Search found 9 matches

by MrZacharey
26 Jan 2019, 14:59
Forum: Feature Requests
Topic: Reducing Frame rate drops on Mobile versions
Replies: 4
Views: 550

Re: Reducing Frame rate drops on Mobile versions

But its the same, hmmmmmmmmmm
by MrZacharey
26 Jan 2019, 14:58
Forum: Feature Requests
Topic: Reducing Frame rate drops on Mobile versions
Replies: 4
Views: 550

Re: Reducing Frame rate drops on Mobile versions

There no significant change to the menus having less frames
by MrZacharey
20 Jan 2019, 18:25
Forum: Feature Requests
Topic: Reducing Frame rate drops on Mobile versions
Replies: 4
Views: 550

Reducing Frame rate drops on Mobile versions

So, this one is really important for those who use a mobile device to play this game. The problem is frame rate drops. It is a problem for example when you had this game installed and played it, adding a few AIs and look the main menu is having low frames, it doesn't mean it only happens on the main...
by MrZacharey
27 Aug 2018, 10:57
Forum: Feature Requests
Topic: The ability to team tag/tag one bot at a time
Replies: 5
Views: 582

Re: The ability to team tag/tag one bot at a time

Thats why I am requesting this feature. So what else can I think to make an AI so complicated. That is the one tag per enemy system,you tag one enemy and the tagged enemy dies,then you can tag something else,for this when like retreating it will just you know do nothing. Nothing,so if you retreat yo...
by MrZacharey
27 Aug 2018, 10:44
Forum: Feature Requests
Topic: The ability to team tag/tag one bot at a time
Replies: 5
Views: 582

Re: The ability to team tag/tag one bot at a time

Theres not a single way to even tag one person without tagging another enemy :/
Plus,making something that wont tag someone else is very complicated. Since retreating will tag someone else in the process.
by MrZacharey
24 Aug 2018, 16:43
Forum: Feature Requests
Topic: The ability to team tag/tag one bot at a time
Replies: 5
Views: 582

The ability to team tag/tag one bot at a time

So,recently I was trying to make an AI to target/tag one enemy bot at a time. It is like this. You can pick tag or team tag. Then theres a feature to which it is set to tag multiple enemies (default) Or tag one enemy at a time. Usually when tagging an enemy is like locking on that enemy till it dies...
by MrZacharey
24 Aug 2018, 16:11
Forum: Feature Requests
Topic: ai folders on ai list[main post renewed]
Replies: 29
Views: 3196

Re: ai folders on ai list[main post renewed]

So he meant like this,We make a different folder to make and keep AIs inside from that folder. So you basically go click on AI ingame and it loads the AIs you made. If you want to make a new AI area for to keep AIs inside a new folder. You click on the bar at the right side of the bar theres a "...
by MrZacharey
24 Aug 2018, 15:55
Forum: Feature Requests
Topic: Bot plotting (free movement) concept, not in game
Replies: 46
Views: 4063

Re: Bot plotting (free movement) concept, not in game

Also if those ideas (not free movement) could be useful rather than a free movement,is okay.
by MrZacharey
24 Aug 2018, 15:53
Forum: Feature Requests
Topic: Bot plotting (free movement) concept, not in game
Replies: 46
Views: 4063

Re: Bot plotting (free movement) concept, not in game

Free Movement? No! If yes then a one program for one command ingame should be like this,bot has an area (arena) and they can navigate any area. If you are thinking it as mesh. And yes it could probably work out. If it is complicated well garlic now it is not going to be in game.

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