Search found 6 matches

by FranchuFranchu
08 Nov 2018, 21:18
Forum: Feature Requests
Topic: Multiplying and dividing counters
Replies: 5
Views: 720

Re: Multiplying and dividing counters

Getting the proportion of resources the enemy scored to check the urgency of catching resources. Just checking "enemy score" would not be useful since it would greatly vary in importance in maps with 9 resources and in maps with 3. The soulution would be: urgency = (Resources + (Allies or ...
by FranchuFranchu
06 Nov 2018, 23:47
Forum: Feature Requests
Topic: Multiplying and dividing counters
Replies: 5
Views: 720

Multiplying and dividing counters

You can add counters and substract them. It would be nice to multiply and divide them.
by FranchuFranchu
06 Nov 2018, 23:37
Forum: Bug Reports
Topic: AI Node count overlaps with some buttons
Replies: 1
Views: 396

AI Node count overlaps with some buttons

I think it is because I have a small phone resolution
by FranchuFranchu
14 Oct 2018, 04:00
Forum: Feature Requests
Topic: Target Static Point
Replies: 3
Views: 406

Re: Target Static Point

It is a bit complicated but I understand
by FranchuFranchu
11 Oct 2018, 02:18
Forum: Strategies
Topic: Tagging to target different resources
Replies: 7
Views: 1496

Re: Tagging to target different resources

What I do is team tag the resource I am looking for, and before chasing a resource I check if it is not tagged
by FranchuFranchu
11 Oct 2018, 00:18
Forum: Feature Requests
Topic: Attach comments to nodes
Replies: 3
Views: 424

Attach comments to nodes

(i hope this was not suggested) attach comments to nodes, so that when you move the node, the comment moves with it

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