Search found 9 matches

by AMWild
02 Dec 2018, 17:59
Forum: Feature Requests
Topic: Chaining dependencies
Replies: 5
Views: 660

Re: Chaining dependencies

ElvenMonk wrote:"move to base enemy carrying resource is moving to" is still impossible.


Yes, it is, hence my request to make it possible.
by AMWild
02 Dec 2018, 17:55
Forum: Feature Requests
Topic: Movement tropisms and interceptions
Replies: 2
Views: 460

Re: Movement tropisms and interceptions

I'd say that you are missing something... I want the bots to be able to do all of these things at the same time , based upon the weights given to each movement order, so that the end result may be a sort of averaged path between each of the specified paths. For example, "Move toward enemy carry...
by AMWild
29 Nov 2018, 12:27
Forum: Feature Requests
Topic: Targetable resources and defended bases
Replies: 0
Views: 1351

Targetable resources and defended bases

I'd like to see an option on selected maps for resources to be targetable and able to roll around when kicked, bumped or shot, and possibly be destroyed by weapon fire.

I'd also like to see an option for bases that have static defence turrets, and which can be destroyed.
by AMWild
29 Nov 2018, 11:43
Forum: Feature Requests
Topic: New filter criterion: Angle to target
Replies: 0
Views: 1284

New filter criterion: Angle to target

Please add a new filter criterion, angle to target. This could be as simple as clock numbers, with 12 being ahead, 3 being right, 6 behind and 9 left. This should be selectable to have 12 o'clock being either the starting facing of the bots, the current direction of travel of the bot or the current ...
by AMWild
29 Nov 2018, 10:54
Forum: Feature Requests
Topic: Chaining dependencies
Replies: 5
Views: 660

Chaining dependencies

Currently, when I try to do something like getting the enemy base closest to a resource that an enemy is moving toward, I must make assumptions in my logic that may not necessarily be correct. I can target a resource that an enemy is moving toward, but I cannot target the base closest to that resour...
by AMWild
29 Nov 2018, 08:45
Forum: Feature Requests
Topic: Movement tropisms and interceptions
Replies: 2
Views: 460

Movement tropisms and interceptions

At present, movement orders are simply Toward X or Away From X, and all occur at maximum speed. I would like to be able to program my bots with tropisms, such as "Move toward X until at Medium Range, Move away from Y until at medium range, Move away from Z until out of range, Move to intercept ...
by AMWild
29 Nov 2018, 08:20
Forum: Feature Requests
Topic: Measure and compare projected travel times
Replies: 0
Views: 1254

Measure and compare projected travel times

I would like to be able to measure and compare projected travel times of bots. For example (rather simplistically), If travel_time(nearest enemy seeking a resource, nearest resource to which an enemy is moving) > travel_time(me, nearest resource to which an enemy is moving) Then grab resource an ene...
by AMWild
29 Nov 2018, 06:36
Forum: Feature Requests
Topic: Multi-tasking, subsystems and Power
Replies: 0
Views: 1269

Multi-tasking, subsystems and Power

At present, we have single-minded bots: Move/Move & Carry/Fire, but realistically, they should be capable of doing more than one thing at a time. We should be able to have our bots Move/Move & Carry/Fire/Move & Fire/Move, Carry & Fire. Obviously, there should be tradeoffs in doing mo...
by AMWild
29 Nov 2018, 00:06
Forum: Feature Requests
Topic: Option for "Tag If" and exclusive tags
Replies: 0
Views: 1269

Option for "Tag If" and exclusive tags

We need an option to be able to tag or group tag an entity only if some tag-related condition is (not?) met, evaluated in realtime. At present, checking a tag gets last tick's tag state, so if multiple bots try to count tags and tag if zero, they can multi-tag. What I want is in effect for each bot ...

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