049

Re: How do you achieve not ( sniper and mg) tagless?

Then isn't that what you explained in your first post ? Indeed if I do two parallel nodes (that is the OR), say "not exist sniper[attackingSelf, med range] OR not exist mg[attackingSelf, med range]" the first node will be true when there is no sniper attacking even if there is an mg attack...
by Tralalo
23 Jan 2017, 21:21
Forum: Questions
Topic: MP: Both Teams, Same AI, One Wins?
Replies: 29
Views: 2534

Re: MP: Both Teams, Same AI, One Wins?

There is definitely something going on; If I test my AI on Split Team (with the exact same setup on both sides), white wins 5 to 0..
by Tralalo
23 Jan 2017, 21:15
Forum: Questions
Topic: How do you achieve not ( sniper and mg) tagless?
Replies: 8
Views: 1049

Re: How do you achieve not ( sniper and mg) tagless?

If I understand correctly, can't you just put one after the other ? If any sniper short/medium/long range attacking self exists | If any machinefun short/medium range attacking self exists | retreat
by Tralalo
23 Jan 2017, 19:22
Forum: Strategies
Topic: One AI to rule them all versus customized per bot and or board
Replies: 22
Views: 2754

Re: One AI to rule them all versus customized per bot and or board

I kinda like using the same AI everywhere with obviously some tweaks to take bot class into account (the sniper's range, the shotgun's speed, the MG's survivability..). The downside to this approach is that it's hard to remain competitive on "weird" maps like Circle of Death and Meeting Po...
by Tralalo
22 Jan 2017, 23:15
Forum: General Discussions
Topic: Link your email to a pre-alpha13 player account
Replies: 834
Views: 76814

Re: Cross-device sync temporary solution

Hi GFX,

Could you please sync "Tralalo" with "Tralalo on PC" which is now my main account, when you have a moment ? Thanks !
by Tralalo
22 Jan 2017, 19:16
Forum: Questions
Topic: How does matchmaking work?
Replies: 11
Views: 1035

Re: How does matchmaking work?

pier4r wrote:...


I completely agree with you, those matches are just unfair.
by Tralalo
22 Jan 2017, 01:45
Forum: Strategies
Topic: ♥ Replay alley ♥
Replies: 177
Views: 23041

Re: Replay alley <3 [hot!]

201661

Not even close !
by Tralalo
19 Jan 2017, 23:30
Forum: General Discussions
Topic: What kind of player are you?
Replies: 71
Views: 11554

Re: What kind of player are you?

Hi everyone

Mechatronics engineer here (mostly programming C/C++ and mechanical eng.)

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