Search found 14 matches

by kjr
28 Jan 2017, 03:19
Forum: Unavoidable tournaments
Topic: Unavoidable tournaments! Direct fights
Replies: 146
Views: 9334

Re: Unavoidable tournaments!

Yes, I understand why you set up the tournament, and I really appreciate your work in calculating all this stuff. Thanks!
by kjr
27 Jan 2017, 17:08
Forum: Unavoidable tournaments
Topic: Unavoidable tournaments! Direct fights
Replies: 146
Views: 9334

Re: Unavoidable tournaments!

Oh man, the pressure of getting close to the top is starting to get to me. For example, I KNOW that I have some serious flaws in my AIs, especially the sniper, the generic combat AI, and my treatment for Mind games. However, up to this point I just have not cared. I've been looking, instead, for lar...
by kjr
21 Jan 2017, 06:03
Forum: Bug Reports
Topic: TEAM UNTAG BUG WITHDRAWN...no bug
Replies: 11
Views: 1068

Re: TEAM UNTAG BUG WITHDRAWN...no bug

WITHDRAWN....I seem to have had an unexpected exclusive tag down a few subtrees. SIGH. My fault. Nothing to see here, move along...


(RED FACED SHAME)
by kjr
21 Jan 2017, 04:45
Forum: Bug Reports
Topic: TEAM UNTAG BUG WITHDRAWN...no bug
Replies: 11
Views: 1068

Re: TEAM UNTAG BUG

Screenshot_2017-01-20-12-32-23-640x360.png
Original state...my shotgun labeled E, one enemy labeled E
Screenshot_2017-01-20-12-32-23-640x360.png (234.83 KiB) Viewed 1019 times
Screenshot_2017-01-20-12-33-05-640x360.png
Now the enemy retreats..., and after I go to unlable them...
Screenshot_2017-01-20-12-33-05-640x360.png (253.89 KiB) Viewed 1019 times
Screenshot_2017-01-20-12-33-43-640x360.png
...my shotgun now unlabelled!
Screenshot_2017-01-20-12-33-43-640x360.png (252.5 KiB) Viewed 1019 times
by kjr
21 Jan 2017, 04:22
Forum: Bug Reports
Topic: TEAM UNTAG BUG WITHDRAWN...no bug
Replies: 11
Views: 1068

Re: TEAM UNTAG BUG

Screenshot_2017-01-20-12-31-02.png
Here is the node in question
Screenshot_2017-01-20-12-31-02.png (100.96 KiB) Viewed 1022 times



My screenshots seem to be too large to upload, I'll downsize them and try to post them as well.
by kjr
20 Jan 2017, 21:14
Forum: Bug Reports
Topic: TEAM UNTAG BUG WITHDRAWN...no bug
Replies: 11
Views: 1068

Re: TEAM UNTAG BUG

I'd be happy to provide any additional info. Unfortunately the few instructions I saw on how to submit a big were insufficient, and I was completely unable to sort the roadmap to search for this bug. I even tried to open the debugger, but can't get it open while I watch the review, let alone figure ...
by kjr
20 Jan 2017, 18:05
Forum: Bug Reports
Topic: TEAM UNTAG BUG WITHDRAWN...no bug
Replies: 11
Views: 1068

TEAM UNTAG BUG WITHDRAWN...no bug

Edit: WITHDRAWN. SIGH. ONE LITTLE PROBLEM TWO SUBTREES DOWN USING AN UNEXPECTED EXCLUSIVE TAG.. MY FAULT. On Android, version alpha 7.8 Game board " Seven Wonders", replay ID 195130 Jan 20th kjr vs Crashdown - I tag (not exclusive) one of my own bots Team tag E - eventually I tag (not excl...
by kjr
04 Jan 2017, 12:34
Forum: Feature Requests
Topic: Multiplayer Stats
Replies: 204
Views: 13532

Re: Multiplayer Stats

Can I request mine?
by kjr
04 Jan 2017, 10:03
Forum: Strategies
Topic: Help with tagging issue
Replies: 9
Views: 921

Re: Help with tagging issue

Yeah...debated letting you guys know about this, I have enough trouble beating you as it is, lol.... however, it seems a fix is in the works for a future update, so might as well fill you all in on the workaround!
by kjr
04 Jan 2017, 05:14
Forum: Strategies
Topic: Help with tagging issue
Replies: 9
Views: 921

Re: Help with tagging issue

This can be done, you just need to use an additional temporary bot tag on each resource as you label them. Then your logic can team tag the next un-bottagged target.
by kjr
04 Jan 2017, 04:49
Forum: General Discussions
Topic: What kind of player are you?
Replies: 71
Views: 8886

Re: What kind of player are you?

Violin teacher and English major here....but twenty-five years ago I was a systems analyst/programmer, and I lived through the punchcard/assembly/BASIC/Fortran years, when dealing with the kind of restrictions Gladiabots provides was commonplace.

It's been a long time since I was programming, though!
by kjr
01 Jan 2017, 00:20
Forum: General Discussions
Topic: Recorded best scores.
Replies: 358
Views: 24797

Re: Recorded best scores: After some days of domination, someone went ahead of nullpointer score

Somehow I've been pulling Nullpointer down a few pegs... Got me some great AI's which seem to give him fits, but only on a few maps.. I can't beat the rest of you consistantly though.

This should throw some chaos into the top of the leader board, though!
by kjr
25 Dec 2016, 10:02
Forum: General Discussions
Topic: Why remove current target?
Replies: 10
Views: 736

Re: Why remove current target?

There is a fairly painless way to create a completely exact "current target" system using the new tags. Change all your initial "attack" nodes to exclusive bot tag nodes with the same conditions. Then, prior to all the resulting bot tag nodes, add one node to attack that spcific ...
by kjr
21 Dec 2016, 07:50
Forum: Strategies
Topic: 1700+ AIs (Alpha 5.2)
Replies: 90
Views: 7281

Re: 1700+ AIs

Thanks! Just wish I had more time to really work on the AIs!

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