Search found 84 matches

by drartimus
26 Feb 2018, 09:07
Forum: Questions
Topic: I don't know how tagging works anymore.
Replies: 19
Views: 2200

Re: I don't know how tagging works anymore. (Part 2)

Very nice post, it was well worth being a two parter. ...No matter how good your leader picks it's target, it still could never have any reassurance that it's pick was even slightly useful... I ran into this too. At best my leader(s) were influencers. My best luck was each bot had its own targetting...
by drartimus
23 Feb 2018, 16:04
Forum: Questions
Topic: I don't know how tagging works anymore.
Replies: 19
Views: 2200

Re: I don't know how tagging works anymore.

Fantastic! What a great read of Gladiabot history. Thanks for the recap, I didn't know. I am interested in how it was decided that in instant tagging, execution flow continues after the tag action, and not just start over from the beginning, like the rest of the actions? I'm thinking that was a more...
by drartimus
23 Feb 2018, 07:49
Forum: General Discussions
Topic: Anyone else found their own AI in the campaign?
Replies: 2
Views: 549

Re: Anyone else found their own AI in the campaign?

Are you sure that it's you and not your evil twin, Hairless Phil's AI? Or are you the evil twin? :twisted:

<dramatic sound effect>Duhnt! Duhnt! Duuuuhnnn!</dramatic sound effect>
by drartimus
23 Feb 2018, 07:44
Forum: Bug Reports
Topic: Local data is not always the last updated?
Replies: 5
Views: 613

Re: Local data is not always the last updated?

This doesn't answer your issue, but believe I have run into symptoms that sound similar or related. I play on a Linux laptop and an Android tablet. My accounts are synced, and I actually use the tablet as a "stable" checkpoint of my AI state. I started doing this when over the summer, I lo...
by drartimus
23 Feb 2018, 07:25
Forum: General Discussions
Topic: Node Reactivity Depth Discussion(+10ms per node)
Replies: 44
Views: 4772

Re: Node Reactivity Depth Discussion(+10ms per node)

my short argument against the view of drartimus, of which I appreciate the elaboration Thank you. ...Would the additional challenge kill the fun? A very fair question. It is a distinct possibility. I think for novice players, expecting highly performant AIs would raise the learning curve to prohibi...
by drartimus
23 Feb 2018, 07:01
Forum: General Discussions
Topic: Node Reactivity Depth Discussion(+10ms per node)
Replies: 44
Views: 4772

Re: Node Reactivity Depth Discussion(+10ms per node)

mcompany, I know you've been around this forum and game for a while, I respect that. But I'm not a big fan of your reductive reasoning and drive by criticisms. I was enjoying this discussion, but your confrontational tone is more toxic than you think it is. That said, I'm still interested in a const...
by drartimus
21 Feb 2018, 08:09
Forum: Bug Reports
Topic: Bot won't pick up resource
Replies: 15
Views: 976

Re: Bot won't pick up resource

Man, what a turd I am, I forgot to say thank you, Hairy Phil! For the troubleshooting and recommendation.
by drartimus
21 Feb 2018, 07:56
Forum: General Discussions
Topic: Node Reactivity Depth Discussion(+10ms per node)
Replies: 44
Views: 4772

Re: Node Reactivity Depth Discussion(+10ms per node)

You are basically arguing that making an AI like this:... I would suggest that a player should tailor their AI to their class. If you have an AI that has logic for all four classes and they all contain about the same number of nodes, I would argue that you've made an AI that doesn't scale (hard to ...
by drartimus
21 Feb 2018, 07:35
Forum: General Discussions
Topic: Node Reactivity Depth Discussion(+10ms per node)
Replies: 44
Views: 4772

Re: Node Reactivity Depth Discussion(+10ms per node)

Wow, odomobo, you win at replying. Well done, I like discussions. The idea of node reactivity is appealing, since it has many real-world analogs. Chess engines which do less work in static evaluations can evaluate more positions (e.g. stockfish). Bio-organisms have reflexes, so certain actions can h...
by drartimus
20 Feb 2018, 15:45
Forum: Bug Reports
Topic: Bot won't pick up resource
Replies: 15
Views: 976

Re: Bot won't pick up resource

WASP103 wrote:And btw, all three of your threads there are sharing that common ground of overlapping tag commands.
Once you get tagging responsibilities ordered, you will fix them all at once :)


They were ordered, for like a year, some mob got the dev to change how the execution flow works. :lol:
by drartimus
20 Feb 2018, 15:41
Forum: Bug Reports
Topic: Bot won't pick up resource
Replies: 15
Views: 976

Re: Bot won't pick up resource

Those problems only occur when overlapping actions for the same tags are tried to be executed. In those cases, the last issued command wins and negates all that was done before. This is my point. I may have 3 enemies to tag, but I want to tag the highest priority one in a left branch. What happens ...
by drartimus
20 Feb 2018, 14:45
Forum: Bug Reports
Topic: Bot won't pick up resource
Replies: 15
Views: 976

Re: Bot won't pick up resource

Well, I wouldn't recommended spending much time trying to fix them now, because when the Leader bot class arrives, only he will have the ability to tag. That's kind of what I was wondering. I know the game is Alpha, and that means to expect breaking changes. Still sucks to lose a pile of work that ...
by drartimus
20 Feb 2018, 07:14
Forum: General Discussions
Topic: Node Reactivity Depth Discussion(+10ms per node)
Replies: 44
Views: 4772

Re: Node Reactivity Depth Discussion(+10ms per node)

I'm probably the only one who's in favor of such a feature. As a software developer, I'm always tasked to improve software performance, either without changing hardware, or operating on cheaper (less beefy) hardware. My company has SLAs which restrict how long web requests can take. If our services ...
by drartimus
20 Feb 2018, 06:09
Forum: Bug Reports
Topic: Tag node lights green but no tag applied.
Replies: 7
Views: 911

Re: Tag node lights green but no tag applied.

Just guessing, could something else be untagging or maybe setting an exclusive tag somewhere else? I'm getting changed behavior from my tagging AI too. My bots used to cooperate with tags, with instant tagging they're now contentious.
by drartimus
20 Feb 2018, 06:00
Forum: Questions
Topic: I don't know how tagging works anymore.
Replies: 19
Views: 2200

Re: I don't know how tagging works anymore.

I used them to coordinate attacks, and collect resources at the end of the game faster (divide and conquer). They were also useful for marking enemies that focused on carrying (and dropping) resources, as well as marking flee happy bots that like to stay out of range. I feel like tags added a nice d...
by drartimus
20 Feb 2018, 05:31
Forum: Bug Reports
Topic: Bot won't pick up resource
Replies: 15
Views: 976

Re: Bot won't pick up resource

So I followed the logic of the shotgun, and a lot more behavior is different than I expect. My tagging and untagging actions happen in a different sequence than pre Alpha 12. The instant tagging has basically reversed the way the branches execute. Right branches are taking precedence over left branc...
by drartimus
19 Feb 2018, 14:46
Forum: Bug Reports
Topic: Bot won't pick up resource
Replies: 15
Views: 976

Re: Bot won't pick up resource

I don't believe that's the case, but I won't say it can't be (in the AI that's not posted, shotgun uses only D tags, because has lowest priority for stealing. Machine guns walks fastest while carrying, so it's top priority and tags with A. The resource on the right of machine gun is marked B and C (...
by drartimus
19 Feb 2018, 06:56
Forum: Bug Reports
Topic: Bot won't pick up resource
Replies: 15
Views: 976

Bot won't pick up resource

This bug doesn't happen on every match, but in the matches it happens in, it always happens. I have an AI that uses tags for calling "dibs" on resources so they all get picked up faster. I even go so far as to make a brigade, so that faster bots can trade with slower bots. It doesn't look ...
by drartimus
18 Feb 2018, 20:52
Forum: Questions
Topic: I don't know how tagging works anymore.
Replies: 19
Views: 2200

Re: I don't know how tagging works anymore.

Ehh, I missed the conversation, taking time away from the game will do that. If it's a popular move, I guess I can't say much to change it. Too bad, I liked the challenge and balance that the overthinking bots should have to worry about the more reactivate bots. But... <just joking, everyone, don't ...
by drartimus
18 Feb 2018, 19:05
Forum: Questions
Topic: I don't know how tagging works anymore.
Replies: 19
Views: 2200

I don't know how tagging works anymore.

For TL;DR, go to bold part. If this is covered, please post links. My AIs have evolved through several versions of the game and I just noticed my bots not behaving as expected. My bots use tagging, in a mixed leader fashion. If my primary leader is doing something I want higher in priority than tag...

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