Search found 61 matches

by masterplayer
14 Jan 2019, 05:23
Forum: Bug Reports
Topic: Minor. Not urgent. Ghosts not picked anymore?
Replies: 4
Views: 1542

Re: Minor. Not urgent. Ghosts not picked anymore?

I'll be back! :twisted:

*Terminator reference intended*

I'm proud of you, my ghost, surviving almost a whole year without me and holding my former ELO. They grow up so fast... :cry:
by masterplayer
05 Jan 2019, 23:21
Forum: Feature Requests
Topic: Create New AI option when dragging out a Sub-AI node.
Replies: 2
Views: 689

Re: Create New AI option when dragging out a Sub-AI node.

+1

This has been requested a long time ago.
by masterplayer
05 Jan 2019, 23:09
Forum: Feature Requests
Topic: Aiming filter
Replies: 1
Views: 686

Re: Aiming filter

Being able to decide between "firing" and "not firing" would be awesome. You could tell your bots to shoot x times (without plenty of tags counting ticks). IMO 6 different states of aiming are too many. 5 different states of recharging are not necessary, since we have the "n...
by masterplayer
05 Jan 2019, 22:40
Forum: Feature Requests
Topic: Jump to active module
Replies: 6
Views: 393

Re: Jump to active module

+1
by masterplayer
25 Aug 2018, 22:35
Forum: Strategies
Topic: ♥ Replay alley ♥
Replies: 175
Views: 14533

Re: ♥ Replay alley ♥

#1202216 :oops:
by masterplayer
24 Aug 2018, 22:49
Forum: Feature Requests
Topic: "Else" line in condition nodes
Replies: 25
Views: 1138

Re: "Else" line in condition nodes

Monger81 wrote:Well, this bears the question why tagging behaves differently, at all. Tagging could require aiming, or could wear off, or could have a cooldown effect, or...it feels kind of cheap that it doesnt require time.

We had this. Tagging was kind of useless back then.
by masterplayer
24 Aug 2018, 22:46
Forum: Feature Requests
Topic: Bot plotting (free movement) concept, not in game
Replies: 46
Views: 1938

Re: Bot plotting (free movement) concept, not in game

Monger81 wrote:I guess the whole point of an AI is that it can adopt to different environments. Hardcoded positions would break the whole concept.
On the other hand, relative instructions (stay away from walls/open spaces) could be interesting.

+1
by masterplayer
23 Aug 2018, 19:51
Forum: Feature Requests
Topic: Carried resources
Replies: 4
Views: 251

Re: Carried resources

+1
by masterplayer
23 Aug 2018, 19:32
Forum: Feature Requests
Topic: The negation cross is too fat for videos
Replies: 3
Views: 284

Re: The negation cross is too fat for videos

I would prefer thin solid lines, too. :)
by masterplayer
23 Aug 2018, 19:26
Forum: Devlog
Topic: Going 100% multiplayer
Replies: 27
Views: 1947

Re: Going 100% multiplayer

You could incentivize multiplayer by having later campain levels unlocked only after you reach certain leagues. For examle: Chapter 4 and 5 after you reach Gold 6 and 7 in Platinum 8 and 9 in Diamond 10 in Master +1 and a purchase with unlock points to unlock all campaign levels for the players who...
by masterplayer
16 Aug 2018, 13:24
Forum: Feature Requests
Topic: End of battle stats
Replies: 7
Views: 554

Re: End of battle stats

+1
by masterplayer
16 Aug 2018, 13:22
Forum: Feature Requests
Topic: Improve duplicate with links
Replies: 4
Views: 245

Re: Improve duplicate with links

ElvenMonk wrote:I can't remember the case, when I didn't remove connections between copies.

+1
by masterplayer
16 Aug 2018, 13:19
Forum: Feature Requests
Topic: Reintroduce exclusive taging
Replies: 7
Views: 360

Re: Reintroduce exclusive taging

-1

Come on, you only need two more nodes.
by masterplayer
14 Aug 2018, 11:05
Forum: Bug Reports
Topic: Bug: instantiation order is used when evaluating previous action
Replies: 27
Views: 1767

Re: Bug: instantiation order is used when evaluating previous action

You want team tag conditions to rely on previous tick state? No. I explained why instantiation order still exists. This breaks the fairness of point-symmetrical maps. I want my AI to act symmetrical against itself in sandbox mode to avoid butterfly effects giving real blue / real red team an advant...
by masterplayer
14 Aug 2018, 10:39
Forum: Feature Requests
Topic: Bot plotting (free movement) concept, not in game
Replies: 46
Views: 1938

Re: Bot plotting (free movement) concept, not in game

I, we can play this game as it is. I wasnt worried about us, you or me. Its to simplify a lot of things. For everyone. I am for ALL I am pretty sure this "free movement feature" would make Gladiabots even more complex. More options lead to more complexity. "blah full explanation blah...
by masterplayer
09 Aug 2018, 14:07
Forum: Bug Reports
Topic: Bug: instantiation order is used when evaluating previous action
Replies: 27
Views: 1767

Re: Bug: instantiation order is used when evaluating previous action

Does anyone care about the bug above? GFX47? Pier4r? Are you still alive?

Go to advanced search