Search found 55 matches

by Norljus
28 Aug 2018, 23:31
Forum: Bug Reports
Topic: Bug with taging
Replies: 1
Views: 144

Re: Bug with taging

OK, it's not a bug. Other bots were untaging prematurely.
by Norljus
28 Aug 2018, 10:11
Forum: Bug Reports
Topic: Bug with taging
Replies: 1
Views: 144

Bug with taging

Either I'm blind again or there is a bug with taging. Shouldn't the mg be taged E ?
Gladiabots_Bug_09.png
Gladiabots_Bug_09.png (2.3 MiB) Viewed 144 times
by Norljus
26 Aug 2018, 17:57
Forum: Feature Requests
Topic: Bot plotting (free movement) concept, not in game
Replies: 46
Views: 1306

Re: Bot plotting (free movement) concept, not in game

Instead of adding more preset ranges I'd rather prefer the ability to specifiy my own arbitrary uper and lower bounds.
by Norljus
26 Aug 2018, 12:22
Forum: Feature Requests
Topic: Keep game speed when unpausing
Replies: 3
Views: 212

Re: Keep game speed when unpausing

Edit: made title easier to understand
Am I really the only annoyed by this ?
by Norljus
22 Aug 2018, 17:34
Forum: Bug Reports
Topic: Bug with conditions
Replies: 6
Views: 206

Re: Bug with conditions

Hairy Phil wrote:Because the shotgun is attacking him, not an ally. So the "if attacking an ally" doesn't trigger.

Oh. The shotgun switched target. I didn't see that. Thanks.
by Norljus
22 Aug 2018, 16:10
Forum: Bug Reports
Topic: Bug with conditions
Replies: 6
Views: 206

Re: Bug with conditions

The enemy Assault is moving, or at least not attacking, based on its unlit circular firing indicator in the screenshot. When I clicked on the assault it showed a crosshair. Wouldn't that mean it's attacking ? But if it's not attacking, then B,C,D should be moving towards the shotgun. But B is movin...
by Norljus
22 Aug 2018, 15:11
Forum: Bug Reports
Topic: Bug with conditions
Replies: 6
Views: 206

Re: Bug with conditions

In these screenshots, I'm seeing: 1) One enemy shotgun attacking an ally. 2) No other enemies attacking anyone. 3) Three of your bots moving toward the shotgun. And all this matches exactly what the nodes state. Which of the above are you seeing differently? 1) enemy shotgun attacking A, enemy assa...
by Norljus
22 Aug 2018, 13:42
Forum: Bug Reports
Topic: Bug with conditions
Replies: 6
Views: 206

Bug with conditions

There seems to be a bug with conditions that deal with enemies shooting at me vs allies. In the following situation, where the enemy assault started shooting at bot B: Gladiabots_Bug_06.png Gladiabots_Bug_07.png shouldn't "Enemy attacking ally = 1" be true for all bots B,C,D ? Either that ...
by Norljus
21 Aug 2018, 18:10
Forum: Feature Requests
Topic: Nodes to alleviate "boring" conditionals
Replies: 12
Views: 373

Re: Nodes to alleviate "boring" conditionals

I agree that many things that are simple tactical concepts are way too tedious or even impossible to express. So +1. I agree and I'm working on designing new solutions but it will take time. No rush. I understand that it's still in ea. I was just worried that a lot of the annoying stuff is there in...
by Norljus
20 Aug 2018, 15:53
Forum: Feature Requests
Topic: Allow reloading ai from ghost
Replies: 2
Views: 149

Allow reloading ai from ghost

Please allow loading the ai from my own ghosts into the editor. That would make for some awsome cloud storage. :) A prefix would be needed to avoid overwriting local stuff tough.
by Norljus
19 Aug 2018, 23:04
Forum: Feature Requests
Topic: The negation cross is too fat for videos
Replies: 3
Views: 196

The negation cross is too fat for videos

I watched a few videos and found that negated filters are almost irrecognizable in videos. Maybe the cross should just be thin lines. It a problem for me on the phone too. I admit thay my eyesight isn't perfect anymore.
by Norljus
19 Aug 2018, 10:08
Forum: Feature Requests
Topic: Nodes to alleviate "boring" conditionals
Replies: 12
Views: 373

Re: Nodes to alleviate "boring" conditionals

I really hope that one day the use of tags will be the exception. Especialy for counting. While it is true that you can reuse the design of certain tag patterns as someone mentioned you stil have to adapt them. And they just aren't self documenting.
by Norljus
19 Aug 2018, 09:59
Forum: Feature Requests
Topic: Nodes to alleviate "boring" conditionals
Replies: 12
Views: 373

Re: Nodes to alleviate "boring" conditionals

ElvenMonk wrote:
Many other conditions can be evaluated this way, and adding them all the the core game as individual nodes would be impossible.


Not that many, and if most common use cases will be covered with built-in features, AIs will be more clear, people would use tags much less than now.
by Norljus
18 Aug 2018, 17:51
Forum: Bug Reports
Topic: Game freezes with weird multiselection.
Replies: 3
Views: 140

Re: Game freezes with weird multiselection.

Hairy Phil wrote:You mean, you are not actually editing the AI yet, you are just viewing the preview next to the list of AIs, and the preview is interactive?

Yes
by Norljus
18 Aug 2018, 11:38
Forum: Bug Reports
Topic: Game freezes with weird multiselection.
Replies: 3
Views: 140

Game freezes with weird multiselection.

On PC, windowed mode, in main screen: When I do Edit AI -> Select an AI and now multiselect some nodes with ctrl+drag and then hit delete the game freezes. I guess selecting nodes outside the editor should be prevented.
by Norljus
17 Aug 2018, 20:05
Forum: Feature Requests
Topic: Reintroduce exclusive taging
Replies: 7
Views: 226

Re: Reintroduce exclusive taging

Please reintroduce exclusive taging. Why do I have to do this: Gladiabots_04.png instead of just "tag exclusive". That's 3 times as many nodes and I have to maintain the condition in 2 places. Maybe with a little checkbox like for negations ? In this example: - why do you have add tag act...
by Norljus
17 Aug 2018, 14:05
Forum: Feature Requests
Topic: Nodes to alleviate "boring" conditionals
Replies: 12
Views: 373

Re: Nodes to alleviate "boring" conditionals

I agree that many things that are simple tactical concepts are way too tedious or even impossible to express. So +1.
by Norljus
16 Aug 2018, 17:49
Forum: Feature Requests
Topic: Reintroduce exclusive taging
Replies: 7
Views: 226

Re: Reintroduce exclusive taging

-1 Come on, you only need two more nodes. I'm a bit disapointed at how easily you dismiss this. When this is part of a prioritizing system then this pattern will occur many times and the condition might be more complicated or involve more steps. I view this as a programming language. Three times mo...
by Norljus
15 Aug 2018, 14:26
Forum: Feature Requests
Topic: Reintroduce exclusive taging
Replies: 7
Views: 226

Reintroduce exclusive taging

Please reintroduce exclusive taging. Why do I have to do this:
Gladiabots_04.png
Gladiabots_04.png (71.55 KiB) Viewed 226 times

instead of just "tag exclusive". That's 3 times as many nodes and I have to maintain the condition in 2 places. Maybe with a little checkbox like for negations ?
by Norljus
15 Aug 2018, 14:18
Forum: General Discussions
Topic: Moral support thread for our overlord...ehm dev!
Replies: 139
Views: 6941

Re: Moral support thread for our overlord...ehm dev!

Thanks for improving the behavior of the ctrl key for multiselection on pc. It looks like a tiny thing, but for someone who has this behavior engrained in the subconcious the old way was a bit cumbersome.

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