Search found 6 matches

by Vanadio
18 Jan 2019, 07:58
Forum: Feature Requests
Topic: Skin customization saves
Replies: 1
Views: 268

Skin customization saves

The option to save skin customization for each bot place or for a given AI.

There could be a menu of saved skin customization directly on each of the 4 bot places or the option to save the complete lineup customization _togheter with_ a given AI, or both.
by Vanadio
10 Jan 2019, 15:44
Forum: General Discussions
Topic: Subclass Filter not counted
Replies: 4
Views: 583

Re: Subclass Filter not counted

I agree it would be nice. The problem is that if the computation effort is the same on normal node it goes against the reason behind limitation has been put. Limitation came to limit computation, since sub-AI and connectors are always true they can be ignored. But what if one put 100 (if myself shot...
by Vanadio
09 Jan 2019, 15:44
Forum: Feature Requests
Topic: Smoother progression with unlock system for nodes/filters
Replies: 11
Views: 936

Re: Smoother progression with unlock system for nodes/filters

A) I don't care resets, why one should care? Just deploy your best AI and you'll be back in the same spot (or am I missing something?). B) node limits: thresholds must be carefully studied but I like the idea. C) Big no to limiting also filters. Node limitation need at least the full potential of th...
by Vanadio
09 Jan 2019, 13:31
Forum: Feature Requests
Topic: AI unique identifier and node count
Replies: 0
Views: 271

AI unique identifier and node count

Mainly for tournaments where there could be restrictions in AI changes and/or AI total node count, it would be useful to have: 1) a unique ID generated from the AI itself with some sort of system that would return same ID if nodes, links and priority order are kept the same but also if you moved som...
by Vanadio
12 Dec 2018, 13:22
Forum: Feature Requests
Topic: Add or Move "Carrying Resource" to "target current action"
Replies: 8
Views: 1486

Re: Add or Move "Carrying Resource" to "target current action"

Yes, I second thhis feature request.

As a side note, why is it separated? It shouldn't for the same reasons we do not have separate section for bases. Imagine having separate sections for each base:

ALLY BASE
moving to

ENEMY BASE
moving to
by Vanadio
10 Dec 2018, 14:39
Forum: Feature Requests
Topic: Fast forward and pause to first node evaluation change
Replies: 3
Views: 540

Fast forward and pause to first node evaluation change

Select bot and then click a button that fast forward to the first change in its evaluated nodes.

IE: bot is moving to enemy and as soon it is in range combat node kicks in. I would like the game to pause at that moment and bring me to the combat node just light up.

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