Search found 8 matches

by Gilberreke
18 Jan 2019, 08:29
Forum: Feature Requests
Topic: Smoother progression with unlock system for nodes/filters
Replies: 11
Views: 939

Re: Smoother progression with unlock system for nodes/filters

I forgot to post here that I'm totally fine with tournaments being the place for additional contraint-based competition :)
by Gilberreke
08 Jan 2019, 22:35
Forum: Feature Requests
Topic: Smoother progression with unlock system for nodes/filters
Replies: 11
Views: 939

Smoother progression with unlock system for nodes/filters

There have been a few limited node tournaments that have shown a really great way to learn the game is to be limited to a lower number of nodes at first. In the last 30-node tournament, at least two GMs made 30-node AIs better than their main AI (I was one of them, my 25-node is clearly outperformin...
by Gilberreke
01 Oct 2018, 21:27
Forum: Feature Requests
Topic: Bulk modify nodes
Replies: 5
Views: 691

Re: Bulk modify nodes

I support this one, I've been wanting this too
by Gilberreke
21 Aug 2018, 01:59
Forum: Feature Requests
Topic: QoL: Condition SubAIs
Replies: 8
Views: 803

Re: QoL: Condition SubAIs

massive +1
by Gilberreke
20 Aug 2018, 04:43
Forum: Feature Requests
Topic: Nodes to alleviate "boring" conditionals
Replies: 12
Views: 999

Re: Nodes to alleviate "boring" conditionals

Nullpersona, can you see why I asked not to talk about your suggestion in here? Now there is 5 replies to your post and none to the original simple 2 ideas. I still don't see how they are related (because they are both already possible? There's an entire category of feature requests already possible...
by Gilberreke
20 Aug 2018, 04:30
Forum: Bug Reports
Topic: Bug in conditions execution
Replies: 16
Views: 1497

Re: Bug in conditions execution

I can also confirm, ran into this bug twice
by Gilberreke
18 Aug 2018, 06:03
Forum: Feature Requests
Topic: Nodes to alleviate "boring" conditionals
Replies: 12
Views: 999

Re: Nodes to alleviate "boring" conditionals

Can you keep separate suggestions to different threads? I'm not sure how those two are related. I do like the idea (though it sounds a bit tough to actually do in practice with the single pass node evaluation)
by Gilberreke
16 Aug 2018, 16:28
Forum: Feature Requests
Topic: Nodes to alleviate "boring" conditionals
Replies: 12
Views: 999

Nodes to alleviate "boring" conditionals

There's a few places in the game where you tend to write very long conditionals, just to check a certain condition. Since these are not hard to write, just tedious and slow the game down, these might be prime candidates for a new node. ⋅  Bot advantage ⋅  My score needed/Enemy sc...

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