Search found 12 matches

by sparr
16 Oct 2018, 01:16
Forum: Feature Requests
Topic: Target Static Point
Replies: 3
Views: 431

Re: Target Static Point

You don't actually have to evaluate all the pixels/coordinates. You can calculate the shape of the target areas, then use some geometry math to figure out the center point, without needing to analyze individual coordinates.
by sparr
16 Oct 2018, 01:14
Forum: Feature Requests
Topic: Attach comments to nodes
Replies: 3
Views: 463

Re: Attach comments to nodes

Sure, you could multi-select every time if you remember it. But out here in the real world, I occasionally move a single node and a dozen children nodes move, then an hour later I realize my comments no longer line up.
by sparr
09 Oct 2018, 17:00
Forum: Feature Requests
Topic: Training explanation of numerical conditions
Replies: 6
Views: 774

Re: Training explanation of numerical conditions

A training level could start with an AI that already uses this feature, and require the player to change it to a different threshold, maybe correcting a >= to <=
by sparr
09 Oct 2018, 16:58
Forum: Feature Requests
Topic: "exit node" for sub-ais to serve as conditionals
Replies: 1
Views: 338

"exit node" for sub-ais to serve as conditionals

I would like to be able to put a special node at the bottom of a sub-AI. If that node exists, then in the parent AI the sub-AI will have a connection on the bottom, and the whole thing can serve as a single complex conditional.
by sparr
05 Oct 2018, 00:34
Forum: Feature Requests
Topic: Training explanation of numerical conditions
Replies: 6
Views: 774

Training explanation of numerical conditions

Today I learned that I can set conditions to things like >=3 instead of just "Exists" or "Not Exists". I had seen the interface for it already, which is easily reached by choosing the Score Advantage conditions, but I had no idea it was available for other conditions by clicking ...
by sparr
03 Oct 2018, 01:13
Forum: Bug Reports
Topic: press delete in sub-ai editor goes back up instead of deleting
Replies: 3
Views: 757

press delete in sub-ai editor goes back up instead of deleting

When I have an AI open and I click a sub-AI to edit it, then inside that sub-AI I select a node then press delete, I get booted back to the parent AI instead of deleting the selected node. This is on macos.
by sparr
01 Oct 2018, 19:09
Forum: Feature Requests
Topic: Bulk modify nodes
Replies: 5
Views: 778

Re: Bulk modify nodes

Not pictured is how to indicate that some of the filters don't apply to all the nodes being edited. Resources don't have a "Target Current Action", so that category itself should probably be highlighted in some way, and selecting something in that category would only ever turn orange since...
by sparr
01 Oct 2018, 19:06
Forum: Feature Requests
Topic: Bulk modify nodes
Replies: 5
Views: 778

Re: Bulk modify nodes

UI mockup

Screen Shot 2018-10-01 at 10.00.12 AM.png
Screen Shot 2018-10-01 at 10.00.12 AM.png (74.59 KiB) Viewed 775 times


Screen Shot 2018-10-01 at 10.00.42 AM_recolored.png
Screen Shot 2018-10-01 at 10.00.42 AM_recolored.png (461.49 KiB) Viewed 775 times
by sparr
01 Oct 2018, 18:58
Forum: Feature Requests
Topic: Bulk modify nodes
Replies: 5
Views: 778

Bulk modify nodes

I would like to be able to select multiple nodes then apply the same change to all of them. Change the action type, target selection, target type, target filters, etc. I would imagine the UI for this would be mostly the same as existing EDIT NODE interface. Every feature all selected nodes have in c...
by sparr
29 Sep 2018, 06:41
Forum: General Discussions
Topic: Node Reactivity Depth Discussion(+10ms per node)
Replies: 44
Views: 5189

Re: Node Reactivity Depth Discussion(+10ms per node)

I like the idea of bloated AIs executing more slowly. Many other programming games give bots a certain number of CPU cycles at a time.

I do not like the idea of changing the base timing by class. This will wreak havoc with timers/counters that can currently be reused across classes.
by sparr
28 Sep 2018, 05:03
Forum: Feature Requests
Topic: Leaderboard entry AI matching
Replies: 0
Views: 1373

Leaderboard entry AI matching

I'd like to know which leaderboard entries across various matches use the same AI as each other. Maybe just hash the whole thing and link between entries with the same hash?
by sparr
28 Sep 2018, 05:02
Forum: Feature Requests
Topic: Node count in leaderboard
Replies: 1
Views: 432

Node count in leaderboard

I would like to see the AI node count in the leaderboard

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