Search found 21 matches

by Zaxon
31 Mar 2018, 19:07
Forum: Questions
Topic: NOTs and AND logic
Replies: 14
Views: 1381

Re: NOTs and AND logic

GFX47 wrote:The filter refers to the closest enemy from the targeted entity (the resource in our case)!


Ah, then solution found! I was assuming closest meant closest to me. Thanks for answering this.
by Zaxon
31 Mar 2018, 18:58
Forum: Questions
Topic: NOTs and AND logic
Replies: 14
Views: 1381

Re: NOTs and AND logic

Catch closest resource out of range from closest enemy? So I'm off to the left side of the map with 1 enemy nearby. There's a pack battle going on in the middle. There's uncontested resources on the right. "Catch closest resource out of range from closest enemy" will likely send me to the...
by Zaxon
31 Mar 2018, 18:39
Forum: Questions
Topic: NOTs and AND logic
Replies: 14
Views: 1381

Re: NOTs and AND logic

The "distance from closest enemy" filter category actually checks the distance from the closest enemy ;D Ah. Then how do you Catch (an action) a resource that has no enemies within long, medium, or short range? You can't NOT the overall filter like you can with a condition, so at present,...
by Zaxon
31 Mar 2018, 16:30
Forum: Questions
Topic: NOTs and AND logic
Replies: 14
Views: 1381

Re: NOTs and AND logic

MGBlitz81 wrote:Out of range in the way you want it to work means out of range of ALL enemies. I know the wording says "an enemy" but it does indeed consider all enemies into the equation.


Ah. That's the exact info I needed. Thanks.
by Zaxon
31 Mar 2018, 11:59
Forum: Questions
Topic: NOTs and AND logic
Replies: 14
Views: 1381

Re: NOTs and AND logic

Just a quick note... You can always choose NOT out of range to get the job done. You can filter for resources which are definitely out of range of all enemy in an action by using a NOT out of range? How so? I can do it properly in a condition, but not in the more limited action, which is what I nee...
by Zaxon
30 Mar 2018, 21:24
Forum: Questions
Topic: NOTs and AND logic
Replies: 14
Views: 1381

Re: NOTs and AND logic

pier4r wrote:In my request I am talking in general. Since we have the [OR] we could click on it (not in all categories of course) and switch it to and.


Yes, we very much need control over ORs and ANDS.
by Zaxon
30 Mar 2018, 14:49
Forum: Strategies
Topic: Pushing a few steps
Replies: 3
Views: 660

Re: Pushing a few steps

I indeed want to make timers to move exactly 2-3 tickes. For the moment, without tags ( I'm without tags, I still have too many bugs to clear) , I'm able to mostly move for one tick. The rest is all a fortuitous combination of conditions and distances. Ah right, well you've definitely done a very i...
by Zaxon
30 Mar 2018, 11:35
Forum: Questions
Topic: NOTs and AND logic
Replies: 14
Views: 1381

NOTs and AND logic

In attempting to detect a resource that isn't in range of any enemy as a filter for an action, the closest you can come to is "not at short OR not at medium OR not at long", but that's totally not the right logic, because what you want is "not at short AND not at medium AND not at lon...
by Zaxon
30 Mar 2018, 09:11
Forum: Strategies
Topic: Pushing a few steps
Replies: 3
Views: 660

Pushing a few steps

I played a match against Pier4r and he kept pushing by taking a few steps forward each time. I've analyzed the gameplay carefully, and I see no evidence of any triggers he's basing this on, such as range or under-fire status. As best as I can tell, it was a time based thing, like "Walk forwards...
by Zaxon
28 Mar 2018, 12:01
Forum: Strategies
Topic: Arena border detection flee strategy
Replies: 8
Views: 1337

Re: Arena border detection flee strategy

Replay 914563 - here you can see nice example of excelent escaping which save my ass ;-) but it is quite a matter of coincidence and it's rarely going to do that nicely. ;-) That's was an amazing example of everything that's been discussed so far! Although I'm curious as to whether only the shotgun...
by Zaxon
27 Mar 2018, 22:28
Forum: General Discussions
Topic: Catch resource: bug or expected?
Replies: 4
Views: 610

Re: Catch resource: bug or expected?

Agreed. I think tags are the only solution.
by Zaxon
27 Mar 2018, 19:18
Forum: General Discussions
Topic: Catch resource: bug or expected?
Replies: 4
Views: 610

Re: Catch resource: bug or expected?

It appears it is caused by evaluations for all bots done first, then moves are done in a second round.
by Zaxon
27 Mar 2018, 18:26
Forum: Strategies
Topic: Arena border detection flee strategy
Replies: 8
Views: 1337

Re: Arena border detection flee strategy

Give that we don't know the coordinates of anything, what can you possibly use to move-to or flee-from once you detect the edge?
by Zaxon
27 Mar 2018, 17:06
Forum: General Discussions
Topic: Catch resource: bug or expected?
Replies: 4
Views: 610

Catch resource: bug or expected?

The command "Catch Resource (Not an Ally is moving to)" doesn't work as I'd expect it to. I'd expect the ai to be executed one bot at a time, with bot 1 moving to the first resource. Bot 2 would then detect that the first resource is "busy", and choose the next closest resource. ...
by Zaxon
27 Mar 2018, 16:54
Forum: Strategies
Topic: Arena border detection flee strategy
Replies: 8
Views: 1337

Arena border detection flee strategy

Has anyone come up with a strategy for when being backed up against the arena border? Besides stand and fight, and besides you shouldn't have allowed yourself to get in that position, in theory, you could imagine your bot simply going sideways for a bit, and then resuming fleeing safely. But since t...
by Zaxon
26 Mar 2018, 21:10
Forum: General Discussions
Topic: A map for testing
Replies: 5
Views: 621

Re: A map for testing

What I'm wanting is to test two of my Ais against each other. Option A and option B.
by Zaxon
26 Mar 2018, 20:26
Forum: General Discussions
Topic: A map for testing
Replies: 5
Views: 621

Re: A map for testing

I also jump into ranked matches with untested code that I wrote moments ago - such fun! I'd like to have the option of a random sandbox map though.

BTW, the wiki seems out-of-date when it comes to maps. It talks about different leagues using specific maps. That appears to be no longer the case.
by Zaxon
26 Mar 2018, 20:20
Forum: Feature Requests
Topic: Sandbox Random
Replies: 2
Views: 413

Re: Sandbox Random

Completely agreed!
by Zaxon
26 Mar 2018, 10:44
Forum: General Discussions
Topic: A map for testing
Replies: 5
Views: 621

A map for testing

I'm attempting to test some scripts by playing against myself. Presumably this happens in sandbox mode. But the sandbox maps are nothing like the career ranked map. The SB maps are mostly much smaller, don't have the right number of bots, or have the resources in unrealistic spots (like only clumped...
by Zaxon
24 Mar 2018, 09:06
Forum: General Discussions
Topic: Server down?
Replies: 2
Views: 432

Re: Server down?

That seemed to fix it. Thanks!

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