Search found 11 matches

by Tortuga
23 Mar 2018, 21:26
Forum: Strategies
Topic: Ai layouts
Replies: 6
Views: 1283

Simple examples

Here I leave for the new ones, an example of merged drop-retreat-score modules. It's very simple and I do not think it's good for much, but it can be taken as a basis to improve. Retreat.jpg Another example of a simple attack module. The objectives are ordered by priority. It is also convenient to a...
by Tortuga
22 Mar 2018, 23:40
Forum: Strategies
Topic: Ai layouts
Replies: 6
Views: 1283

Re: Ai layouts

1. Drop resource. 2. Retreat. 3. Score Resource. 4. Attack. 5. Catch Resource. 6. Movement. Each block can be implemented in a Sub AI with its own logic, to make it more understandable; or several related blocks, with similar logic, can be in the same Sub AI. Drop Resource and Retreat have very simi...
by Tortuga
17 Mar 2018, 13:40
Forum: General Discussions
Topic: Message to him, her, them or anyone who cheats in this game.
Replies: 0
Views: 501

Message to him, her, them or anyone who cheats in this game.

We all know that curiosity is a human characteristic, if you want to know something and you have at your disposal, the ability to find out, why not do it ?. Serve what I write below to try to analyze the previous statement and discuss some cases in which this should not be done, and specifically in ...
by Tortuga
16 Mar 2018, 20:19
Forum: General Discussions
Topic: Node Reactivity Depth Discussion(+10ms per node)
Replies: 44
Views: 4780

Re: Node Reactivity Depth Discussion(+10ms per node)

This can be explained by the changes in the rules that have taken place in the elapsed time. As for the fixed maps, I think that the same strategies are always applied in a cyclic way, in stone paper or scissors style.
by Tortuga
16 Mar 2018, 16:52
Forum: General Discussions
Topic: Node Reactivity Depth Discussion(+10ms per node)
Replies: 44
Views: 4780

Re: Node Reactivity Depth Discussion(+10ms per node)

As the game is currently considered, there is a great variety of possibilities in terms of tactics and strategies. However, due to the limitations of the graphic language used, the number of nodes needed to explore new strategies, beyond the basic ones, increases greatly, making it difficult to main...
by Tortuga
14 Mar 2018, 13:42
Forum: Feature Requests
Topic: Increase security to avoid copying the AI ​​of the opponent
Replies: 9
Views: 1009

Re: Increase security to avoid copying the AI ​​of the opponent

Yes, but it never hurts to get rid of competitors
by Tortuga
14 Mar 2018, 09:46
Forum: Feature Requests
Topic: Increase security to avoid copying the AI ​​of the opponent
Replies: 9
Views: 1009

Re: Increase security to avoid copying the AI ​​of the opponent

I suspect everyone, or at least all those who are in the Grandmaster League. It would be good that you ban to all they.
by Tortuga
13 Mar 2018, 16:56
Forum: Feature Requests
Topic: Increase security to avoid copying the AI ​​of the opponent
Replies: 9
Views: 1009

Increase security to avoid copying the AI ​​of the opponent

It would be very convenient to implement some type of code obfuscation to avoid cases of copying the opponent's AI
by Tortuga
12 Mar 2018, 12:15
Forum: General Discussions
Topic: developer, hell is waiting for you as one of most skilled torturers
Replies: 4
Views: 674

Re: developer, hell is waiting for you as one of most skilled torturers

I think that visual language is a great success. Although as you say, it would be nice to be able to customize the nodes more by means of a scripting language and not be so limited. But in my opinion, the game should have been oriented to something similar to the Lego Mindstorn language. Where there...
by Tortuga
11 Mar 2018, 18:31
Forum: General Discussions
Topic: Moral support thread for our overlord...ehm dev!
Replies: 149
Views: 16723

Re: Moral support thread for our overlord...ehm dev!

Hello everyone, I am a teacher and I work with children. I discovered the game, while I was looking for something to teach my students the basics of programming. I usually use Scratch. But immediately get hooked. I think the game has a lot of potential in didactic, although I see it a bit green to u...
by Tortuga
11 Mar 2018, 17:27
Forum: General Discussions
Topic: Who is Master or Grand Master?
Replies: 54
Views: 5083

Re: Who is Master or Grand Master?

- What are your player names? Tortuga, Acho - What is your year of birth? 1970 - Are you male or female? Male - What countries did you live in more than 5 years of your life? Spain - Did you graduate from school yet? Yes - Did you graduate from an university? What subject? Yes, telecommunication eng...

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