Search found 56 matches

by masterplayer
25 Aug 2018, 22:35
Forum: Strategies
Topic: ♥ Replay alley ♥
Replies: 175
Views: 11839

Re: ♥ Replay alley ♥

#1202216 :oops:
by masterplayer
24 Aug 2018, 22:49
Forum: Feature Requests
Topic: "Else" line in condition nodes
Replies: 25
Views: 790

Re: "Else" line in condition nodes

Monger81 wrote:Well, this bears the question why tagging behaves differently, at all. Tagging could require aiming, or could wear off, or could have a cooldown effect, or...it feels kind of cheap that it doesnt require time.

We had this. Tagging was kind of useless back then.
by masterplayer
24 Aug 2018, 22:46
Forum: Feature Requests
Topic: Bot plotting (free movement) concept, not in game
Replies: 46
Views: 1459

Re: Bot plotting (free movement) concept, not in game

Monger81 wrote:I guess the whole point of an AI is that it can adopt to different environments. Hardcoded positions would break the whole concept.
On the other hand, relative instructions (stay away from walls/open spaces) could be interesting.

+1
by masterplayer
23 Aug 2018, 19:51
Forum: Feature Requests
Topic: Carried resources
Replies: 4
Views: 170

Re: Carried resources

+1
by masterplayer
23 Aug 2018, 19:32
Forum: Feature Requests
Topic: The negation cross is too fat for videos
Replies: 3
Views: 215

Re: The negation cross is too fat for videos

I would prefer thin solid lines, too. :)
by masterplayer
23 Aug 2018, 19:26
Forum: Devlog
Topic: Going 100% multiplayer
Replies: 27
Views: 1646

Re: Going 100% multiplayer

You could incentivize multiplayer by having later campain levels unlocked only after you reach certain leagues. For examle: Chapter 4 and 5 after you reach Gold 6 and 7 in Platinum 8 and 9 in Diamond 10 in Master +1 and a purchase with unlock points to unlock all campaign levels for the players who...
by masterplayer
16 Aug 2018, 13:24
Forum: Feature Requests
Topic: End of battle stats
Replies: 7
Views: 444

Re: End of battle stats

+1
by masterplayer
16 Aug 2018, 13:22
Forum: Feature Requests
Topic: Improve duplicate with links
Replies: 4
Views: 176

Re: Improve duplicate with links

ElvenMonk wrote:I can't remember the case, when I didn't remove connections between copies.

+1
by masterplayer
16 Aug 2018, 13:19
Forum: Feature Requests
Topic: Reintroduce exclusive taging
Replies: 7
Views: 257

Re: Reintroduce exclusive taging

-1

Come on, you only need two more nodes.
by masterplayer
14 Aug 2018, 11:05
Forum: Bug Reports
Topic: Bug: instantiation order is used when evaluating previous action
Replies: 27
Views: 1567

Re: Bug: instantiation order is used when evaluating previous action

You want team tag conditions to rely on previous tick state? No. I explained why instantiation order still exists. This breaks the fairness of point-symmetrical maps. I want my AI to act symmetrical against itself in sandbox mode to avoid butterfly effects giving real blue / real red team an advant...
by masterplayer
14 Aug 2018, 10:39
Forum: Feature Requests
Topic: Bot plotting (free movement) concept, not in game
Replies: 46
Views: 1459

Re: Bot plotting (free movement) concept, not in game

I, we can play this game as it is. I wasnt worried about us, you or me. Its to simplify a lot of things. For everyone. I am for ALL I am pretty sure this "free movement feature" would make Gladiabots even more complex. More options lead to more complexity. "blah full explanation blah...
by masterplayer
09 Aug 2018, 14:07
Forum: Bug Reports
Topic: Bug: instantiation order is used when evaluating previous action
Replies: 27
Views: 1567

Re: Bug: instantiation order is used when evaluating previous action

Does anyone care about the bug above? GFX47? Pier4r? Are you still alive?
by masterplayer
09 Aug 2018, 13:52
Forum: Feature Requests
Topic: Timer Delay for Action Nodes
Replies: 33
Views: 1344

Re: Timer Delay for Action Nodes

еее.jpg Logic of timers: 1) Timer node contain trigger and timer itself 2) When condition is true then trigger switching and timer start counting (every tick number -1) 3) After start condition will be ignored 4) If timer=0 reset this node and wait condition again 5) Regular executing nodes before ...
by masterplayer
09 Aug 2018, 13:30
Forum: Feature Requests
Topic: Bot plotting (free movement) concept, not in game
Replies: 46
Views: 1459

Re: Bot plotting (free movement) concept/proposal

too complex pipedream You must have misunderstood my point. I don't think it's too complex. Actually I think it would make many things much easier. Yet the game would be totally different. So different that it would become new game with quite different strategies, programming style, difficulty leve...
by masterplayer
09 Aug 2018, 13:14
Forum: Feature Requests
Topic: "Else" line in condition nodes
Replies: 25
Views: 790

Re: "Else" line in condition nodes

GFX47 +1
else -1
by masterplayer
09 Aug 2018, 11:32
Forum: Feature Requests
Topic: Introduce a different look for attack/move lines
Replies: 4
Views: 232

Re: Introduce a different look for attack/move lines

+1 and an option to turn them off.
by masterplayer
09 Aug 2018, 11:28
Forum: Feature Requests
Topic: More options for movement and detection
Replies: 6
Views: 287

Re: More options for movement and detection

-1

Please don't make science out of a game.

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