Search found 6 matches
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- 08 Nov 2018, 21:18
- Forum: Feature Requests
- Topic: Multiplying and dividing counters
- Replies: 5
- Views: 720
Getting the proportion of resources the enemy scored to check the urgency of catching resources. Just checking "enemy score" would not be useful since it would greatly vary in importance in maps with 9 resources and in maps with 3. The soulution would be: urgency = (Resources + (Allies or ...