Search found 2875 matches

by GFX47
18 Jan 2019, 08:35
Forum: General Discussions
Topic: Subclass Filter not counted
Replies: 4
Views: 134

Re: Subclass Filter not counted

The counting method can already be a bit obscure for some players, lets not complicate it even more.
Plus, the goal is to limit CPU load and these conditions take CPU load like any others (a relatively small load but still).
by GFX47
18 Jan 2019, 08:30
Forum: Feature Requests
Topic: Skin customization saves
Replies: 1
Views: 10

Re: Skin customization saves

I'm well aware the team setup screen needs a quality of life update.
Right now, the priority is on the multiplayer screens and the new modes but it's definitely something I want to work on next.
by GFX47
13 Jan 2019, 17:20
Forum: Feature Requests
Topic: Smoother progression with unlock system for nodes/filters
Replies: 11
Views: 204

Re: Smoother progression with unlock system for nodes/filters

I think tournaments are the best place for additional constraints. That's what makes them interesting because otherwise, with the regular conditions, it ends up just reflecting the elo based rankings most of the time.
by GFX47
10 Jan 2019, 18:09
Forum: Feature Requests
Topic: Smoother progression with unlock system for nodes/filters
Replies: 11
Views: 204

Re: Smoother progression with unlock system for nodes/filters

Yeah, actually, now that I remember, I'm not for it at all XD
by GFX47
09 Jan 2019, 00:19
Forum: Feature Requests
Topic: Smoother progression with unlock system for nodes/filters
Replies: 11
Views: 204

Re: Smoother progression with unlock system for nodes/filters

There's other filter category that must be intimidating like x current action, distance from closest x, health/shield ratios, etc. Basically, starting with bot class, distance from me and health / shield should be enough to learn the basics and not limit too much the possibilities for a new player. ...
by GFX47
08 Jan 2019, 12:08
Forum: Bug Reports
Topic: Minor. Not urgent. Ghosts not picked anymore?
Replies: 4
Views: 1501

Re: Minor. Not urgent. Ghosts not picked anymore?

I add to archive season 0 and 1 ghosts to improve performances.
So right now, only season 2 ghosts are accessible.
by GFX47
02 Jan 2019, 09:23
Forum: General Discussions
Topic: Link your email to a pre-alpha13 player account
Replies: 818
Views: 48082

Re: Link your email to a pre-alpha13 player account

Kalsb wrote:Hey, it's been a while since I last played this game. Looks like there's been a lot of changes that I am excited to experience.

I believe my username was Kalsb


I've set your email on this account, you should be able to connect to it now ;)
by GFX47
28 Dec 2018, 09:16
Forum: Off topic
Topic: The Evolution of Gladiabots OST(music)
Replies: 2
Views: 536

Re: The Evolution of Gladiabots OST(music)

Nope. But there may be a few surprises on this topic in the coming months...
by GFX47
12 Dec 2018, 16:04
Forum: Feature Requests
Topic: Add or Move "Carrying Resource" to "target current action"
Replies: 6
Views: 742

Re: Add or Move "Carrying Resource" to "target current action"

How would you check if your target is carrying a resource and is moving to myself or to an ally?
by GFX47
12 Dec 2018, 13:31
Forum: General Discussions
Topic: Editor bug AI
Replies: 2
Views: 805

Re: Editor bug AI

Hey, thanks for reporting it.
Looks like a very minor bug though.
by GFX47
12 Dec 2018, 13:30
Forum: Feature Requests
Topic: Add or Move "Carrying Resource" to "target current action"
Replies: 6
Views: 742

Re: Add or Move "Carrying Resource" to "target current action"

Sorry, I don't see how it would improve your AI. Could you elaborate?
It's separated because it's not an action, it's more like a state. Actions are all exclusive and it seems logical to store them in a common category.
by GFX47
05 Dec 2018, 18:02
Forum: Bug Reports
Topic: weirdest bug ever
Replies: 11
Views: 575

Re: weirdest bug ever

The Android build should be available on the RC branch in a few minutes.
Unfortunately, the resolution engine code changed so you won't be able to replay this match. But please tell me if you manage to reproduce the bug on another one.
by GFX47
05 Dec 2018, 16:45
Forum: Bug Reports
Topic: weirdest bug ever
Replies: 11
Views: 575

Re: weirdest bug ever

Fixed in Beta 3.2 currently on the RC branch on Steam.
Could you please confirm?
by GFX47
04 Dec 2018, 19:33
Forum: Bug Reports
Topic: weirdest bug ever
Replies: 11
Views: 575

Re: weirdest bug ever

I managed to reproduce it. I'm working on a fix.

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