Search found 50 matches

by M4L4
28 Dec 2018, 12:55
Forum: General Discussions
Topic: Need help getting a gatherer to change targets when enemy's are to near.
Replies: 0
Views: 823

Re: Need help getting a gatherer to change targets when enemy's are to near.

Right now you cannot use borders, center etc as a target. A solution is to program the gatherer to prioritize resource collection and drops only if there's an actual chance to get there, otherwise focus on fighting. ie. Prioritize fight if you are in mid/short range from enemies and if there are no ...
by M4L4
13 Dec 2018, 16:03
Forum: Strategies
Topic: ♥ Replay alley ♥
Replies: 177
Views: 22197

Re: ♥ Replay alley ♥

My Grandmaster promotion match :D
#1550276

Sephirot pushed me really really really hard, but my sg slipped under his guard and secured a good victory at the last minute :D
by M4L4
12 Dec 2018, 22:35
Forum: Feature Requests
Topic: Add or Move "Carrying Resource" to "target current action"
Replies: 8
Views: 1624

Re: Add or Move "Carrying Resource" to "target current action"

GFX47 wrote:How would you check if your target is carrying a resource and is moving to myself or to an ally?


well yes, in that case every condition would use the same logic operator, and that would be bad.
good point.
by M4L4
12 Dec 2018, 22:30
Forum: Strategies
Topic: Threat meter concept
Replies: 0
Views: 1625

Threat meter concept

Knowing when to retreat is a crucial part of the game, being able to detect the right situation often makes the difference between a winning and a loosing match. Situations can be complex and you often need way too many nodes to account for every possible situation, and it takes away precious space ...
by M4L4
12 Dec 2018, 22:12
Forum: Strategies
Topic: Compact panic module
Replies: 1
Views: 1773

Compact panic module

i'm having quite some fun with the new counter mechanic, and i've found it extremely useful to solve an annoying situation. We all want to know when enemy is about to score the winning point, or when there's one last and winning resource, but i've always found it nasty because of the "if my adv...
by M4L4
12 Dec 2018, 15:13
Forum: Feature Requests
Topic: Add or Move "Carrying Resource" to "target current action"
Replies: 8
Views: 1624

Re: Add or Move "Carrying Resource" to "target current action"

Sorry, I don't see how it would improve your AI. Could you elaborate? It's separated because it's not an action, it's more like a state. Actions are all exclusive and it seems logical to store them in a common category. i think it's more about achieving the same result removing an entire category &...
by M4L4
05 Dec 2018, 22:53
Forum: Bug Reports
Topic: weirdest bug ever
Replies: 11
Views: 1328

Re: weirdest bug ever

ok, i've haven't tried to reproduce the bug after reporting it (beside toying with the bugged replay), and never saw something like that again.
If it happens again i'll report it asap
by M4L4
05 Dec 2018, 17:56
Forum: Bug Reports
Topic: weirdest bug ever
Replies: 11
Views: 1328

Re: weirdest bug ever

sorry but i'm playing from android.
anyway, how can i check it after patch? will it fix the replay retroactively?
by M4L4
04 Dec 2018, 21:07
Forum: Bug Reports
Topic: weirdest bug ever
Replies: 11
Views: 1328

Re: weirdest bug ever

GFX47 wrote:I managed to reproduce it. I'm working on a fix.


do i get a badge for the first quantum gladiabot match? "you loose, but meh.. you also win" :D
by M4L4
01 Dec 2018, 13:17
Forum: Strategies
Topic: ♥ Replay alley ♥
Replies: 177
Views: 22197

Re: ♥ Replay alley ♥

just for the lol, bugged match with different endings

#1513213

if you want me to loose, just watch the match, otherwise rewind after my SG dies (1:55) and i'll win :D
by M4L4
01 Dec 2018, 02:49
Forum: Bug Reports
Topic: weirdest bug ever
Replies: 11
Views: 1328

Re: weirdest bug ever

lol now that you've mentioned it i've tried it again, somehow if you click rewind right after my sg dies in the replay (1:55), it get teleported on the nearest ally base, resource disappear, and i get the winning point, you can clearly see the different position of my bots at standard 2:05 and at 2:...
by M4L4
30 Nov 2018, 11:18
Forum: Bug Reports
Topic: weirdest bug ever
Replies: 11
Views: 1328

weirdest bug ever

so, i'm playing te match #1513213, at 1:55 score is 2-2, there's 1 res left on the ground, both teams go for it, my sg acts stupid (my fault) and dies, i immediately click "shift time" to check what happened (without waiting for the match to end), and... after completing the shift time, i ...
by M4L4
29 Nov 2018, 21:35
Forum: Feature Requests
Topic: In-game tutorial for counters
Replies: 5
Views: 1041

Re: In-game tutorial for counters

Bockwurst wrote:Maybe this:

Use counters to indentify if number of enemies is lower than number of allies (+self).
If true, send one bot resource collecting


Yes something not too compicated but that can have an immediate impact on the game
by M4L4
29 Nov 2018, 16:23
Forum: Questions
Topic: Counting allies
Replies: 3
Views: 534

Re: Counting allies

No, bots don't count themselves as allies. For example, if all 4 of your bots were carrying resources, then allies carrying resources would return 3. thanks alot. so an "if myself carrying res true" >> "increase counter by 1" should do the trick. edit. i could also use both &quo...
by M4L4
29 Nov 2018, 14:49
Forum: Questions
Topic: Counting allies
Replies: 3
Views: 534

Counting allies

pretty technical question, i'll try to be as clear as possible: I'm making a counter to check differences between points, bots carrying resources, resources left etc. example: "set Team counter E to my score" "increment Team counter E with Allies carrying resources" "Decreas...
by M4L4
29 Nov 2018, 13:44
Forum: Feature Requests
Topic: Chaining dependencies
Replies: 5
Views: 657

Re: Chaining dependencies

there is no way to tag stuff based on other tags, if you are trying to intercept enemies moving to resources or bases, you can use priorities like "move toward closest enemy base an enemy is moving to" followed by "move toward closest resource an enemy is moving to", that way you...
by M4L4
29 Nov 2018, 13:36
Forum: Feature Requests
Topic: In-game tutorial for counters
Replies: 5
Views: 1041

Re: In-game tutorial for counters

i'm working on something like https://forum.gladiabots.com/viewtopic.php?f=3&t=1718 It has Setup, multiple counters incrementing together, counters incrementing with other counters, resets etc. Everything you need to get a good grasp of the subject. The problem is that a bullet counter is absolu...
by M4L4
29 Nov 2018, 12:36
Forum: Feature Requests
Topic: Movement tropisms and interceptions
Replies: 2
Views: 458

Re: Movement tropisms and interceptions

I would like to be able to program my bots with tropisms, such as "Move toward X until at Medium Range, Move away from Y until at medium range, Move away from Z until out of range, Move to intercept W until at medium range." i don't know if i'm missing something but that can be done with ...
by M4L4
26 Nov 2018, 21:56
Forum: Feature Requests
Topic: Sandbox decreasing timer
Replies: 1
Views: 304

Re: Sandbox decreasing timer

Actually i've noticed that after 4mn of sandbox the bots react like there's 1mn left in the arena, so the misbehavior it's due to an internal big of the ai, my bad :)

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